All the rooms
I managed to finish the basic layout (collisions and tiles) of the remaining rooms of the final area, and the last tunnels to the surface. So, in some way, all the rooms are basically done. There´s still a lot to tweak, there are some tilesets to be done, and some of the backgrounds are placeholders, but once I connect these last ones, the entire game will be accessible. I had a basic layout of the game done before, but the last areas changed too much lately. Also, navigating tiled rooms is a lot cooler than empty rooms full of square blocks. So, it´ll be a little tedious to check all 224 rooms, and fix or add any missing camera controllers, tiles, hidden parts, minimap coordinates, transitions to other rooms, enemy placement, etc. Also, I might be redoing some of the earlier surface rooms, I can definitely make a much better tile work with all the experience gathered all this time (the landing site and first temple were done in 2006). Well, have a nice week. You´re welcome to stop by ...