Fortunately, things are going back to normal. I´m starting to have some free time to invest in the project.
Most of these weeks work was spent on tweaking and tuning the level design of areas 1, 2 and 3. Many small bugs in some scripted events were fixed, and some elements that were done years ago were redone.
Besides being a tech demo and a great chance to find bugs in the engine, Confrontation has set the standard of level and background detail that AM2R aims for. There are many places that still look too simplistic (mostly the caves connecting the different areas) that need work.
Also, some new tilesets were done to replace some old, outdated tiles.
Speaking of Confrontation, the super secret room was found by Hemse. Head to the forums, for instructions on how to get there. The secret prize... AM2R will feature a secret "Hemse Mode" with new gameplay twists. Congratulations!
Thank you for following the project, and like always, comments and suggestions are welcome.