Progress
Most of my free time these last weeks I found myself at the studio, waiting for customers or having the studio rented for rehearsals. So I did make use of it. Production of the soundtrack advanced quite a lot, so did a lot of the environmental sound design. Areas 2, 3 and 4 have many mechanisms (and robotic enemies) that were silent, until now. Also, a feature I experimented a couple of months ago with, might end up being an actual feature of the game: Sound Effect sets. Some games have different "ambience" sets for any sounds that are played in certain areas (like echoes in caverns), I recently gave it another try, and I was able to come up with a way of doing just that, without major slowdown. The performace is still being tested in several systems, and it might end up being an optional feature. Anyway, if you're looking for the links that used to be in the right pane of the Blog, they are now found in the Metroid: Confrontation page, up here. I also added dedicate...