New area, and progress

This is the approximate progress of the project.

Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 98% (some balance and testing still needed)
Enemies - 70%
Map System - 100%
HUD - 100%
Sound FX - 60%
Music - 30%

Level Design - 75%

Still to do: Omegas nest, Queen´s lair, new area and the tunnels connecting those places. Also, some of the done areas still need tweaking and scripting.

Metroids
Alpha - 95% (some cosmetic details left)
Gamma - 90% (could use some more animation frames)
Zeta - 60% (needs a lot of sprite work, and is still missing the fireball attack)
Omega - 0%
Queen - 0%

About the new area. It was kinda frsutrating to have a new place to unleash my level design creativity at such a late part of the game. By the time you reach this place, Samus is a walking tank, with a lot of health and all the abilities of the game. The only item that can limit the exploration is the Power Bomb, since it´s aqcuired there. But once you get them all the yellow hatches are accesible.
The only other element I can play with is water. But i have to use water areas before the Gravity suit not so cramped or long, since water navigation is really slow and boring.

I have a couple of sketches on paper, and I´m starting to make the rooms into the game. I might also start making the last area too, since it´s not so big after all.

HyruleSwordsMan has all the final exams these weeks, so until his schedule is a little lighter I´ll be taking a break from the Zetas, and concentrate on level design.

I want to thank everybody again for the comments and suggestions. I know I showed the Zetas early, but they will eventually be awesome thanks to your input.

Comments

Android-Music said…
Great progress indeed, Doc! Congrats on next area! I suggest you to add one or two new creatures and some new puzzles. Cheers! :)
Do the zetas throw fireballs or acid? I always had the impression it was acid? Either way thanks for the update and I can't wait for the next.
AmyYatesRIP said…
Great, keep up the good work! I want to see this out by 2011!
Zoonyboy said…
Sounds like you only have a little more work to do huh??? Well good luck with that. I actualy checked 2 seckonds ago and the blog wasn't updated and then I check again for some reason now and it was. That a quincedence (and I have no life)
Zoonyboy said…
And who knows maybe yoshito yakamaka or whatever it is will see it and it will become and actual wiu game or something
Ken said…
Can't wait for the next demo! Keep up the great work!
Anonymous said…
It sounds nice how much you have developed the game. I´m patiently waiting to the release.
SamusRisng said…
I have to say that I'm impressed, again. This is a lot of dedication on your part and it sounds like progress is going great. Hope to see the finished product eventually and hope that it's as great as the time and effort put into it should make it. Keep up the good work Doc.
Anonymous said…
Alright DOC, thanks a lot for the updates. would it be too much to ask if you showed us a diagram of the whole map with all the completed area's highlighted with walls and doors? you provided that a long time ago at one point, i would love to see it again.

also, i think acid would be better for the zeta's and not fire balls. fire balls were for ridley, let the metroids have acid. plus, the queen shoots out splotches of something that don't look like fire at all so it would make more sense if they didn't have fire balls at an earlier stage.
Anonymous said…
since samus is a powerful by then. what if when you go the new area something happens and you lose some powers? that would make it harder. or add a secret boss. But whatever you do, i know will be great. I cant wait for the project to be done. you have been doing great work. :)
Zoonyboy said…
basing off the post right above me what if you lost abilities but ONLY TEMPERATLY just like the chozp made a special feild that serounded the area so that none of the abilities worked (at least some of them) so that it makes a perfect invironment for whatever you whant. And to know you have entered a powerdown area could be a symbol at the top of the screen also if you whanted you could have zerosuit samus in these areas. Also another comment that is posted said that the metroids had asid because 1) risky has fire so let the metroids have acid and 2) the queen shoots something thy definetly isn't fire. So I went on YouTube and found a video about the queen fight and noticed that the mysterios balls had pointy things on them. The balls could be in fact insects of some type. Also I think synce the queen is stationary it will be easyer. good luck an I hope you finish soon
Anonymous said…
Wow, awesome progress. I can't wait.

Any chance of a super-tentative, absolutely-no-promises, possibly maybe could-be release date guesstimate?
metroid fan said…
can some one please give me the link to where i can download it and what i need?
Bridaroga said…
It's coming along very well, and I would play, although they are close to completion.

Also, I have 2 questions:

Can you update the blog in Spanish? because there are people who can not read English and understand some half ...

And finally, "The game also will be available in Spanish? and that American players would like it available in this language.

For now, luck with the project and move on, and very little missing.
The W said…
So excited doc! Keep up the good work. I agree with the others that acid would be better than fire. Fire is kind of light-hearted (Mario, anyone?), where as I've always seen Metroid 2 as creepy and ominous. Acid = Alien (the greatest movie ever).

Just my $0.02
Unknown said…

Hi Dr. M64, iwant to say you that i hear it a interesting music that you can give an idea for the intro of your Project AM2R, and its like the atmosphere of the Saga Metroid so please send me a mail for send it to you the music!! maybe you can take some rithm of the music!! please send me a answer if you accept to send it the mp3!!
Firespawn7 said…
Looks like your almost done! The only things left really are the sprites, some enemy adjustments, a little more mapping, and a good bit of sound (ie music and FX). Keep up the good work and know that there are plenty of people around the world rooting you on this amazing project of yours!

From what I have seen so far, this game may very be the best Metroid remake to date! Been following since the beginning and am amazed how dedicated you are. It looks like this project may even be done by the 3rd quarter of 2010!
Dragonheart91 said…
I hope some kind of chase sequence gets into the game. I can't overstate how much of an impact those made on my mentality in Fusion. Even one makes the rest of the game more intense. Better pants shitting scenes such as when Nightmare flew by in Fusion or when the "baby" metroid attacked in Super Metroid would also be great. These kind of mood setting things are really what make the game for me.

I would also suggest that you should feel free to add your own new areas all over the place. Just put secret walls and things that can only be opened by power-ups you didn't get in the original. (E.G. Super Missiles or Power Bombs.) Basically that gives you freedom to add new areas wherever you want and still be cannon to the old game.

Oh, and finally, I really hope that Power Bomsb work as they did in Fusion to reveal all special blocks within their blast radius. That's invaluable for exploration.
Anonymous said…
So is X-ray visor. What do you think the dev team based it on?

For Doc: I thought of a shinespark mechanic you could add as a late power-up that might help your problem. Don't know what you'd call it, but it would allow Samus to kick off walls while holding a speed boost charge. I'll leave your imagination to ponder that one.
netsendjoe said…
Doc I want you to know that THIS is the reason I check your blog daily! These are very nice details on the progress. And I've told you before, you need to get paid to do this stuff. If you haven't gone to school for this stuff, then you should so you can get some sort of certificate and get a job making $50k+ a year doing work like this.

P.S. - I don't think downgrading Samus for a certain area would make any sense.. I noticed some people post about that. And as far as the game music, I like what you've been doing with that, so its all about keeping it so that it all fits together and fits the atmosphere at the same time. Remixes/updates to the original Metroid 2 soundtrack would be fine, seeing as we'd get to hear it CD quality sound instead of gameboy blips.
Anonymous said…
Late game areas can still have obstacles for a late-game Samus. Spikes, acid, complicated morph ball puzzles, etc.

One way to spice things up is to add some completely new enemies to your new area. Really tough ones. Not as tough as the advanced metroids, of course, but powerful and evasive enough to give a supermissile/plasmabeam armed Samus a tough time.
Anonymous said…
OMG So close...
Unknown said…
To not make samus incredibly powerful in the end of the game, maybe a gamma metroid could steal one of her upgrades and fly away. and you follow the gamma metroid, but when you reach it, it evolves in to a Zeta metroid and you have to fight that one.
Anonymous said…
Keep up the good work and please don't forget to also work on the classic GB graphic patch, since some of us can't stand the Zero Mission ones!

Thank you.
Anonymous said…
And what about the progress of the Larva Metroids?
Dr, I must simply bow.
You have an excellent work here and I wait to see everything on its place soon. Surpise us!

One comment though! Please, please don't forget that when reaching the Omega metroids' area, everything becomes much creepier (such as the music). You should also take notice that there are only a couple of species that exist here, the Goto and Ramulken. The powerful Metroids dominate over the lower creatures simply eating everything, so you feel a little bit stranded in these places.
I think that a mini boss in the 'special' area should be non organic, maybe a robot? or chozo/torizo maybe?
Dudeman said…
Awesome good to hear your nearing done

i cant wait to play
Anonymous said…
I like the idea of enemy's taking your items, and you having to chase them down. I think that would add to game play time, and give something else to do, than Just destroying Metroids.
But it's just an idea.
Will the other evolutions of Metroids have there own theme. You showed the Alpha's, and I think it's good, but it doesn't seem like it would fit the other Metroids. Maybe you already planned on doing this, I just thought I would put it out there just in case.
Anonymous said…
If music is only at 30%, you can rectify that extremely quickly by seeking out some video game remix artists, I'm sure they would love to provide a track for this project.

Best wishes from another fan
Zach said…
I am stupidly excited about this. Good to see the project so near completion! If you need creature ideas, don't forget that Fusion's fauna is taken from SR-388. As to the Queen, it will be interesting to see how you design it, and I would suggest looking to therizinosaur theropods for inspiration.
This comment has been removed by the author.
Olá hoje eu estava procurando markets do metroid encontrei o seu blog...

Baixei o demo e adorei o jogo... está otimo mas versão final terá graficos melhores? Por exemplo vi que ao colocar em 1024 x 768 a imagem perdeu qualidade... e teria como os movimentos de andar da Samus ser mais suaves... mas femininos :D?

Desculpe por ficar criticando, mas queria dizer que seu jogo está excelente viu...

Ah ia me esquecendo, esse metroid tera suporta a português?

Abraços
Luyren said…
"Ah ia me esquecendo, esse metroid tera suporta a português?"
[Will this Metroid have support for portuguese?]

Improvável, mas é Metroid, não precisa entender muita coisa.
[Probably not, but it's a metroid game, you don't need to understand the language to play it.]

Also, for the secret area, you could use (someone already mentioned in older posts, probably)that acid that's in Zero Mission when you revisit Mother Brain's room. That can damage even the Gravity Suit, as you probably know.

Just a suggestion. Good luck and take your time!
Anonymous said…
heheikki said: "To not make samus incredibly powerful in the end of the game, maybe a gamma metroid could steal one of her upgrades and fly away. and you follow the gamma metroid, but when you reach it, it evolves in to a Zeta metroid and you have to fight that one."
___________________________________
I really like that idea!
Anonymous said…
Metroids absorb life-force, not power-ups!That's what the Ing do! Deal with it people!
Anonymous said…
scripted events that make you lose something you have already earned only work in rpg's, because they usually are improved once you earn them back. like in earthbound, you lose poo for a bit, but when he comes back he has a strong new magic attack. or in final fantasy 4, you constantly lose and gain back characters, but when you do they are leveled up and sometimes have better equipment.

but if a metroid were to run off with your space jump, all you could do is kill it and take it back. nothing is gained. it would be like a like-like in zelda 64, except you have to wait half a dungeon to get your equipment back. it's just a time waster. better to go with spikes everywhere or acid-filled puzzles or something that adds actual difficulty.
Anonymous said…
Amazing progress Doc!, and the zetas are amazing too! I have an idea for the metroid queen: how about an earthquake attack that causes crumbling rocks to fall everytime the queen moves or hits the ground with its tail? that could make the battle a bit difficult and fun, and maybe you could also make some "metroid reinforcement" (the queen calling metroid larvas)if it isn't too difficult to make, obviously. One question: it is possible that you put the "get eaten by the queen and bomb its stomach" battle technic to destroy the queen? or you have to destroy it with missiles? (I think you needed 100)because the battle will be very easy with the super missiles. Well, good luck with the project.
PS:I think the zetas throw acid, not fireballs; and the queen some sort of parasites
Anonymous said…
You know, now that I think about it, I'm not bothered by the idea of losing some items that you'll regain once you fight the captor. If anything, just make her lose the gravity suit and get locked in an area you can't leave until you get it back.

As one person suggested, have a Gamma steal the suit. The Gamma then immediately evolves into a Zeta. You begin to chase it, but the Gamma uses's the suit's gravity powers to trek through water faster than you can, and you're forced to follow it through a few of the water puzzles you intended to add to the area. Eventually, you find the Metroid and take it out, regaining your suit.

Perhaps with the twist that the Metroids energize and enhance the suit's abilities once you retain them? Maybe the suit gains extra energy reserve tanks from the metroid toying with it?
Pez said…
Nice, I cant wait until it is finished!

Good luck for the rest of the game!

And guys, come check out my game at www.metroid-escape.blogspot.com

I just released the first demo!
Patronus said…
Bridaroga said...
It's coming along very well, and I would play, although they are close to completion.

Also, I have 2 questions:

Can you update the blog in Spanish? because there are people who can not read English and understand some half ...

And finally, "The game also will be available in Spanish? and that American players would like it available in this language.

For now, luck with the project and move on, and very little missing.
_________________________

yo entiendo algo ingles pero igual me complica escrirlo todo
prefiero escribir en español y quien se interese por lo que hablo tendrá que traducirlo xD
El Doc explicó en otra ocasión: "el juego será creado en ingles"... quizás más adelante de haberlo creado pueda darse el tiempo de hacer una versión en español...
Solo espero que no creen una secuencia de escape para am2r, ya que eso rompería con la tranquilidad que hay al encontrar la última cria de Metroid de SR388, ojalá le quede genial la música del sector de "Queen Metroid's Lair"... La guarida de la Reina Metroid, el sector equivalente a Tourian de Cebes, donde Samus debe una vez más enfrentar a los Metroid en forma Larva...
Soy un admirador ferviente de esta dramática saga, en donde su protagonista pierde todo lo que ama en la vida, pero aún así continua, si se fijan, cuando el manga comienza, ella está regresando de una misión, es una cazarecopenzas... En ese entonces ella aún tenía la nave que perdió en Metroid Fusion, y se sume en una depresión tan inmensa que dice al recostarse en su habitación: "Hay veces en las que prefiero pasar mis noches como humana, sin razonar o planear, solamente acostarme en silencio. Son veces como esta, en las que me cuestiono algunas cosas de mi pasado" entonces ella comienza a relatarlo todo, desde una perspectiva recordatoria, por lo que podemos deducir, que ya había perdido a los Chozos, a la Larva Metroid, que le salvó la vida (recordando que esa larva la consideraba su madre, y ella su hijo), a Adam Malkovich, su mejor amigo y aquel que siempre la entendía. Según las palabras de los mismos creadores, Samus comenzó a hacer misiones de cazarecompenzas solo después de que Adam se sacrificó por ella. En términos generales, el manga comienza cuando tiempo después de que Samus vence a Mother Brain por segunda vez, y la larva muere por ella. Hasta ahora no hay mayores detalles la muerte de Malkovich, debemos por ahora dejaserlo a la magia de la imaginación...

un saludo

Patronus
Anonymous said…
Im watching this for Years now...
And im ever happy to read about it, keep up the good Work :)
Palamon said…
I don't like the idea of taking away abilities for a late area;

However, one way to make a new area more difficult is to make the enemies in the area stronger, immune to certain weapons (like metroids are to the screw attack) and
for a greater challenge, Not provide any power-ups for destroying them, leaving samus with a large but diminishing supply of missiles and health, thus making the new area more of an endurance test now that samus is nearly unstoppable.
Anonymous said…
Instead of regaining a stolen power-up or abilities (which wouldn't seem logical, just more cliche than anything else)... What about making the final boss so difficult that you have to have all your abilities and power-ups to even begin to have a chance?

I'm sure that would make for a lot of testing.... And it may not work if the final boss can't be like that. :-/
Palamon said…
Also, decide if you want the area to be challenging to the fully powered samus or just a new area to go though.

If you want it to be challenging for a fully powered samus, making her use all of her abilities, it should also be optional so that low % runs are possible.
metroid fan said…
to make the queen even more difficult,make that it can only be damaged with ice beam and maybe a new ice missile that you will acquire at this fight and please said me were i can download the second demo
Anonymous said…
@ Metroid fan

If you're asking for the Newest Tech Demo (Tech Demo 2) it is on the home page on the right side of the screen.
metroid fan said…
thanks! and i think that for the omegas you should have it be similar to that in fusion and with the queen maybe the same as the original but in colors and 3D graphics and new attacks
Anonymous said…
Hey could you post mp3 downloads for finished music for the game. I know, I'm weird but please consider it. Any way very nice work so far. Keep it up.
I second the comment someone else made about taking note of sector 1 in Fusion, where it was based off of SR-388.

And speaking of Fusion, are you going to be using the Omega Metroid sprite from it?
Noxn said…
Can we have another tech demo thing please?
Anonymous said…
Speaking of Sector 1, remember how there were those bubbly metroids in a couple places. I’m not positive whether they’re metroids or not, though, especially because they are infected by x. Here is a video. Look about 30 seconds into it to these mutated metroid things.
http://www.youtube.com/watch?v=KyO3TNqsz44
Notice that as you destroy the smaller bubbles, they turn into bigger bubbles. I think there should be a metroid battle in the game involving these. You would keep destroying the bubbles, and they would keep turning into bigger metroid bubbles. Finally, they would combine to form a giant metroid bubble that you would have to fight as a boss battle. Killing it would then decrease your metroid meter by one. I know it’s just a suggestion, but that would be very neat. I also would like to see remixes of both of sector 1’s themes as music in your game. The first song is when you are destroying the atmospheric stabilizers, and the second song is when you are near Ridley X. I’m glad to see that this project is going so well!
Alberto said…
This comment has been removed by the author.
Alberto said…
Hi! I´m really glad about the progress you have made so far.
I have an idea but i don´t know if you already decided to implement it.

The game could show some different pictures of samus at the end of the game according to the percentage of items you have collected or the time you needed to complete the game itself.
You could use some fan arts posted on the internet JUST as this one:
http://ui12.gamespot.com/1067/samus_2.jpg

Keep up the good work ;)
sbq92 said…
I am very pleased to see the progress of this game! I am looking forward to playing it in the future!

I have a suggestion about the new area. Your concern is that Samus is too powerful by the time she reaches it. Perhaps you could place the new area earlier in the game? Make it the place where she gets the gravity suit and power bombs (maybe that's what you had planned anyway), and have Samus have to either get the gravity suit to get the power bombs, or get the power bombs to get the gravity suit.

Also, I agree that the zeta metroids should spit/shoot/throw acid rather than fireballs.

One other question. Since in this version of the game the different beams stack like in the other games, what are you doing with the big tower that contains all four beams in four consecutive rooms?
Anonymous said…
I have another idea for the project: how about a small earthquake that triggers when the queen dies, like a mini ecape sequence? (I know that the original game didn't had one, but it's a great idea)then when you get trough some rooms big rocks fall and block the path form where you entered? then the only thing that would occur were the metroid egg hatch. And make also that before the earthquake Samus loose the Gravity suit, so the lava could damage her? (making possible a room where the lava fills the room, like in Super Metroid)
Firespawn7 said…
In most of the metroid games, Samus is a walking tank by the end anyways, so there isn't much you can do other than make enemies who deal more damage or have non-destructible obstacles such as lave spouts, spiked floors, falling cave objects, rooms with lethal gases, and the such.

One thing that you could do to make the area harder is make it super dark. The only sources of light you could produce would a small aura around samus and the shots from her beams (maybe limit which beam combinations can actually produce light because the Spazer would make it pointless). I think that would be totally fun and practical. Since Samus is so far down into the caves of SR388 by this point, shouldn't light be almost non-existent?

You know maybe, traveling through the dark could be the obstacle. You could even add a power-up or something near the very very end of the game that allows you to see in the dark, Like a night vision visor (which for our purposes shouldn't be green light) which could function similar to the X-ray visor in terms of lighting; more of an Arc shape.

This of course could be done in countless ways. For instance it could be a "stop and angle" variation like the Super Metroid X-Ray Visor, or an arm directed light (as samus looks in the direction she aims at); basically light that shoots from her visor while not forcing samus to be stationary doing it. I know for a fact that low lighting in a 2-D game such as Metroid = difficult but not impossible gameplay.

Having samus loose her abilities is not all that practical really by this stage in the game unless your going to do it like they did in Zero Mission, but I don't think that situation really fits in this game environment.

I hope you consider this suggestion and again good luck on the project.
Anonymous said…
If you want, I have an idea for a gag weapon that people would probably get a kick out of. It would be for people who'd already beaten the game once. I call it,"The Inflato-Cannon" You jump recklessly towards a Metroid, activate the cannon at the last possible second, and watch the creature get blown up like a balloon until it pops!
@Firespawn7

The "beam shots emitting light" is even canonical since you could do this with the Wave beam in Metroid Prime, so much so that you could use it to navigate dark areas without using the thermal visor.
Unknown said…
awesome work. there are many fans out there who are very pleased with your progress, doc. keep it up. another demo soon, perhaps??
Anonymous said…
Make sure to include the mystical quest for the Wood Beam.
Firespawn7 said…
@ Nintendo Maniac 64

Using the wavebeam to light up rooms in Metroid Prime is not the most efficient way to navigate. It only provides so much light, and for that fact, a purplish glow which is a color that generally doesn't provide very good visual lighting to see things with clearly as it is fairly dark. Colors that generally do provide better night vision are Green and Red lights.

But beyond that reference, you are generally correct about using beam weapons to see in the dark. But overall, is that really the only source of light you want?
Anonymous said…
I vote the old grab a light box and carry it with you trick like you do in "New Super Mario Bros.wii".
Anonymous said…
what if he chozo built the tower area where the secret is going to as a test? if you have the feature to turn off abilities, how about trying to make puzzle rooms that force off certain abilities once you go in and as long as your in them. that way you dont lose the power and you can keep the difficulty up and keep samus from tanking through. you wont have to re earn them and you can test your self when playing. and when you leave you turn them on again. You wont have to regain abilities that way.
Anonymous said…
The game looks perfect, better than anything nintendo could put out there.
Unknown said…
Excellent work, it's looking really good, and it's really hard to believe that you've made this almost entirely in GM7. Hats off to you!
Unknown said…
I'm super excited for this!
Indeed you have been making some great progress. Can't wait to see the finished project
Anonymous said…
One idea for the new area is have a small part of it be the remains of an outpost used by the Galactic Federation team that went to SR388 before the start of the game's story. Another is maybe have some sort of easter egg referencing Metroid Prime. There doesn't have to be any phaazon, maybe just a picture showing a meteor hitting a planet or something like that.
Andrew said…
Please, Please keep the music you've used so far in the final game. Especially the last demo!
Anonymous said…
I love the way this looks, even though I have only been following it for a few weeks at most.

I have a suggestion. Maybe, because someone said something about a therizinosaur type Queen, you could keep the original Queen design, but then after you kill it, it freaks out and blasts the room apart, and you fall down a long way. Once you reach the bottom, the queen has evolved super quickly, and turned into a King Metroid, or something named less cliché. It could look like a therizinosaur, with plating instead of the feathers, or whatever that is, I can't see it on Wikipedia. This one could be large, and move around slowly. It could spray acid out of it's mouth, and slice like the Omega in Metroid Fusion.

Just an idea.
Anonymous said…
Why don't you just make your new level a submerged one and move the Gravity Suit there? Make the item necessary.
Unknown said…
@two comments above

I really like that idea, but i think the game is not going change the story from the original.
But that idea could be used for challenge mode
Squiggy said…
The progress looks great! I can't wait for this project to be finished. Its on my list of top fan-games I'm eager to play, up there with Black Mesa (HL2 mod, true remake of Half-Life) and Metroid: SR388.

... Speaking of Metroid: SR388, does anybody know what happened to that project? It seems the game's entire existence has fallen off the face of the earth, with the site completely gone, and nothing to find except for a few sparse, outdated Youtube videos and nobody from the project to contact. Is MSR388 dead? Because it certainly seems so, and that's really disappointing.

Sorry to get carried away with a near-entirely different project, I love this one a lot, its just I have no clue what happened to the other one.
metroid fan said…
i have a great idea for your game pez! have the spider ball work as in prime, make it works only with the metal things from prime! and also the fire bomb
should be a prototype of the power one but it can melt ice and deal a great damage to ice enemies, and you should change the name of the hyper suit because it have nothing of hyper. and maybe the doc should put also the thing of the spider ball.
Anonymous said…
Hyper Suit?
dc said…
Been following this blog for a while gotta say I'm really looking forward to this. Metroid 2 is still one of my all time favorites from the series. Keep up the great work!
Dragonheart91 said…
[quote=ProjectLeaderGuy]no, there is nothing to update. we are still working on it, and that's all that can be said until further notice.[/quote]

That's the latest news from SR388 posted on 9/23/09. He has also made a few posts afterwords that seem to point towards them still working on it as recently as last month.


Sorry to be off-topic, but I just wanted to give an answer to SR388 fans who have less powerful google-fu than me.
Anonymous said…
I have a few contacts that still reply to me, and the last reply I got from them was:

"We want to keep the game a secret at the moment. We are working on the game underground and thus don't want any publicity at the moment. Thank you for your concern."

That is the reply I got on Youtube.

Here is the user:

http://www.youtube.com/user/MetroidSR388vr
Anonymous said…
A
II
II
II

That reply was 3 weeks ago btw.
How many? said…
How many Metroids in total did you decide on? 39? The more, the better in my opinion.
Anonymous said…
My true belief is that MetroidSR388 is dead. honestly why would you take a publicly known Fan Game that has been all over you tube and make it all of a sudden a secret. Give me a break i had been following the forums on the site when it was still open and Von rictor or whatever his name was went on a hiatus and the site both home page and forums were up and then down(closed) and then back up and then closed again. And then earlier this year sometime some new person comes on claiming that von Richtor died in some horrendous accident and that this new guy was taking over the project and then the site was open again. The whole thing sounded bogus, he even had the same attitude in his blogs as Von Richtor, would act just like how Von Richtor would be. and then just as mysterious as this guy appears, the site closes down again. Give me a break. The Project is a failure. What had been done in the project was amazing especially considering all of the added directX effects (Power bomb, underwater effects, etc.) see you tube for visuals. But to pull it off the web so nobody sees it when it has already been seen to make it a Secret, Bogus. Sorry to go off like this. But we deserve the truth and to not be led on.
Anonymous said…
^^^^
RAWR.

|---------------|
|(''') (''')|
| \ \(O_O)/ / |
|---------------|

Settle down boy. If you bark too much, you'll wake the real bears!
Anonymous said…
Well that didn't turn out quite the way I'd hoped.
Wazarp said…
En este foro muchas de las opiniones de los usuarios son simplemente ignoradas, es una lástima que luego de ver todo eso el dueño se de la molestia de decir "cualquier sugestión haganmela saber, por favor"
u.u
Alberto said…
@wazar

No creo que ignore los comentarios, simplemente escoje aquellas ideas que el cree mejores, pero no por ello se van a dejar de escribir, si nadie escribe sus ideas no podra coger ninguna :S.

Y sinceramente me parece que hasta ahora esta teniendo muy buen criterio

Hay cosas que dice la gente que podrian llegar a estar bastante bien, pero se alejarian demasiado de la idea central del proyecto.

Saludos (y ánimo doc)
Anonymous said…
Dang,this game looks GREAT!!! You're doing an awesome job making this remake! Can't wait for the official release of the game, keep up the good work!
Nyaro! said…
HELLO!! Excelent Proyect! Congratulations...

So, i work in Graphic Design and i have so much experience in Pixel Art, and i offer to do the work of the Animations and Sprites of Metroids (and other Sprites and Background in the game), so contact me to mail or MSN to: HlPablo@Gmail.com

Please Contact me.

(I am from Chile, but i know some of English to, i read better than wrigt A_Au)
Anonymous said…
I replayed your demo today again. I know you said that you are pretty much finished with the physics, but there are some things I would like to point out to you. When you have the regular jump (not high jump)and you don't jump the maximum possible height, I think the gravity is a bit harsh. Samus gets slowed down a little too quickly as she ends her jump and starts to fall. Also, on the high jump, I think Samus is proppeled upward too quickly. This tends to make Samus feel hard to control. Anyway, I'm not even sure if you understood what I said, and I know that changing the engine would be a pain. Still, I think the high jump feels a little too powerful and makes Samus difficult to control. Good luck with the project.
Anonymous said…
The jumping physics is based on Zero Mission's physics.
Wazarp said…
alberto said...
@wazar

No creo que ignore los comentarios, simplemente escoje aquellas ideas que el cree mejores, pero no por ello se van a dejar de escribir, si nadie escribe sus ideas no podra coger ninguna :S.

Y sinceramente me parece que hasta ahora esta teniendo muy buen criterio

Hay cosas que dice la gente que podrian llegar a estar bastante bien, pero se alejarian demasiado de la idea central del proyecto.

Saludos (y ánimo doc)
___________________________

¿A cuales cosas te refieres al decir que se alejarían del proyecto mismo?
Estos tipos quieren hacer una secuencia de escape en el encuentro de la Larva Metroid y Samus, ¿no crees que eso si rompería con la idea central del juego mismo?
Metroid 2 es un juego único en su clase, por la sensación que traspasa la música que tiene, y es el único además que no tiene una secuencia de escape, y que con eso explica que Samus y la Larva se toman un amor fraternal, la Larva mira a Samus como su madre, ya que es a la primera que ve en su nacimiento u.u
yo he leido muchisimo de la saga Metroid, y puedo decirles más de lo que cualquiera aquí presume, me da lástima que el proyecto se esté desperdiciando en ideas que destruyen el verdadero sentido que el creador del juego de Nintendo intentaba entregar.

Si alguien es capaz de refutar lo que ahora dije, le reto a que lo haga, yo sé que tengo la mayoría de razón, en otras ocasiones he dado mis ideas y nadie las toma en cuenta, prefieren cosas que no tienen que ver con algo del juego :D
También he visto ideas muy muy buenas, de otros foreros de acá, y quedan atrás, y en el olvido, son las ideas de Palomon y otros usuarios "vip" las únicas tomadas en cuenta ;)

Saludos
Alberto said…
@Wazarp

La cosa es que la secuencia de escape es para el modo desafio, el juego normal seguira fiel a la linea de m2 segun parece ;)
Alberto said…
This comment has been removed by the author.
Anonymous said…
Author deleted

This post has become self-aware and homicidal.
Anonymous said…
Comment Devoured

This post has been destroyed by the previous post.
Fourth Beast said…
You should make some sort of secret area that wasnt available in the original,with a new boss or other crazy item or sumin, i unno just a suggestion. But yeah, awesome project keep it up
Anonymous said…
he is doing that fourth beast. also i cant wait doc, its looking great
Fourth Beast said…
Why arent the more recent comments at the top
Anonymous said…
I know it sounds stupid, but Metroid SR388 is not dead. There really is no reason to make such a hugley anticipated fangame a secret, at this point, but I dont believe its dead. It will be released sooner or later.
SAC/Black_Yoshi said…
Nice work, Doc.

For the last area, I would suggest a flashlight system if it's going to be real dark, not sure about Night Vision or IR Mode.

And you could show some GF Marine bodies on some locations to determine their fate and such. Make some cutscenes from any video logs you could have, but that intel has to be limited. (For some reason, I watched the first two Alien movies too much, and would like to see something inspired from that. But Space Jockey? Maybe not.)
Matt said…
Great idea playerman1230, that would be an awesome addition, go for it doc.
Jairo :] said…
Hey heres an idea how about instead of the normal metroid music why dont u put the rock ones the sounds a bit better but ethier ones fine its just an idea it would be cool to have the rock metal one though :] and everythings awsome XD i cant wait to play it best ive ever seen :]
SpiderTECH said…
I have an even better idea. Not that your music, doc, is going to be bad, I've liked it so far. But I've always wished you can change the ingame music to whatever you want. I used to the that with Quake on PC. The Music was all on CD and loaded by track not by name. so you just put in what ever CD you want and it will play by track number. But in our case here we would use mp3's instead of CDs.
The W said…
Here's what I think about the soundtrack:

I always loved how the music starts out so upbeat (http://www.youtube.com/watch?v=Urc4yDZrDxE)

then as you descend, gets darker and darker (http://www.youtube.com/watch?v=yzPybCt48Ro&feature=related).

At some points there's really nothing but random whirs and tones . Really ominous stuff. (http://www.youtube.com/watch?v=Ijriv5kkOdM&feature=related)

Doc, visually, your remake looks amazing. I have faith your audio will be up to par as well.

Great Work! Keep it up!
The Ant said…
AAHH!! this is amazing!
Ezekiel Rage said…
Hey Doc, if you need help in the audio departmetn, give me a shot.

http://www.ezekiel-rage.at listen to some of my works. id be glad to help you out for free :)

sincerly
zeke

ps.: i also do SFX
dl316bh said…
Hey Doc, in case you didn't know, you've been spotlit by Gamepro.

http://www.gamepro.com/article/features/213137/13-great-fan-made-game-tributes-page-2/
Anonymous said…
An idea for the end (similar to the Ice Missile post by Metroid fan):

So, you make it to the Queen, and you give it all you got with missiles and super missiles: they bounce right off! Out of desperation, you use ice beam, and while it does very little damage to the queen, it is very irritating (cold :P). You manage to escape with the queen still alive. In an area near where you start, there is a tunnel that you didn't have access to because you didn't have the necessary upgrades. Walls in layers that can only be destroyed with bombs, powerbombs, screw attack, various beams, etc. block you way. But, if you get inside, you are greeted by, lets say TWO METROIDS!! OMFG!!1! Which kind you choose is up to you. Once you defeat them, you find Ice Missiles (or some new weapon) that equips you to stand a slim chance against the queen.

just an idea :P
Anonymous said…
Since one way to defeat the queen is from her stomach, how about ice bombs as a hidden power up?

I bet you could think of a few cool morph ball puzzles that way like cooling magma blocks, or stopping a thermal vent that would have pushed you upwards with its incredible air friction.

Of course, it shouldn't be necessary to defeat the queen. Just able to make it a bit easier as a way to reward explorers of your game.
Dragonheart91 said…
Just the idea of Ice Bombs makes me want the sliding physics from Metroid: SR388.

I think at this point Dr pretty much knows what he wants in the game and what he doesn't. Other element abilities and new abilities are cool ideas, but that will probably be for another game. (Maybe Dr will make a non-remake based game next and include original ideas and stuff?)
Anonymous said…
yeah, ur both right :P

it's a little late to be adding last minute stuff now. it'll be cool for another game tho.
Wazarp said…
@platinum

mmm aumentar la dificultad a cambio de pasar a un consiguiente sector podría descondinar la secuencia que tiene el juego, imaginemos logras acceder a varios sectores sin haber destruido a los metroid necesarios, siguiendo tu idea, te significaria mayor dificultad, y mayor cantidad de metroids. Lo siento no le hayo sentido a esa idea, solo altera la secuencia de las cosas, y hasta puede significar Ping para el juego por la cantidad de boss en la misma pantalla.

saludos

Wazarp.
Anonymous said…
Please post something random Doctor M64, It would really make my day.
Anonymous said…
@ wazarp

hola! Me refería a dar marcha atrás. doy las gracias por
su opinión. Estoy de acuerdo con usted. Creo que el juego es
versión mejor permanecer original como el << GameBoy >>. << Además, pido disculpas si esto no es muy legible. He utilizado un traductor. tener un buen día! >>
Anonymous said…
I love you.
samushunter242 said…
is this project dead i havent seen a post in weeks
Anonymous said…
exellent¡ good work.. this game is great i love metroid.. ances hope with this game. When will the full version?
yimi said…
la verdad que muy bueno el proyecto me gusta la musica los efectos, movimientos,graficos, escenarios, etc lo que si la presentacion habria que reber un poco mas el demo me dejo loco no puedo esperar a que salga la version terminada y por el nombre me gusto segunda mision ya que es una saga que espero que nunca termine! saludos y felicitaciones por el trabajo!
Jonah! said…
Darn! You guys shouldn't have asked him to have the Zetas spit acid, because fire made WAY more since for the area you first encounter them (an area that plays a remix of Lower Norfair!)! -_-

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