A slow month
This was a bit of a slow month. As usual, office work and family are taking most of my free time, and there wasn't much progress. I did dedicate some time planning some of the optional story elements, and how they will appear in game. The research and rescue teams are now given a little more exposition than before, having dedicated areas and not just being some object that triggered a log update. Production of the required assets has begun, and research of other aspects is underway (GF soldiers and their ship designs need to match their design in past games). Last week I was contacted by Sabre230 , he showed me a preview of an AM2R fan trailer he was producing. It was so cool I sent him some captures he could use. After he finished it, he gave me permission to upload it to my Youtube channel, so here it is: On the next update there will be a progress report. I'll dedicate this week to list of the remaining aspects that need revisions in all the areas. As always, than...