Music Preview!
Here´s a premix of the main tunnel song, keep in mind that this version will change until the game is released, specially the drums section.
There will be more atmospheric tracks, don´t worry. I just wanted to keep alive the original rithm, even if it´s for the first section of the game.
About the Metroid fight music: There will be a variation of the fight song for every evolution, Omegas will feature a new song and the Queen battle song will be a remake of the original one.
I´m finishing the Alpha Metroid fight song for the upcoming trailer.
Started working on the third ruins, I´m still sketching the rooms while finishing some original tiles for the outside part of the temple.
Anyway, let me know what you think about the music style, all your comments are really appreciated (Yes, I read them all).
There will be more atmospheric tracks, don´t worry. I just wanted to keep alive the original rithm, even if it´s for the first section of the game.
About the Metroid fight music: There will be a variation of the fight song for every evolution, Omegas will feature a new song and the Queen battle song will be a remake of the original one.
I´m finishing the Alpha Metroid fight song for the upcoming trailer.
Started working on the third ruins, I´m still sketching the rooms while finishing some original tiles for the outside part of the temple.
Anyway, let me know what you think about the music style, all your comments are really appreciated (Yes, I read them all).
Comments
keep up the great work Dr.
Good idea with different music for every metroid evolution.
My only suggestion for the music is to have the drums a little less overpowering. Ether make the other instruments a bit louder or make the drums a little more quiet. good job though
My older brother liked it alot too.I Can't wait untill this game come out!
This song not only sounds like the original but Dr.M really enriched the music with sounds that you would normally hear in a techno song.
I think this song really suits the game and is true to the original opening music. even tho Metroid favors fluid/orchestrated music in its other games. Metroid2's opening area music was technoish. Remember This is a "another Metroid 2 remake" not a new Metroid game. I think the music should sound like it would fit with the old game to be a true remake. I am looking foreword to more of your remixed songs
It should have a little more bump to it to get you into the action. Just seems kind of soothing in a way.
I look forward to each post of your progress.
Keep up the awesome work!
Anywho, I just have a few suggestions about what I saw in the preview and the demo. First off, I think Samus should run a little faster. Second, the I think the power bomb effect should look like it did in Fusion and MZM. It just looks good and consistency is always welcome.
In Fusion and MZM, (I'm not sure about the other ones) when you jump, a little cloud of dust appears when you land. If this is possible, adding things like that really bring a game to life.
This is really looking amazing. Once you've released the complete version, you should wait a few months (In that time I think you could easily get over 10,000 downloads) and then send your work over to nintendo. According to such completely reliable sources such as wikipedia, the fine chaps over at nintendo's R&D1 were considering making a metroid ii remake just like MZM but by that time R&D1 broke up. Sending this over could make... I donno... show them how good it would be.
Off topic question: You use GameMaker, correct? I watched the 'room making' video, and I was always wondering...
I always wanted to make my game similar to Metroid, with my own storyline, characters, enemies, powerups and weapons.. and a unique world. However, I can't program anything, so watching you make that room in the video made me wonder...
Is there gonna be any engine sources released from AM2R that can be used to create custom projects we may want to do ourselves? My idea was to create a game called Meredith, where a girl on earth falls into a hole and finds a whole new world underneath, that she has to find a way out of. Her abilities would be unique and different. I can do artwork and sprite work no problem, it's the lack of programming ability that gets me.
:(
the best thin I could think of would be to change the violens(?) in the background to create an augemented or diminshed chord, or a four part harmony would make wonderful ear candy.
On a similar note. to make the intro more dinamic, I suggest to have an intro that's more quiet, then when you move on tho the loop, to build up to a much stronger climax with multiple instruments or sounds.
Oh. and it could just be my comp's sound system, but i thought the bass part could really be pumped up.
i've only work with real instruments, not synthetic ones, so I'm not sure if my ideas are even possible. You're doing a wonderful job. keep it up :D
Simple suggestion: Slow down the tempo just a bit. I know you're trying to stay true to Metroid 2, but I think the gold standard for Metroid music in my mind is something more like Prime, which focuses on the atmosphere and more subtle interweaving of the themes.
Also, yes, I think the drums could be made more interesting. Just warping the sounds a bit to make them sound futuristic rather than a normal drum set may be enough.
Keep up the good work, I'm really excited about this project!
You might want to make the snapping beat a little quieter, or maybe a different sound perhaps...
Still, it sounds good so far.
Keep it up. :-)
I know you said that the drums will change, but still I suggest that u at least try the original proge-rock -style drum beat where it goes like this:
hihat: x x x x x x x x
snare: x x
bassd: x x
Currently the disco drum loop increases the tempo of the song and therefore changes it in a negative way which I dont think it fits the atmosphere very well...it kind of makes you want to hurry up and thats not what Metroid games are about (except maybe in the very end =)
And maybe you could try adding some distortion to the main keyboard to make it darker and less happy-happy-joy-joy?
hihat: x_x_x_x_x_x_x_x_
snare: ___x________x___
bassd: x_____x_________
And when I got to the spring ball upgrade area. I was completely surprised by a mini boss that i forgot all about...
I'm not saying that you Dr.M have a bad memory like I do but I just wanted to throw that out there in case you forgot also :o
and i commented a couple post's ago, I'm not sure you saw it so here it was:
i think you should include x in cut scenes (if possible, that is)
like, for example, before the first omega metroid fight, samus stops at some ruins,(remembering her childhood or something like that)and an x sneaks up on her, then out of no where an omega metroid eats it, samus turns around, unaware of the x that had been there moments before.
tell me what you think.
I was wondering if anyone was looking forward to non-metroid bosses. Or if ppl would rather just have the metroids making it more like the classic. I'd play it either way
i think serris should also be put in the game along with a few other bosses andthe music from the underwater part of sector 4 and super metroid's brinistar ( the green area) should be put in the game in some areas
You HAVE to have some subtle references to the X in the game, as they would be living on SR388 in a diminished an oppressed state. I don't know why but this idea just strikes me as incredibly cool.
I wish you the best. :)
Greetings from Germany.
I myself am currently pooling ideas for a Metroid 5 game (no plans to actually make it YET, just coming up with ideas (its what i do) :P) and i may get a forum / blog up and running in that regard. So far i'm just designing a story! :D
Anyway, love the look of this and wish you the best of luck with this project! (never know, the Big N might even hire you to make an official M2 remake :P)
This song is one of the best remixes I've heard, and I think it captures the feeling of the beginning of the journey well, as opposed to later in the game when it's less of a "this is going to be a great adventure", but more of a "I've gotta get out of here fast". What this remix does is capture the feeling that you shouldn't be afraid (at least not yet >:)) perfectly.
Back when I was young I borrowed this game, and I could get through the first part of the main area with ease, but then came the first cave area, and I got SO scared of the music I just stopped playing. As long as the rest of the music captures that feeling, the music in this game will be alright.
I know this game is an inspiration to many people who would like to create there own game too, and I think I'm going to start with Game Maker soon, too.
SR388
X-Infected Chozo Warrior.
I've said enough.