Drawing the Zetas
So, Gammas are coming out nicely. Battles are challenging and fair, there´s much more attack variety compared to Alphas. The cool thing is that you´ll see new attacks as you discover more Metroids, so once you encounter a Gamma, you´ll surely experience something new.
The customizable moves took some time to code, but it´s really worth it.
The slow map screen was redone from scratch. Now the map is drawn using tiles, instead of hundreds of objects. Also, the scanlines effect was removed, it made the background too distracting.
And last, but not least, Zeta metroid sprite production has begun. This sprite set will be a lot more challenging. Since this is a bipedal creature, animations will be quite complex.
I´m sorry for the lack of updates these days, I´ve been working too much.
Comments and suggestions are welcome, as always.
The customizable moves took some time to code, but it´s really worth it.
The slow map screen was redone from scratch. Now the map is drawn using tiles, instead of hundreds of objects. Also, the scanlines effect was removed, it made the background too distracting.
And last, but not least, Zeta metroid sprite production has begun. This sprite set will be a lot more challenging. Since this is a bipedal creature, animations will be quite complex.
I´m sorry for the lack of updates these days, I´ve been working too much.
Comments and suggestions are welcome, as always.
Comments
Oh, and for the Zetas, why not make them act like the Omega Metroid in Fusion, except that they jump and float for a couple seconds? Also, can you make them attack with the tail-like thingy? I'd love to see that happen.
WINOX.
use the google translator to translate:)
so i guess he wants to keep it a secret until the game is finished
Instead the Zetas could move around more like Grasshoppers on crack, firing fireballs down on you from above while occasionally swooping in for some impact damage.
Also, at least a single screen shot of a gamma would be nice
it would be a good idea to consider using fanart.btw www.dogitalph33r.blogspot.com is his account if you want to look at yhe pictures.
Excelente trabajo! Que emocion saber que ya esta lista la programacion de los metroid gamma. Tambien es bueno escuchar que se esta desarrollando la programacion de los metroids zeta! Gracias doc por trabajar en este proyecto en los que hay muchos fans que desean jugar tanto nosotros como usted. Siga adelante. Y gracias ademas por informarnos nuevas noticias. Se nota que usted se preocupa de este proyecto a pesar de que este muy ocupado.
Seria bueno que la informacion nueva que posteara la pusiera en español tambien. Desearia que se diera el tiempo de entregarnos algunas imagenes y/o video(s) donde podamos captar sobre los metroids gamma :).
Excellent work! What a thrill to know that this list and the scheduling of metroids gammas. It's also good to hear that is developing programming for the metroids zeta!. Thanks doc for working on this project in which there are many fans who want to play both we and you. And thanks also for telling new stories. It is obvious that she cares about this project despite the fact that this very busy.
It would be nice if the new information that would put the post in Spanish, too. I wish to give some time to deliver images and / or video (s) where we can capture on metroids gammas :)
If so that really must be tough :(
keep going hard,but rest too.
METROID RULEZ!!!!!!
YOU ROCK DOCTORM64
On a side note, I just imagined Jurassic Park, only with Zeta Metroids as Velociraptors and Omega Metroid as T-Rex. XD
On the subject of Metroid screenshots, I do want to see screenshots of the Metroids, but I also want to be surprised when I see them in-game. Then again, all of the Metroid forms (minus Queen Metroid) did show up in the Metroid 2 manual, with both sprites and artwork. So, in short, I can't make up my mind. :P
Also, any chance we can at least get some gamma screencaps?
But...that's just me.
screenshots of something finished or not finished are important. Without them, its really hard to give advise on anything since we are only guessing.
if you dont want to show us any screenshots, atleast tell us why please
can't wait to see the gammas!
Ps: make the metroid sounds freky! something that will scare the player, prime1 and 2 are good with this
Wouldent the Zetas be easer to hit because they dont fly and there weak spot is bigger? Does this mean theyll be easer?
Zetas to Omegas could be along the lines of raptors to T-rexes in Jurassic park: Zetas are considerably faster and more agile, but Omegas are considerably stronger and much more difficult to damage/take down.
Looking forward to more Doc. Any chance we can see some screenshots in the future?
Also a quick question. Will there be any scripted dialogue in this game, like in Metroid: Fusion. I know that you've mentioned cutscenes, but I don't believe this has ever been brought up before.
I hope the Zeta remainds smaller then the Gamma. I always liked how the Gamma "shell" was shed to transform into the Zeta, kind of like a butterfly coming out of its cacoon.
In the metroid line, it has two larval stages, the orginial jellyfish larval stage which is shed when it turns into an Alpha and then used to grow larger and gain weight and strength as it grows into a Gamma. Then after it incubates in the hard shell of a Gamma, it sheds again, into a more beastal Zeta and closer to it's final form, only smaller, then just grows larger into the other forms. I liked how they made the species progress in that kind of fashion.
by the way doc how many metroid are there gonna be?
Por lo que agrege Metroid Controntation entre mis archivos de Metroid Zero Mission y Metroid Fusion y me muero por jugar metroid 2, tengo el juego pero no lo termine por que las graficas no se me antojaban, pero con el tuyo lo voy a disfrutar un chingo.
Bueno...unas sugerencias.
Cuida mucho el elemento sorpresa y el ambiente de suspenso, por ejemplo en Metroid Fusion sabes que samus x esta en la nave y cuando menos te lo espera te empieza a atacar, bueno yo creo que lo mismo debes hacer con los enemigos, que tengan un comportamiento extraño de manera individual y comportamiento diferente cuando estan en manada, otro ejemplo es cuando enfrentas por primera vez a los metroids en zero mission, cuida la atmosfera, debe sentirse como estar en una pelicula de Aliens, jajaja.
Apoyate con imagenes para representar animaciones, pero seleccionas imagenes buenas y de calidad.
Puedes agregar como un extra a tu juego un modo survival Boss Battle.
Si puedes agregar una modalidad en línea sería estupendo, no se si este fuera de tus posibilidades.
Estaría muy bueno que crearas un juego desde el punto de vista de los soldados de la federación Galactica(Soldados de traje blanco), donde exploran un planeta en multiplayer o en línea y que sea tipo survival Horror (un poco Halo y Resident Evil), donde cumplas diversas misiones junto con tu equipo, enfrentas criaturas, planetas extrañas, combates piratas espaciales, blablabla.
En fin es tu decición a fin de cuentas y felicidades por el buen trabajo.
Quick Translation using the site above. (It's not 100% but the inaccuracies just make the post more entertaining)
Good work!, me flavor a lot the Metroid Confrontation, did not expect that Ripley could attack me in a different way, was somewhat genial.
For which it add Metroid Controntation between my files of Metroid Zero Mission and Metroid Fusion and I dwell for playing metroid 2, I have the play but it finish not because the graficas were not fancied me, but with yours I am going to enjoy it a short one.
Good. ..unas suggestions.
It takes care of a lot the element of surprise and the environment of suspense, for example in Metroid Fusion you know that samus x this in the ship and when except you expects it begins you to attack, good I believe that the same thing should do with the enemies, that they have a strange behavior in an individual way and different behavior when they are in herd, another example is when face for the first time to the metroids in Zero mission, takes care of the atmosfera, should be felt as to be in a pelicula of Aliens, jajaja.
You support you with images to represent animations, but select good images and of quality.
You can add as an extra to your play a way survival Boss Battle.
If you can add a modality in line would be stupendous, itself not if this was of your possibilities.
It would be very good that created a play since the point of view of the soldiers of the confederacy Galactica (Soldiers of white suit), where they explore a planet in multiplayer or in line and that be type survival Horror (a little Halo and Resident Evil), where comply diverse missions along with your team, face creatures, strange planets, spatial pirated battles, blablabla.
In short is your decición after all and happinesses by the good work.
Do you think you'll do something similar? It really helps make it even more professional, even if most people already know how to play the game.
it'll be on MFM
hopefully soon
Give us at least a shout, please, doc?