Metroids + Water = Challenge
Most of the week I´ve been fixing all the little thigs that I broke when I changed the water physics. Some behaviors depended on the (now slower) vertical speed, and some others were still slow even with the gravity suit on. I also tweaked some minor details, like the timing required for walljumping, now it´s a little easier to pull off, even under water. I´m starting to populate Area 5 with enemies, Metroids, and some surprises. Underwater Metroid fights are quite challenging, but not unfair. Luckily, you won´t have to fight too many Metroids before you find the Gravity suit. Some of the room layouts had to be changed a lot. By the time you get the Power Bombs, the enemies aren´t much of a challenge. So I had to rely a little more on environmental hazards (well, spikes) to keep things interesting. There are some scripted events left to do, a miniboss, and some tile and background work to finish Area 5. After that, it´s just the Omegas Nest and the Queen´s Lair left to make. Compared t...