Happy Holidays!
May you all find peace this holiday. And may this new year bring us all prosperity and happiness.
I´ll be taking a small break from work (and AM2R) these last 2 weeks of the year. I´ll have plenty of time to put into the project on January.
I did manage to improve the subscreen these days:
This one is taken from the engine, that screen back there is from the actual game. The text is still part of each section´s bitmap, the values at the top are still fixed, and there´s still no validation for the switched abilities (you can toggle anything without having the item). But it´s functional, and it´s as far as it could get this year.
As always, you´re free to post your oppinions, or just drop by and say hi. I´ll try to make some time to answer your questions. Ah, BTW, I replied to most people on the last post´s comments. If you asked anything back then, check it out.
Well, take care, enjoy the celebrations and have fun.
My best wishes for all of you.
DoctorM64
Comments
Doctor M64 congratulations! His game will be wonderful!
I think a lot and I commend it to continue progressing in this project!
I can not wait to play your game!
Well it is just an idea. You the designer.
That's it, is a master at creating games and I congratulate him, his game is becoming very well, so follow!
A map room would be a good idea, but instead of plugging into a terminal players could instead go into a morphball friendly structure like those found in Zero Mission and get a majority of the known map and some secret one that show only a few secret rooms!
Other then that The SubScreens look better, keep up the excellent work!
Great job on the progress so far and have a Happy X-Mas. (^-^)
Had not read your comment that brought me responded to my question ... So ignore the second cometary xD.
Something like, the first time you reach the lava that blocks your path, your on-board computer pops up a message (or you just get a "new message" notification, which you can choose to ignore...) with some text that tells you that a metroid has been detected.
Similar events could happen after every quake, with the AI possibly showing some puzzlement at the way the lava clears at some points in the game (like the part where you cause a quake which causes the lava to box you into a small area you can't get out of until you kill another metroid.)
You've been doing really well alone so far, but if you don't want to worry about writing each of those AI messages, I offer my services. If you want me to "prove myself" first, just assign me a specific bit, and I'll write you something that will (hopefully) blow you away.
Thanks for working on this. I still don't understand why no one at Nintendo is working on an update to Metroid 2, it's such a prime candidate for a remake/expansion, the way Zero Mission was done, that it seems like a no-brainer.
If so, that's a good thing. My only complaint with the last demo was that there were parts of it that didn't feel much like SR388. Capturing and 'enhancing' the LOOK of SR388 will be the difference between making a remake that's good, and one that's the absolute best.
As always, looking forward to this. Keep the updates coming, I love every one.
I'm impressed.
I'm French and I want to translate your game in french at the final version.
At OK contact me at: "metroid_zam@hotmail.fr"
I was a follower of my blog, as I am yours
There is nothing more to say. While i do support the Idea of a computer instead of the remaining metroid stuff, i disagree with placing him on the map. maybe as subscreen in samus inventory, if any.
thanx alot
looking forward to this
bye,
spike
lets see, any ideas from me... oh yes. In the intro movie, make it significant that Samus just came back from her adventures of Metroid Prime 3 Corruption. And then the ending must include some hint about Samus Showing the Metroiod hatchling to the scientists and Ridley showing up.
This is so that people can understand where this game falls in the time line.
Oh and thank you for saying you'll include a brand new area (for gravity suit and power bombs)!!!
Onboard computers would take away the main thing in metroid, that is the factor of loneliness, not knowing exactly what to do or where to go.
No space pirates/metroid prime/phazon bulshit either.
Good old 2d metroid as you seem to be doing now. Keep it simple.
But beyond that, keep the game as close to its original feel as you can. Metroid 2 has such awesome potential, and I believe your game will give it what the concept deserves.
or at least view it.
This is the link: www.obstruccion-of-gold.blogspot.com
Here's something interesting I found.
http://ui26.gamespot.com/697/backround111_2.jpg
So which one is the metroid your going to use?
because in my game, I have an engine and three rooms, and it take forever to load.
Te felicito tambien por tu gran ezfuerzo y progreso en tu poryecto, siga adelante Doc!
disculpe... Usted habla español? o solo ocupo el traductor? xD
http://www.vgmaps.com/Atlas/GB-GBC/index.htm
Busque la seccion Metroi 2 Return of the samus.
Saldran cada mapa de todos los niveles de Metroid 2 y estan en colores. Espero que le sirvan!
En el Metroid 2 retun of rhe samus se encuentra un feje llamado arachnus que le otorga el poder "spring ball".
Bueno si usted lo piensa hacer en su proyecto podria ocupar los sprites del Metroid fusion, ya que arachnus aparece como primer jefe en el juego.
Bueno si lo piensa hacer o si ya lo hizo podria ocupar este sprite que le mando en el link: http://img409.imageshack.us/img409/9304/mfarachnussm7.gif.
Espero que le pueda servir en algo... si necesita algo aviseme y yo tratare de hacer lo que pueda :)
http://www.youtube.com/watch?v=ynsaDSh6lC8
I bet it's a decompiled version of your earlier demos. The graphics, sounds, gameplay, transitions, screen size and other stuff are exactly the same. Since Game Maker exes can be decompiled, somebody wanted to make a metroid game but couldn't program the basics himself. People with youtube accounts should go put some comments.
I was also wondering if there are going to be many cutscenes. Who will draw them and the endings?
Happy Holidays!
http://img70.imageshack.us/img70/6884/tlchozostatue1ox0.png
Doc! Estoy de maña buscando alguna cosa que le pueda servir en su proyecto y he encontrado esto, creo que estas imagenes le van a servir mucho:
http://www.vgmaps.com/Atlas/GB-GBC/index.htm
Busque la seccion Metroi 2 Return of the samus.
Saldran cada mapa de todos los niveles de Metroid 2 y estan en colores. Espero que le sirvan!
Doctor tengo una idea muy buena, nose si a usted ya se le ha pasado por la mente.
En el Metroid 2 retun of rhe samus se encuentra un feje llamado arachnus que le otorga el poder "spring ball".
Bueno si usted lo piensa hacer en su proyecto podria ocupar los sprites del Metroid fusion, ya que arachnus aparece como primer jefe en el juego.
Bueno si lo piensa hacer o si ya lo hizo podria ocupar este sprite que le mando en el link: http://img409.imageshack.us/img409/9304/mfarachnussm7.gif.
Espero que le pueda servir en algo... si necesita algo aviseme y yo tratare de hacer lo que pueda :)
I have plans to add one or two new battles.
>Are those variants of the GB Metroid 2 tiles I'm seeing in that screencap?
Yes, that´s part of the outside of Area 3. It´s one of the first tilesets I´ve ever drawn.
>Onboard computers would take away the main thing in metroid, that is the factor of loneliness, not knowing exactly what to do or where to go.
Agreed.
>in the other metroids you could use the diagonal aim button to shinespark diagonally
Hmm... I always used the dpad, and didn´t know it could be done that way. I´ll add that feature right away.
>Usted habla español? o solo ocupo el traductor? xD
Hablo español, pero agradeceria que posteen en inglés, así todos entendemos de que estamos hablando (mucha gente no lee español). Ah, señor DarkMaster, le envié un email sobre las preguntas que hizo.
>Check out this video:
http://www.youtube.com/watch?v=ynsaDSh6lC8
I bet it's a decompiled version of your earlier demos.
I contacted the author. That Metroid game ceased development.
>I was also wondering if there are going to be many cutscenes. Who will draw them and the endings?
There will be story cutscenes. I guess even now it´s too early to audition artists.
Thanks for all your comments and ideas!
Have a happy new year, take care!
I'll reapeat this message.
Here's something interesting I found.
http://ui26.gamespot.com/697/backround111_2.jpg
So which metroid style are your going to use? I prefer the new one.
Although i'm very confident with my artistic talent, I doubt i'd end up being the cutscene/content artist because i'm sure the competition will be big. But if for some reason, there is not much competition, i'll gladly do it. I look forward to knowing the audition details.
I ask you, where have app. the game ended.
Is that I have a great desire to play.
I am eager to have it soon.
http://www.spriters-resource.com/nintendo/metroid/customs/display.php?file=metroidcus_starship.png
It's NOT done by me! But i hope you will use it. Because the MII/SM style starship doesn't fit with the MZM style.
By the way: Keep up with the great work and a happy new year.*^^
Happy New Year!
And nice work!
When I see you use the super metroid version of the ship, that really gives away the fact that this game is fan made.
I know another metroid project is using that fan made zero mission version of the ship but it doesnt look like its theirs, so I really suggest you use it.
Please consider it. I'm also hoping you make it so you stand on the middle and have to press down to go in, unlike in your demo where you simply fall in.
awesome subscreen by the way.
I have playing your Demo game and I think you are doing a very good work there.
I am very ansious to play you AM2R completed, because I started to play Metroid 2: The Return of Samus and i am very lost what to do in there.
So i hope you finish your game soon.
P.S I can´t wait too. ¬¬
Metroid II was done in a very limited palette that in the end only communicated shades of yellow on our Gameboys. Even so, I hope you keep the doom and gloom of the original game. I have always felt that Metroid II was a spiritual successor to the Alien movies in the foreboding techno-organic environment department. In my opinion the minimal sound design and ambient music used are also brilliant in this approach.
After playing Metroid Fusion where SR388 was shown looking very similar to Zebes, I remembered how the above surface atmosphere shown in II was so extremely thin. Again this could be limitations of the GB, but the atmosphere is harmful to Samus above a certain point. You can see it on this map:
(Warning this is a 5gb image, although totally worth the download)
http://www.vgmaps.com/Atlas/GB-GBC/MetroidII-ReturnOfSamus-SR388.png
I'm not sure what the designers intended by showing stars on the surface. My guess is that it is night when she lands and night when she leaves. The sparse-alien vegetation and lack of any life-form on the surface also contribute to my suspicion that the surface was meant to be barren, dark, and cold. The box art seems to confirm this: http://upload.wikimedia.org/wikipedia/en/9/93/Metroid2_boxart.jpg
I know it may be hard to keep the feel of the original game with the color happy Metroid Fusion having left it's mark on the series. I think that little touches like leaving the night sky on the surface could go a long way.
I'm just saying that just recently, another fan made project has been shut down entirely because Nintendo fired a lawsuit. (the smash bros brawl texture hacks known as syntax error)
so just to be safe, please put a clear link on the home page that explains the project and has all legal information. it'd be nice to have page that gives more detail about the project and yourself.
I'm pretty sure just one of those reasons alone, not to mention both together, is enough to make Nintendo go 'Yeeeeah... *No*.'
Sure, you could try and question the legality of AM2R but Syntax Error was running straight into the wall of piracy.
We must congratulate the M64 Doctor!
Has been given the time to do this project and satisfied with their progress.
Doctor my support and I hope that soon we will all have their entire project on our PC!
It is good to have people like you. Congratulations:)
You could be using the direction pad to move side to side while activating it. Also it could allow you to jump off the side of a wall with the jump ball feature while using the spider ball.
I want to know when will app. draft ready for us to download.
The gameplay works great and the artwork is spot-on!
Though I prefer having a look-up and look-down button like in Super Metroid, and perhaps a button for dash as well.
I'll be anxiously looking forward to seeing more!
an unexpected error happened, what I do?
Look at this metroid 2 remake i found a while back, its dead, but i want to show you the way they made the background for planet sr388, its incredible, just look at the planets surface. take a look.
http://www.youtube.com/watch?v=6_tx7cB-6uk&feature=channel_page&fmt=18
I do not think that serves as the doctor and have all the sprites and maps to SR388.
Besides that game is dead. You never finish complete.
Siento no hablar en inglés que lo escribo bien pero prefiero escribir así ya que me llevo mas fluido hablando.
Con respecto al inventario ¿tiene pensado algún estilo personal en cuanto a los recuadros y la fuente del texto? Pienso que el hay puesto ahora mismo es un poco simple
Respect to inventory, Have you think about a personal style in the font`s box and interiors of the boxes? I think is simple the present inventory
Now then, how about a new update, what'r you gona work on throughout January? i'm still excited for those artists aruditions.
Well it was just an idea of how he could've made his background for SR388, the moon, stars, ect.
The Alpha Metroid sprite seen in the latest trailer describes the overall style of the later Metroids.
>Maybe you should put some status numbers in red if it's low.
Good idea. I guess how much is considered low will depend on the ammount of Energy Tanks collected.
>are you going to add any of the super metroid add ons like the grapple beam or the x-ray visor?
No. Grapple beam is too complicated to make properly. Besides, keeping the grapple momentum will feel strange with Zero Mission physics, IMHO. I´m not sure about X-Ray, it takes away the rewarding feeling of finding a well hidden item. The game won´t be as massive as Super Metroid, so exploring the relatively small map won´t be a chore.
>I agree with SSSword Master regarding the use of the zero mission version of this ship.
Among other things, an original ship sprite is planned.
>I have always felt that Metroid II was a spiritual successor to the Alien movies in the foreboding techno-organic environment department.
Gunpei Yokoi was inspired by the Alien movies, we all know where the "Ridley" name comes from. I wonder how the Metroids would look like if they were designed by H.R. Giger.
>I remembered how the above surface atmosphere shown in II was so extremely thin.
Don´t worry, I´ll be redoing the surface of SR388 to match the desertic look described in the original Boxart and in the manual. The sky and background will be redone too.
>Are you ever going to contact Nintendo about the project when it's finished?
I don´t know. If they were interested in a Metroid 2 remake, they could assemble a development team and do it in 4 months.
>I searched through the some of the blog and i can't exacly find all the legal information regarding nintendo.
You´re right, I should add a disclaimer just in case.
I´ll see if I can add a footer or something to the blog.
>I'm curious if the final product would/could have a level editor built into it.
It would require to change the way the levels are stored, and I should redo all the maps with this new format. No, thanks.
>I had an idea for the spider ball, what if you could toggle it on and off by holding and releasing the diagonal aim button. I think it would make using the ability more functionable.
Many people suggested this, I´ll try it out.
>I was wondering how your going to do the alpha to gamma and zeta to omega metroid evoloutions.
I was thinking of the original morph way, if we manage to make it look good. I´ll talk to HyruleSwordsMan about it, but if it´s too complicated I guess you´ll find the Metroids already evolved.
>Though I prefer having a look-up and look-down button like in Super Metroid, and perhaps a button for dash as well.
I´ll add the separate aim buttons, but not the dash one.
>Look at this metroid 2 remake i found a while back, i want to show you the way they made the background for planet sr388
Too bad the project is dead, I´d love to play that.
The new surface will look something like that, I don´t know if it´ll look that good.