Back to normal
Things are up and running again, not as good as before, but enough to bring food to the table. I manage to work on the project for about an hour a day for now, so progress is starting to be steady.
Before starting with area 4, I´m changing the layout of some parts of area 3. Specially the lower parts. Many Metroid fights are too cramped, so I´m making slightly larger rooms for more exciting Gamma fights.
I´m also editing all the Zero Mission based tileset to remove the black outline, so they merge much better with the background. The outline really helps in a handheld screen, here it looks quite cartoony.
I´m recording some material from the original game, and some unseen parts of AM2R to create a new trailer. If everything goes well, you´ll be meeting the Gammas on the next update.
I want to thank all the great people that understood this last delay, I really appreciate your support.
Before starting with area 4, I´m changing the layout of some parts of area 3. Specially the lower parts. Many Metroid fights are too cramped, so I´m making slightly larger rooms for more exciting Gamma fights.
I´m also editing all the Zero Mission based tileset to remove the black outline, so they merge much better with the background. The outline really helps in a handheld screen, here it looks quite cartoony.
I´m recording some material from the original game, and some unseen parts of AM2R to create a new trailer. If everything goes well, you´ll be meeting the Gammas on the next update.
I want to thank all the great people that understood this last delay, I really appreciate your support.
Comments
And also glad you've been able to put food on the table lol.
My business has been rather slow lately too and it's been tough but we need to just hang in there basically.
Well good luck on the project and hope to see the next update soon!
hm.. i looked at the before and after picture and could not see any difference... does this mean my eyes arent trained to compare things like this??
looking forward to the next trailer :)
^^
But now your back and this is great! Do the best you can and impress us with your new trailer!
And we should in fact thank you, like everyone else said.
I don't know how you got black ones out of them, but red is a much better colour for the outline than pure black. Even really dark brown is works good.
I wouldn't remove the outlines, or the fact that they have a different color than the tiles themselves, because that is the one thing that gives ZM it's unique style.
It's like how in Zelda:LttP, they gave Link pink hair, and very simple shading. It adds a tiny bit of uniqueness to the sprites.
Of course, this game isn't ZM, and I can admire you for wanting to add your own twist to it, making it what you want it to be.
I'm rooting for you 'till the end!
It was empty for several months. I lost my hope but when I found comments on my page I was amazed! So now I gonna keep it updating monthly as you. Cheers, you really help!
www.metroidconstruction.com
i hope i here from you soon.
thanks for getting abreast of news about the project. we are sure to be a great success! I congratulate you for continuing to work consistently and for taking time to carry out the project. we soon see the gamma metroids in action! forward!
Dark Master.
gracias por ponernos al tanto de las nuevas noticias sobre el proyecto. estamos seguro que sera un gran exito! le felicito por seguir trabajando constante y por darse el tiempo para realizar el proyecto. queremos ver pronto los metroids gammas en accion! adelante!
Dark Master.
You're doing well, Doc. Keep up the good work, whittling away at it when you get the time.
Also, take your time. We understand that it is hard to get time, and I am happy that you even get time at all :)
Be it 5 or 10 minutes a day, a progress is still a progress.
Ive layed trough the demo, and all I can say is that I am waiting paitiently for the release :)
Keep it up man!
Keep up the good work, we really need it, man! Cheers again!