New area, and progress
This is the approximate progress of the project. Game Engine Physics, states, behaviours - 100% Abilities - 100% Powerup System - 100% Weapons - 98% (some balance and testing still needed) Enemies - 70% Map System - 100% HUD - 100% Sound FX - 60% Music - 30% Level Design - 75% Still to do: Omegas nest, Queen´s lair, new area and the tunnels connecting those places. Also, some of the done areas still need tweaking and scripting. Metroids Alpha - 95% (some cosmetic details left) Gamma - 90% (could use some more animation frames) Zeta - 60% (needs a lot of sprite work, and is still missing the fireball attack) Omega - 0% Queen - 0% About the new area. It was kinda frsutrating to have a new place to unleash my level design creativity at such a late part of the game. By the time you reach this place, Samus is a walking tank, with a lot of health and all the abilities of the game. The only item that can limit the exploration is the Power Bomb, since it´s aqcuired there. But once you get th...