The future of AM2R
As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code.
Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Technically speaking, I'm satisfied.
Artists started offering help. First with the main enemies, then with sprites, enemies, bosses.
The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expecting for a long time.
Artistically speaking, I'm satisfied.
The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expecting for a long time.
Artistically speaking, I'm satisfied.
What about the future?
I'll continue improving and fixing AM2R privately.
I'll continue improving and fixing AM2R privately.
How will updates will be released, if at all?
I'm still working on it.
My priority now is to fix the invisible gravity suit bug that's hindering many player's experience. If you experience that bug, please visit the forum, and I'll eventually provide a fix.
Please, don't hate Nintendo for all of this. It's their legal obligation to protect their IP.
Instead of sending hate mail, get the original M2 from the eShop. Show them that 2D adventure platformers are still a thing people want.
Instead of sending hate mail, get the original M2 from the eShop. Show them that 2D adventure platformers are still a thing people want.
You're invited to share your thoughts at the Forum, or follow AM2R on Twitter for the latest updates.
Thank you.
Comments
I drew this in support of your fine contribution.
I really appreciated that a certain area is possible to be missed. I love when developper hide such huge zone!
That said, those are my only complaints about the game. It is masterfully done, I loved every second of playing it and am immensely glad that I even got to. I wish you good fortune on your future endeavors, both with this game and other ventures.
Thanks for all, I'm really happy with AM2R and I will replaying a thousand times more.
But I wonder, are you planning to alter the map in the future a bit? Like adding some fast travel tunnels near the Queen to gather everything before the end of the game? Or some kind of counter for NG+ for items?
Once again, thank you very much for the experience m8!
Nintendo is obligated to protect their IP from "unauthorized" replications but they can license the material (even just for partial use)and thus "authorize" AM2R.
Given Nintendo's modus operandi lately I doubt they would license it for free, but my one hope is that they realize what an amazing game you have made and if anything it is a service to Nintendo not a liability. So Nintendo could officially authorize AM2R without endangering their IP claim.
If they had taken action in 2008, when you went public with the project, I would agree with you.
If they had taken action the same year, when news about it started to hit gaming media (like Kotaku), I would agree with you.
If they had taken action in 2011, when the first proper demo came out, I would agree with you.
To wait until you've spent almost a decade on it, finishing everything and polishing the edges, indicated absolutely no problem with the work you've done or distributed, and then when v1 emerges to suddenly work to block it? Nah. Nintendo absolutely lose points here as far as I'm concerned.
For what it's worth, you've done a damn incredible job, and I hope you're proud of your accomplishment; you've made something that stands up to the best the series, and I daresay a lot of lifelong Metroid fans (including myself... I picked up an original copy of M2 just a couple of months ago, funnily enough) are extremely grateful to you for creating something that we've been waiting an awful long time for Nintendo to supply; another good classic 2D Metroid.
I´m happy for read that. Your work it´s amazing and I have to express my gratitude for all the effort you put in the project. Thanks ;)
You did a very good job here (better then Nintendo), and if you gave them an opportunity to profit from it why not at least consider taking it?
Second, I'd recommend looking into encrypted patching like XDelta to avoid issues.
Third, you really could take this engine, make a full, indie game, release on Steam and see people buy it with joy. I know people would be willing to invest into you.
Take care, Doc.
I've played a good portion of this remake over the past few days, and I'm more than satisfied with it myself. This is an excellent game, and I'd love if Nintendo made it an official release. You don't seen to want money from this project, but an agreement could still be reached with Nintendo I'd think so it'd become an official release, a gift that Nintendo could offer out or a budget title, something that would bring recognition to all of the hard work put in this project that has the polish and quality higher than some titles I've seen on consoles.
It really feels like this game was made by fan for fans. It's not overly difficult, yet has a few challenges (like some of those Shinespark required to get a few upgrades). Getting through the game wouldn't be TOO tough, but getting 100% will make you put in some extra work. That's what I expected, and I haven't been disappointed.
I hope the best for this game in the future, no matter what happens with it.
But with the magnet link, the project will live on. Congratulations!
Although I do agree that this isn't the time for anger. The fact that this incredible game is finished and out there is cause for happiness! I wish you luck in the future.
I'm not sure how you'll release the game for different platforms like Linux and Android but hopefully you'll find a way. I'd love to play this on the go.
For all it's worth, I hope that we will see you next mission. Thank you for this great game.
Soy muy fan de la saga Metroid y este remake me ha parecido una obra maestra, mejor incluso que otros juegos top de la saga como Zero Mission.
Es una lastima que Nintendo este intentando eliminar este juego. Juegos como este son los que se merece una saga como Metroid.
Muy de acuerdo con lo que dice el autor del post, que este juego sirva para que Nintendo se de cuenta que estamos deseando nuevos juegos de la saga como los Prime o los Metroid 2D de toda la vida.
Solo decir que gracias por permitirnos disfrutar de nuevo de un Metroid 2D en estado puro.
Saludos!!!
Yours Truly - A gamer that wants good games again
Una pena que Nintendo intente tapar este proyecto. Es el mejor Metroid tradicional desde Fusion y el mejor Metroid desde Prime 3. Solo espero que, al igual que dice el autor del post, este AM2R sirva para que Nintendo se de cuenta de que queremos mas juegos de esta saga. Queremos ver de nuevo a Samus como vimos en GameCube o en GBA, con nuevos juegos a la altura de Prime o Fusion. Y por supuesto, este AM2R ha conseguido hacer mas grande a la saga Metroid.
Gracias a todos los desarrolladores y en especial a DoctorM64 por permitirnos poder vivir de nuevo, la grandeza de un Metroid clasico.
They probably just wanted to play it themselves...
The DMCA notice still bothers me to an extent, but knowing that you're satisfied and willing to continue the project makes me feel better. I would love to play the updates whenever you get around to making and releasing them. Good luck in your programming future as well. I'd love to you next mission, whatever it may be.
I've gone though this fangame and, god, you have great talent in game design.
It's a pity it's just a fangame. The creator of Terraria had the same problem but now he's fine with Nintendo.
I'm sorry that Nintendo felt the need to take it down, but know that you've made something incredible and they can't take that away.
That said.
Thankyou. For all the years of hard work. For giving us something unique on the 30th and for sparking renewed interest in a game fanchise and type I've always enjoyed. Can't express enough how much this made my day and even week better.
Good luck with any future works. :)
It's hard not to be mad at Nintendo in times like these, but we should be happy this game got a full release. Here's to this game circulating through the internet for the rest of time.
They could have bought your project, helped the polishing and then sold it through their channels, giving you a fair share. It was not free anymore, sure, but it would have still been availlable at least.
Instead, they killed an astounding remake and forbade everyone to ever enjoying it in the future. So, no, hating them just sounds fair.
For now, I've donwnloaded the Windows version in torrent, and let seeding! :)
Magnet link for AM2R torrent: magnet:?xt=urn:btih:952a47ab3527ab8f6f0469725984da52cb884e34&dn=AM2R&tr=udp%3a%2f%2fzer0day.ch%3a1337&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&tr=udp%3a%2f%2fexodus.desync.com%3a6969&tr=udp%3a%2f%2fopen.demonii.com%3a1337
Enjoy, folks!
Secondly, I want to thank you for what this game meant to me, when I first discovered it. Back then, I was jobless and suffered from heavy depressions that came along with my situation. Not having money to go out or buy some nice things from time to time made it even worse for me. Your demos not only felt like a gift to me, they even distracted me from all the bull**** I encountered back then. Furthermore this game gave me newfound joy and brought up sweet memories from a better past, when I first played Metroid 2 on my GameBoy as a kid. I think it's not over the top to say that your remake gave me some hope and courage to change my situation for the better and to enjoy life again.
What you encounter right now with Nintendo makes me kinda sick. In my opinion, they acted like major dicks. I could have understood if they had intervened much earlier. But that they had the nerve to wait for the full release to make a copyright claim is downright back-stabbing. This clearly shows their attitude. They know very well what the fans and retro gamers want: We want platformers like Metroid and Castlevania in good old fashion. We want our beloved franchises to be treated with respect and see new and well-done releases. But instead, Nintendo keeps on investing time and money into projects that are not well received, to say the least. And when people like you come up with remakes, game hacks and other good stuff, Nintendo acts like a spoilt child and insists on the license. They haven't learned anything in past couple of years and this won't do them any good. They take a similar path like SEGA. And we know how that story ended.
As far as I'm concerned, Nintendo lost another customer. From now on, they won't receive any dime from me. I won't buy classics from their online store anymore as well as new hardware and software. I will stick to Ebay and fleemarkets, if there is anything i would like to add to my collection. And I will keep this up, until they seem to have changed attitude. As we say in Switzerland, Germany and Austria: Who doesn't want to hear, has to feel...
I will visit your site every now and then and keep an eye on updates. I still hope for bugfixes (even if I didn't encounter bugs so far), a Linux version and most of all a port for Android. But take your time, mate. You already gave us so much. Whatever you throw at us will be highly appreciated. But always remember: You have given us much more than we could have ever wished for! Thank you very much for everything. Take care.
Best wishes
Steven
I have a lot of fun with am2r.
Nintendo, learn to actually step up your game instead of being jealous that someone who actually cares about your franchises can do a better job than you. For God's sake, you didn't even bother to celebrate the series' anniversary and are more worried about the few pennies you can pinch off Virtual Console. Do what you do best, innovate, instead of being a tyrant.
Don't know how that would work legally, but technically they own almost everything in AM2R.
I agree that the Queen dies in a kinda underwhelming way. Especially if you use certain methods where she just, poofs. The entire final area in general felt a little like that, with the metroid counter not actually doing anything interesting either. (It doesn't actually increase, and it doesn't go down when killing the Queen)
Without knowing any details behind the scenes, I have to say its ironic. They say they are protecting the property and image of the character, but I think in this instance they're hurting their own image 100%.
I respect that you are so humble about this and hold no ire towards Nintendo, and again I remain optimistic and hope others continue to share your game as I will with all the Metroid fans (and even new players) as I can.
I kinda understand Nintendo, and I'm glad I at least got to play it before they took it down. I don't hate Nintendo, I'm just a little angry since they ignore their Metorid fans over and over again.
Anyway, I have almost finished my first playthrough of AM2R and it's amazing. Dare I say it's the best game so far to come out this year and may very well be one of my favorite games after Super Metroid and Metroid Prime!
Honestly, you've made enough changes and improvements that you could easily release it as a separate game if you were up for changing sprites and some story elements (granted a lot of yours were created specifically for your remake). If you ever decide to go this route and need someone to collaborate with for coming up with a story, please feel free to get in touch because I would love to write a story behind a game.
You're definitely talented at game creation and Nintendo is missing out by not having you on their team to work on great quality games like this one.
The original Metroid 2 didn't suck at all!
I'm not exactly clear on why Nintendo decided to send a DMCA when your guy's fan game has been in development for 8+ years and you had multiple demos along the way, but I do hope you and the others will find a way to co-exist with Nintendo in some way and continue having fun with AM2R out of love.
Happy 30th Metroid Anniversary, see you next mission!
But if you can release updates, i form of patches or something more descrete, we would really apreciate it.
Thanks for everything.
The game was exciting.
The first thing that puzzled is the locks that open the blue energy balls (open grey locks). I initially (on the first and second stages) were wondering how to open these locks. I thought that at the first stage, the lock locks the gateway behind which lies ice-beam (ice beam in the demo game was on the first stage). On the second stage (near the hydrostation) I actually thought at first that Metroid is locked by this lock, but no. When I reached the fifth stage (underwater), all turned out by itself, all the locks I opened. Then ice-beam was looking for a long time. If bubbles were absent prior to the sixth stage, then I would have played further, without ice-beam.
I, in my opinion, quickly learned to fight the Omega-metroid (before the first victory was six-seven defeats).
For a long time I was thinking how to defeat the Queen-Metroid. At first I thought that should be to put super-bomb in the belly of Queen in the moment when she is going to spew a fireball at the wall. Missiles by this time almost does not remain. During the horseradish knows what kind of battle I accidentally an ice-beam shot in the spewing thorn of Queen (so solved the task of replenishment of ammunition and health).
Result:
I was playing on hard difficulty, has collected 93% of things. The resulting time in the game was five hours. In total the game took about fifteen hours - thirteen hours with breaks on Sunday and two hours Monday (played and won).
Great game!
Milton ! You and your assistants a huge thank you.
With respect
Sergey
(Original text:
Здравствуйте!
Игра получилась увлекательной.
Первое, что озадачило - это замки, которые открываются синими энергошарами (для открытия серых шлюзов). Я поначалу (на первом и втором этапах) гадал, как открывать эти замки. Я полагал, что на первом этапе замок запирает шлюз, за которым лежит холодящий луч (в демо-игре холодящий луч был именно на первом этапе). На втором этапе (возле гидростанции) я вообще подумал сначала, что метроид заперт таким замком, но нет. Когда я дошел до пятого этапа (подводная станция), все выяснилось само собой, все замки я открыл. Потом холодящий луч искал долго. Если бы отсутствовали пузыри перед шестым этапом, тогда я так и играл бы дальше, без холодящего луча.
Сражаться с омега-метроидом я научился, на мой взгляд, быстро (перед первой победой было шесть-семь поражений).
Долго я соображал, как победить Королеву-метроида. Поначалу я думал, что королеве надо в брюхо поместить супер-бомбу в момент когда она собирается изрыгнуть огненный шар в стену. Ракет к этому моменту почти не оставалось. Во время хрен знает какой битвы я случайно стрельнул холодящим лучом по изрыгаемым королевой колючкам (так была решена задачка по пополнению боеприпасов и здоровья).
Итог:
Я прошел игру на тяжелом уровне сложности, собрал 93% предметов. Итоговое время игры составило пять часов. Суммарно на всю игру было потрачено около пятнадцати часов - тринадцать часов с перерывами в воскресенье и два часа в понедельник (доиграл и победил).
Отличная игра!
Милтон! Тебе и твоим помощникам огромное спасибо.
С уважением
Сергей )
Thanks for your hard work.
I am f*cking blown away by this game. I wouldn't call it Metroid 2 Remake though, but new 2D Metroid of Awesomeness or something ;-)
Great job. If Nintendo would be smart, they would have bought it from you to put on eshop or offered you a job position or something.
Well, maybe someone should make a game which is like an IP of them but not exactly, just to say a big f*ck u :-D
I recently beat the game and i have to say i haven't played such a fun solid game in this style for years! So thank you for putting your heart and soul into it and giving us something so much fun to play and remember when 2d games like this were the best!
Thank you!
"If they had taken action in 2008, when you went public with the project, I would agree with you.
If they had taken action the same year, when news about it started to hit gaming media (like Kotaku), I would agree with you.
If they had taken action in 2011, when the first proper demo came out, I would agree with you."
This statement rings true to me. Why is it that Nintendo allowed DoctorM64 and his team to labor over AM2R for nearly ten years, fully knowing of it's existence? Why wouldn't they nip the project at the bud, instead of letting it blossom into a beautiful and fragrant rose--only to cut it off as soon as the petals had fully opened? It just screams to me the essence of Nintendo--Overly prideful and power hungry, and ignorant of their fans.
In addition, I fully support an anonymous commenter on this feed; some of his last lines read: "As far as I'm concerned, Nintendo lost another customer. From now on, they won't receive any dime from me."
So true dude---I have completely lost respect for Nintendo. I really used to love them, but after this? No way man--I cannot stand idly against such brilliance and devotion being stomped on. Nintendo has certainly lost me as a customer, permanently. Their actions show the vengeful and unpleasant side of Nintendo. Frankly, why wouldn't Nintendo be amazed that their fans (DoctorM64 and his Team) loved their games so much, that they were inspired BY NINTENDO to create another installment?--Forget money, forget Copyright Laws and bullshit legal fights-- I'm talking about the creation of art, a literal work of art. If I was in Nintendo's position, I would be BAFFLED at the creativity and dedication of DoctorM64 and his Team, and celebrate them for it!
Finally, dear DoctorM64 and Team, I want you to know that I very much love your game, and that you and your group's hard work and devotion has created something that will be enjoyed by TRUE fans all over the world--fans of the METROID SERIES ITSELF, NOT NINTENDO. Don't let Nintendo get you down--and PLEASE, PLEASE speak with Nintendo as personally as you can, to try to get your game accepted. The work of art that you and your Team have created needs to live on, to prosper--the talent that you and your Team exhibited with this project is astounding and deserves recognition.
Sincerely,
A Seriously Pissed Off Fan
The game is awesome though, a true gift to Metroid fans. Congratulations and thank you.
Also, I love C#. Remember me? An outdated link to my Rendezvous Delano has been on your blog all these years. :P I'm finally paying for a domain and host, so the URL for that shouldn't change again in the foreseeable future!
Yes, it is their prerogative to protect their IP. But what are they protecting it from, really? What harm does a fan game do to their IP? Or a YouTube video showing a playthrough that will, in fact, promote sales for them? Quite honestly, by recreating Metroid II, you promoted people to go play the original Metroid II, which is the exact opposite of the "damage" they seem to anticipate.
I'm sorry, but I can't fully agree with you. It's their right to protect their IP, nobody can argue. But as I said, they're not protecting it from anything, merely spitting in the faces of fans, when there's other developers that will look at fan projects and recognize it as a love letter to the original, and merely a love for the series in general. Nintendo simply doesn't get that Actions such as this is why Nintendo continues to get a bad reputation.
In the meantime, I encourage you all around here to follow suit - make nintendo aware that this great little game belongs into the hands of the gamers, and not the hackers who would over time only implement spy ware or viruses. The game is released, the 'damage' (which it really isn't) is done. It can only become worse if nintendo now doesn't act.
Make them understand that it is from the fans, and for the fans. Make them understand they can only win - if they realise this is the one-in-a-hundred chance where a shooting down of a fan game in violation of intellectual property simply isn't right. We owe this game some, don't you think? It made us look forward to something good. Let's convince nintendo together, and let the other players look forward to something good as well. Also, this game shouldn't ever be considered as a stain on Doc64s and the teams vest.
And while you're at it, make them realise they lost a part of their fan base along the road. But we're still here.
And now it's time to slay that ghastly omega metroid on hard mode. Invisible as I am. :) It's a feature, not a bug ;) :D
Thank you again! I realy enjoy your game and as far as i know is the most original Metroid i saw for a long time now! Truly a new part of Metroid universe.
y dalo por hecho te seguiré en el twitter para ver futuras actualizaciones!! :3
If they had taken action the same year, when news about it started to hit gaming media (like Kotaku), I would agree with you.
If they had taken action in 2011, when the first proper demo came out, I would agree with you." - Adrian
On sentiment and principle, I agree with the above comment. Legally speaking, considering what I wrote above, it doesn't matter. Doc is still in the right here legally. However, the point is nevertheless valid to bring up in a court of law that the nature of this DMCA is highly dubious and an abuse of 17USC§512.
I will, however, not buy Metroid 2 from them as I've already done that once (I have the original Game Boy version) and I don't feel like rewarding their gutting of this magnificent series by giving them more of my money.
Milton managed to make this game awesome with minimal resources. Nintendo seems to have no direction for the Metroid series at the moment. Imagine what could be made if Nintendo gave Milton a budget and a team. I'd love to play a Metroid game just like this on the NX.
I don't think Nintendo was wrong to strike the game. It IS their IP. However, with you giving full acknowledgement to the original release (even having them all in the credits), I'd assume that this would fall under fair use, seeing as it's not only a fan-creation, but an homage to the great title being remade here.
Honestly, as soon as I finished this game I told my friends to get it (before I knew it was taken down). Even if it's only a fan recreation, it's a damn good one at that. I'm pushing for this to be under fair use (: thank you so much for this amazing remake!
first of all nintendo can kiss my ass for what they have done clearly those jealous amateurs they did this because they got scared of the very talented game developer you are
second as i heard you are going to update it theres some things i recommend
1.- the gravity suit bug
2.- Queen's green things nerf the amount of items you get (from 3-4 to 1)
looking forward for it and dude you earned my respects for this project and nintendo just lost a customer for this stupid decision
See you next mission.
It's such a nice surprise to see such a polished product. Thanks a lot for finishing it!! I played tons of Video games in the last 30 years, but Super Metroid has always been my favorite. (Till Ori came... :-))
AM2R seems to be very close. Can't wait to finish it!
Again: awesome work & where can I donate?
The music of the game is awesome! Are you planning on releasing the full soundtrack later?
Basically, don't blame Nintendo, blame the US Trademark system.
Saludos.
One of the only suggestions I have for improvement beyond what has already been mentioned concerns my struggling with The Tester fight on Hard Mode; I found it very cheap that it could shoot projectiles from across the room and they would still hit me, but if I shot missiles at it while it was off-screen, I missed every time - at least, I'm pretty sure this was the case. I eventually beat the boss, but still, it would be nice to be able to hit it when it's off-screen, given its movement and attack patterns.
That said, this easily stands with the best 2D Metroid games (Super Metroid, Fusion & Zero Mission). Amazing work; if Nintendo doesn't hire you or at least react positively to AM2R in some way, they're making an insane failure of a business decision. Also, I appreciate that Hard Mode lives up to its name; I always found the other games pretty easy, but that's not the case here.
Consider this.
This is the chance for gamers to fight back, and change Trademark laws to be updated for the 21st century to allow fan works to be protected. The reason why they went after you is because they don't protect their trademark that they might lose it for some possible future incident. It's not fair to you, but it is also not fair to them.
Anyone who is really versed on the law needs to take this one, and only chance to band to together because now you all have a precedent to change the US & Japanese Trademark law to bring it up to speed.
I wish you all luck, don't blow this chance to correct a decades old mistake that needs to change for both parties.
Really, when you said "Please don't hate Nintendo, it's their job to protect their IP", I almost screamed in joy.
I mean guys, if you like Metroid, you won't cuss at Nintendo or swear hate upon them: after all THEY are the owners of the IP and they decide if it lives or dies. And by taking the attitude that some of us are taking, that's literally asking for them to kill Metroid.
So please, if you want the game, ask someone here, on a forum or on reddit for a link. They will give it to you. And please do not shit and piss on Nintendo, if you had a work and someone were distributing a 1:1 remake of it, I bet you would be pissed as well.
(Also, I've heard that if this went on they COULD lose the trademark on ANYTHING Metroid related in the USA / the Americas, so literally ANYONE ELSE could register the trademark "Metroid" under their name.)
(DOUBLE ALSO, They left it up for a day, maybe for enough people to download it. That's some really good fan service for you.)
Anyway, thanks for the game, and again, YOU ARE AWESOME.
Anyway, this is alarming as it shows just how Orwellian the Internet has become, even without SOPA and others like it. Imagine taking a canary into a coalmine, and having it asphyxiate IMMEDIATELY.
I am now officially a Nintendo hater.
I am, however, relieved that you are okay.
Bounty Hunter (Samus) = Trash burning robot (Vectorman)
Gunship = Sludge Barge
Power Beam = Photon Shooter
Health units = Photons? (They were collectibles for points in the Genesis games, but could be repurposed if you don't want to use the generic green balls)
Morph Ball = Rolling explosive form
Enemies = Robots/Mutants
Dash boots (forgot the name) = Roller skates (from Vectorman 2)
Environment = Polluted
I don't know if they would let you use him or not, but it might draw interest in his games and possibly lead to Vectorman getting a revival, which could be beneficial to Sega. Also, sorry if it seems I posted this comment multiple times. I've been having Internet trouble lately.
But your work, and your word, confirms your heart on the matter.
Congratulations not only for completing AM2R, but also keeping your views concerning Nintendo fluent throughout the years with your work.
Thank you.
Metroid is my favorite series and I always found Fusion and Zero mission to be my favorite style and play control. AM2R tops them both in my opinion.
This is the game that Metroid fans wanted!!! Not this "Other M" / "Federation Force" crap.
Fingers crossed that Nintendo somehow embraces this for the masterpiece that it is. Every bit of the blood sweet and tears that you put into it shows!
Thank you for giving us the chance to play this amazing game!
But federation force, seriously??
Anyways, I wanted to thank you a lot for this game, I beat it today, and I enjoyed every minute! (and luckily, zero bug!)
One of the few episodes I never completed (the original one is a bit too austere for me)!!
THANK YOU SO, SO ,SOOOO MUCH!!!!
Estoy trabajando y terminando un parche para traducirlo al español, también hice un ogg clásico que suena cuando se toma cualquier item... me gustaría haberlo podido configurar solo cuando se toman los misiles, pero no está incluido dentro de las ogg configuradas en la carpeta. A cualquiera que desee el parche para volver el juego a español envíeme un e-mail: elf_morgana@hotmail.com
Saludos y mucha suerte doc, siga con fuerza perfeccionando este grandioso logro :D
Lets change mediums for a second. If I made a song 24 years ago and the only version that currently exists was a 24kbps .mp3, and it was selling only a few copies every once in awhile, I honestly wouldn't give a shit. Especially if my song was a "Classic" and people were STILL going to go back and listen to the original for nostalgia.
Great Work game was 11/10.
On a side note, it really is sad to see Nintendo taking this stance on things. There hasn't been a main series release in years, and when we finally do hear of a new Metroid game, it's a product that - and I'm just going to say it - no one really wants. People want another chapter in the saga of Samus Aran in this deep, immersive sci-fi universe that we've all come to know and love. They don't want a soccer/football-style game (I think that's what it is, I've been avoiding reading about it) that has nothing to do with the overall story of Samus Aran. But I digress.
If there's any saving grace here, it's that they at least waited until the full game was released before they took action. They could have starting slinging DMCA notices at any time, but they didn't. They waited until the full game was completed, and we all had a clear - if brief - opportunity to download it.
And, as it's been noted, there has been no formal issuance of a Cease & Desist order, so there's still hope. I'm not really angry at Nintendo, it's more like a blend of frustration and disappointment. I wish the best of luck to you, Doctor. Hopefully all this can be sorted out in a way that will keep the project alive.
P.S. - As of this writing, I've beaten the game twice. It was tremendously satisfying, and a refreshing experience... I've spent so long replaying games like Super, Fusion, and Zero Mission that the games were beginning to feel stale.
Because they waited until now to act, we can play the complete game, are you saying you'd rather it was shut down years ago, leaving us with nothing?
If anything, you should be grateful they waited so long to act and didn't take it down when we got playable demos.
For what it's worth, I absolutely adored it.
I managed to find a copy to download and share with a friend and we both are enjoying it greatly. Keep on kicking ass one and all!
Thank you so much for building this game for all of us.
Ps. I love the hatching music, a perfect touch to ending of the game.
Thank you again for your time. And I agree with others- use your game engine and expertise to create your own indie game with your own IP. Kickstart it or something too, you have a reputation now, and at least some of us would gladly toss you some funds, even just as a thank you for giving us AM2R. (Don't suggest as much on the fundraising campaign- their legal team would jump all over that).
Also, I already own Metroid 2. Have the cartridge. :)
http://www.nintendo.com/corp/faq.jsp#idea
You know, when I was young, I used to carry a GB with Metroid 2: Return of Samus, it was part of my childhood and it is the reason that made me fond of Metroid even Nintendo. I once had a dream of Metroid remake by others, now it comes true. You can image how excited I was while being informed about this project from my friends. And I can fully understand how you feel when you are remaking this series, the re-design of the bosses, new areas and appropriate puzzles and even more about, the whole gameplay experience, remade soundtracks: AM2R full release is the real masterpiece of the remake series with dedication and full-heart nearly reaching its perfection.
I know this is not just a dream that will always come true, let’s forget about the what Nintendo did so far, as you mentioned, they have the obligation to do that. While maybe both you and Nintendo can reach out to each other to figure a better way of sustaining this project rather than simply taking it down, since Nintendo has made some of the fans feel uncomfortable and frustrating, which we really do not let it happens, it could be one of the best days in our life.
“Metroid is in its heaven, all’s right with its fans”.
You know, when I was young, I used to carry a GB with Metroid 2: Return of Samus, it was part of my childhood and it is the reason that made me fond of Metroid even Nintendo. I once had a dream of Metroid remake by others, now it comes true. You can image how excited I was while being informed about this project from my friends. And I can fully understand how you feel when you are remaking this series, the re-design of the bosses, new areas and appropriate puzzles and even more about, the whole gameplay experience, remade soundtracks: AM2R full release is the real masterpiece of the remake series with dedication and full-heart nearly reaching its perfection.
I know this is not just a dream that will always come true, let’s forget about the what Nintendo did so far, as you mentioned, they have the obligation to do that. While maybe both you and Nintendo can reach out to each other to figure a better way of sustaining this project rather than simply taking it down, since Nintendo has made some of the fans feel uncomfortable and frustrating, which we really do not let it happens, it could be one of the best days in our life.
“Metroid is in its heaven, all’s right with its fans”.
If they did it earlier then we don't get the joy of playing am2r.
Thank you for this project game is amazing!!!!
Having said that, I've obtained 100% item completion on Normal, but I have three spoiler questions:
1. What are the requirements for the endgame achievements? I've got one with in her armour, with the Baby Metroid following after it.
2. What's the minimum percentage of items needed to tackle the game on all 3 difficulties? I trust that some of us will attempt 15% runs.
3. There's a room that contains 5 fast-travel tubes later in the game, but one is completely closed-off. Is that one meant to lead anywhere in particular?
Please let me know. Thanks!
Saviour-V, from Malaysia.
Playing it brought back so many memories.
Once I saw the Queen, Shivers came running down my spine.
I literally just stood their in shock as I got my butt handed to me, Fingers frozen on the controller.
After beating the game and seeing the ending, Tears came to my eyes.
This was perfectly done, I didn't see any errors or glitches from beginning to end.
I'm glad I was able to get this while I could.
Looks like Nintendo is jealous again.
If only they would heed to the fans wants instead of making such crap, maybe they wouldn't have to send out notices and such.
I won't get into that, this is a time of joy not anger.
Thanks for creating this project and giving myself a second chance at my child hood.
AM2R will never be forgotten!
Also the initial release bugs are to be expected, just try to patch them out.
THIS IS TRULY AMAZING
I'm disappointed with the DMCA take down. I know Nintendo has a right to protect their property, but it doesn't really make any sense why they issued a DMCA. If they didn't want the project finished or released, than why did they let it get to completion at all? They could've ended it a long time ago as others have pointed out and it would've been a lot less trouble to end it before it was completed. Legally you should be able to get around the DMCA and continue working on AM2R with little trouble, you haven't done anything wrong and since its non-profit, you didn't need to apply for the Nintendo content creator license. Even if they find something to charge you with, they would lose more money charging you than would be worth their time or effort. Even than, theirs a sizeable fan base that would fight by your side and in the end, Nintendo would lose regardless.
If you can Doc, I(and plenty of others I'm sure) would really appreciate it if you could give a download for the soundtrack in the future. I would really like to have Am2r's soundtrack on my Iphone alongside the Blake Robinson Remaster of the Super Metroid soundtrack.
Thanks again for the excellent game Doc
*A couple of the Omega encounters were a bit too difficult because of the way a couple of the rooms the encounters took place in didn't allow for the player to be able to dodge its attacks. More often it was easier to just take the hits and deal as much damage as possible(basically, like the Gamma metroid fights, basically just let it attack you(retreat and replenish if necessary)and spam missiles until you kill it). I think maybe give the player more room/ceiling to dodge, but make it so maybe the Omega has a shell that takes multiple regular missiles or a charge attack to destroy before you can deal damage directly(or something). I think this would make the Omega fight a bit more challenging and fluid at the same time(potentially anyway, always needs testing first).
**I've noticed that several others have posted this as well, but during the Queen fight, it is rather vague on how to actually deal damage to it. Even the log entry really leaves you in the dark. It says its shell/armor has grown impervious(or pretty much) over its long life, and if you haven't played the original(or haven't played in a very long time) than you won't know that you need to hit it with missiles in order to damage it(without some experimentation/deaths first). If you adjust the log a bit, this will become a non-issue. I think the damage stages could be adjusted a bit, like maybe its first stage it can only be damaged by super missiles, second it can be damaged by regular missiles as well, third and final being missiles and bombs(log updated accordingly).
***(End, apologies for the(really) long post)I personally haven't encountered the invisible gravity suit glitch, I got it rather late(got a bit confused and ended up exploring for a while) so I'm not sure if when the player gets the gravity suit causes the glitch. Potentially it might be a hardware issue, which would explain why some people encounter the glitch and not others(AMD vs Nvidia/intel(GPU and CPU are both AMD products for me(GPU is Sapphire variant) perhaps, or maybe OS). Maybe do a Q&A to collect data and check for a correlation. Hope this helps, Doc.
Solo queda agradecerte el dejarme apreciar este grandioso juego de la mejor manera posible. Completado al 100% por lo que estoy muy satisfecho. excelente uso de los espacios y los secretos.
But, Nintendo is and I fear always will be stuck in the past.
Fortunately I could get it before de DMCA problems and I really loved all of it, the new bosses, the upgrades and the new graphics used on it. Of course, I love too the original version and also got it from eshop, and this remake remembered me my very first time playing this game.
TRULY A MASTERPIECE OF THE METROID SERIES!!! CONGRATULATIONS!!! :D
And when I finally encountered that last boss, I almost thought I wouldn't be able to beat her without getting a Game Over.
Managed to do so without dying, and later treated her to a dose of explosive diarrhea, courtesy of a Power Bomb.
*grins evilly...*
Good times.
IMO it is the explosion of articles on the release of AM2R that ultimately forced Nintendo's hand. It was practically inescapable; all tech websites I regularly go to had an article about it. Because of this, I understand why Nintendo did it. As mentioned previously by other commenters, Nintendo does have to protect its IP or else it could easily get out of their hands, so I'm a happy that at least Nintendo didn't put a stop to it at least until after 1.0.
With that out of the way, I would like to personally thank DoctorM64 for sharing with us this wonderful and frankly astounding creation. This is the very definition of a passion project and it's extremely cool that we all share the fruits of your hard work, dedication, and time. For that, I am extremely grateful. I have yet to finish the game, but that's only because I'm taking my sweet, sweet time. I mean, come on. It's for all intents and purposes a classic Metroid game. We don't get to play these very often.
Thanks, thanks again.
Thanks for making AM2R!
solo te menciono una cosa no dejes que nintendo te eche a perder tu momento de gloria esos estupidos gringos/japoneses de nintendo solo se la llevan haciendo puras pendejadas de juegos en cambio tu y los que te ayudaron en este proyecto tienen un talento que es admirable
sinceramente yo si fuera tu 1st hablo de forma civilizada con ellos si de plano no quieren entender y aceptar la realidad entonces haz las cosas como lo hacen en mi pais como carteles de narcotrafico
y que se metan por el culo si te mandan un cese y desista (ellos que chingaos te pueden hacer si vives en argentina acaso hacer un ridiculo viaje caro desde gringolandia/chinolandia hasta tu casa?)
espero que esos idiotas la piensen bien en dejarte seguir con esto ya que si yo fuera el presidente de nintendo y me entero que haces esto por pura fama y no por dinero para mi no seria un problema si no mas bien una oportunidad de ofrecerte un puesto en la empresa o incluso te compraria tu proyecto a una excesiva cantidad de dinero
y en cuanto a tu creacion lo mas seguro esque ya el mundo entero lo esta disfrutando y entre mas gente lo disfrute mas gente vas a tener a tu favor y nintendo va quedar en la ruina si no aceptan que solo se la llevan haciendo porquerias
Metroid 2 is one of my favorite game on the game boy. When I saw that someone was working on a remake, I was excited.
I've been keeping an eye to your blog since forever and I'm really glad to see this project come to fruition. It must have been hard not giving up. You and your crew truly are an inspiration.
Most of the menu's texts are translated.
If you want I can finish the translation and send to the project for the next release has Portuguese as second language.
Great work.
http://www.nintendo.com/corp/faq.jsp#idea
I'm not sure what my expectations were, but this is a stronger piece of work than I could have possibly imagined. I think it is the equal of any of the 2D metroid games and is now an integral part of the series in my head.
In terms of bugs or issues, I encountered practically none - the only one was that the music sometimes stops, necessitating going into the sound menu and playing with the music volume to get it back (very minor issue, happened twice). Also, I recommend that you have Vsync turned on by default, as I heard many people refer to screen tearing as if it was an issue with the game.
I don't really have the right words to give you the correct amount of praise for this project - it has seen worldwide success within the last week and it deserves it. Very, very well done and thank you for one of the best things I've played this year.
I'm loving the game, you're totally doing a great job on it,,, my only complaint is, when you press jump twice (Like I do when I'm trying to jump at hit something several times), it moves you forward. On the next version could you give an option to turn that off? Also, on future versions can you make it where the saves are compatible with the older versions?
That being said, keep up the awesome work!!!
That wouldn't be distributing the entire game but rather the changes that were made...
Much like ROM hacks... they don't provide the entire ROM but rather the changed data
I downloaded it before it got taken down. Anybody who wants it, I am happy to provide it privately. Feel free to message me on G+.
SPREAD THE WORD OF AM2R TO ALL YOU KNOW
I wish you all the best; now, and for the future.
In the interim, this will be one of the very, very few games I will be replaying. Again. And again. While scouring the depths of the internet for any updates you can slip out.
Also, let us know of anything else you decide to work on! Can't imagine what you could pull off without having to tangle with legal bullocks.
NINTENDO realmente e uma idiota
a muito tempo esperamos por este remake feito por um fa ja que a propria NINTENDO NUNCA se prontificou em fazer nenhum remake dos jogos de METROID
eu gostei MUITO deste remake e joguei ele com muito bom gosto zerei com todos os itens e estou MUITO a espera de novos updates
obrigado por tudo man
vc me fez despertar minha vontade de jogar os jogos em metroidvania novemente
n desista do seu projeto
tudo isso foi os frutos do seu trabalho que vem de anos q eu e muita gente acompanhou
obrigado por tudo e eu estarei te acompanhando no blog do am2r com certeza
obrigado T.T
Congrats to all who have contributed to this project.
Is there any chance to have a spanish version of this game?
All they have to do is make an offer to you and your team to officially publish and release it on the E-shop, so that they make some profit, as well as your team. Why Nintendo doesn't want to approach indie developers or teams to do remakes, fan-made or even translations for their games is beyond me.
Literally all they'd have to do is play the game themselves to make sure it meets their standards, and approve it, or requests changes to be made.
Nintendo needs to really get with the times and start listening to their fans. Screw the casual market, they're a toxic bunch anyways. I still support Nintendo, but far less than I used to. Especially if they're going to continue to release crap like Federation Force or Animal Crossing Amiibo Festival. And as exciting as the new Zelda game looks, I'm not buying it first day; I'm not about to fall for the same BS again, like they did for the 3DS launch lineup.
Devant la masse de travail, la qualité de jeu, des graphismes, des musiques et tout, on peut se demander si l'injonction de Nintendo ne serait finalement pas motivée par la jalousie. Abstraction faite de la question des droits d'auteur, j'espère au moins qu'ils ont aimé cette nouvelle mouture de leur précieuse franchise qu'ils n'ont pas su renouveler avec autant de panache que tu ne l'as fait (et en qualité d'amateur, en plus!). Tu as tout notre soutien, et nous espérons que la situation va vite se débloquer. ;)
Thank you for making this game. Thank you for setting the record straight. Keep doing what you're doing. Someone like Nintendo should hire you.
I think that the last few areas could use some work. Aside from the Omega Metroids, they seem fairly empty and unthreatening, and there are multiple such areas/they go on for quite some time... the last stretch of other Metroid games is not like this. The argument is that the original Metroid II was like this, but the entire rest of AM2R is completely different.
Some walls raise a fit when you Spider across them unless you turn Spider off and on again. Maybe some weird positional requirements.
The Breeding Grounds log does a second scan for the second Breeding Grounds.