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Showing posts from January, 2009

One year already?

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I just noticed the project has been public for over a year. I could´ve prepared something, a trailer, screenshots, anything, but it completely slipped my mind... My girlfriend is right, I suck at remember anniversaries. Anyway, the progress these days: - Added the automorph and autoclimb features. Automorph requires to hold down diagonally for 4 frames when near a ground tunnel, then Samus crouches and 4 frames later she morphs. This avoids accidental automorphing. To automatically climb a 1 or 2 block high ledge, touch the wall holding the direction and press Jump. Kinda like pulling up from the grip state. If the ledge leads to a tunnel, Samus automatically morphs after climbing. This control scheme does not interfere with the classic style, so purists won´t be affected at all. - Changed jumping mechanics a bit. Morphing while jumping doesn´t reset the vertical speed, unless you´re falling (otherwise the charge-bomb attack becomes useless in air). Also, firing from a spinjump preserv...

Back to work

These couple of weeks were refreshing, I rediscovered Cave Story (finally got to the Hell stage), I started another run of Soldexus, and played countless hours of Call of Duty 4 (it´s so fun I forgot completely about Unreal Torunament). Anyway, here are my plans for this summer: - Work on Area 4 - Do the map screen - Finish the subscreen - Redo the transitions and fade system - Rework Samus´ physics and some moves - Code Gamma Metroids AI Area 4 is my primary goal. Since I´m revamping it almost completely, I´ll be able to make interesting layouts instead of the basic design of the original. The map screen is working, I´ll just make it look good, and accessible from the subscreen. I came up with an idea about making a better and faster method for the transitions and fade in/outs. Since now I have to link the subscreen with the map screen, I need more flexibility to make transitions look better. I hope I can pull it off. I might change one or two things about Samus´ moves: - Change the s...