The future of AM2R
As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code.
Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Technically speaking, I'm satisfied.
Artists started offering help. First with the main enemies, then with sprites, enemies, bosses.
The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expecting for a long time.
Artistically speaking, I'm satisfied.
The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expecting for a long time.
Artistically speaking, I'm satisfied.
What about the future?
I'll continue improving and fixing AM2R privately.
I'll continue improving and fixing AM2R privately.
How will updates will be released, if at all?
I'm still working on it.
My priority now is to fix the invisible gravity suit bug that's hindering many player's experience. If you experience that bug, please visit the forum, and I'll eventually provide a fix.
Please, don't hate Nintendo for all of this. It's their legal obligation to protect their IP.
Instead of sending hate mail, get the original M2 from the eShop. Show them that 2D adventure platformers are still a thing people want.
Instead of sending hate mail, get the original M2 from the eShop. Show them that 2D adventure platformers are still a thing people want.
You're invited to share your thoughts at the Forum, or follow AM2R on Twitter for the latest updates.
Thank you.
Comments
I just found the Gravitiy Suit and not only can I move now at normal speed under water it makes Samus invisible too.. cool new feature, but it makes the game a little harder ;)
I guess it is some graphical effect that my old Laptop can't handle? Switching the Gravity Suit off again helps btw.
Maybe you could implement a feature to switch off some certain graphical effects in the future?
Well done, Doc. Finished it last night, and I was highly impressed. To you and your team, I hope Nintendo approaches you with an offer.
-give people a hint what Shine Spark is under the speed boots in the menu, assume they haven't played Super Metroid, though unlikely that is.
-close the warp pod's door behind Samus in that one section until they get ice beam, so they don't go back and wander around confusedly. If you need to justify this in-game, it could over heat or something, and you need to cool it down with the ice beam.
-have the power bomb effect shadow out Samus rather than engulf her as well
-make the green Metroid membrane less vibrant with each form to make it a little harder for people to notice, until it's just transparent when you get to Omega. Would fit the artwork too.
-make Zeta a little fatter looking, give him like a Dedede style float attack.
-Backtracking to the other areas from the Metroid lab near the end it tedious. Add another warp pod somewhere around there that connects to the warp pod room. Have it only open after you use it to get back there, so you can't enter it before you get to that point. Again, the warp pod placed around the metroid lab could be overheating.
-Replace Samus' orange shorts, orange boots, and orange crop top with the Ellen Ripley style white tank top and panties that she had in Metroid 2. It was a better design, in my opinion, and fits with the "xenomorph hunting" theme of this game.
-It breaks from the original a bit, but add the queen metroid to the metroid counter. Makes sparing "the last metroid" a bit more impactful.
-I like the title screen music for your game very much, but why does it begin with Metroid 1's intro? I'd like a faithful recreation of Metroid 2's title music, with the repetitive sting on startup, the metroid sounds, the random crashing, the slow startup to the music until about 1:30 in it starts to sound triumphant, while still being eerie and desolate.
-it would be cool if you finished the alternate running animation, but that's just a novelty
Great game, I've played it three times now. Hard mode really was hard, I love how you actually changed up the enemies instead of just taking the easy route and making them bullet sponges. You guys clearly put a lot of heart and effort into this.
But when Nintendo decided to file the DMCA act after the full game was released despite having almost 10 years to say something about it, it's kind of a low-blow.
I'm glad to hear you'll continue to make patches, but honestly I don't know how you could improve; I didn't experience a single glitch in the entire game. Kudos.
Looking forward to any updates and any future projects you may do.
If Nintendo really had a problem with the remake they would of shut it down at first notice or at least when they first demo dropped. but to wait until the first official version of the game is released to completely fuck it up for everyone is them pissing all over what you have accomplished and showing the ultimate kind of disrespect to you and it's fan base. And people STILL defend this company....
Yes it is within their rights but it's also not. AM2R is not a direct copy and paste of M2 TRS, it is fresh, there are new elements in that, elements that came from your own imagination. Nintendo haven't really cared about what we want for 2 gaming generations....we haven't had a decent metroid game for years. It's sad because I was a huge Nintendo fan in my youth and after this they have really lost what little respect I still had for them.....
I cant believe they would wait till you actually released the game first version of the game to block it when several demos had being released Prior to it....they basically stuck the middle finger up at you and your work knowing full well about the project years before hand. Jerks..
No wonder Nintento is being disrespected and is being slated.
I'd love to see you make a game in the same gamestyle but with an original theme. How about something more cosmic horror/lovecraftian? You have the skills and I think many people would buy your work. I would for sure.
And maybe I'm reading too much into that last little screen after the credits, but ...!!!!! Can it be?! Does the future hold something even more marvelous?
That is the reality of life: If you have not gotten your money back on something that fits into those categories in 5 years? You are not going to ever get your money back.
I already have Metroid II and a Gameboy so I won't buy it again, but I have bought every original Metroid work Nintendo has released and continue to... Except I am questioning for the first time doing so with the new 3DS entry
We're all better off this came out as is, DMCA notice or not.
Farewell, Bounty Hunter.
Maybe its people trolling with the DMCA, this is why I think you should consider that:
-Nintendo didn't took down Super Mario Bros X nor Zelda Classic
-You didn't receive a C&D letter
-They waited for the full version to take it down instead of sending the S&D in the early development stages, like usually do the big publishers
-Nintendo don't take down the ROM downloads, Why would they take down a fan game instead?
-There are a lot of trolls on the internet that files DMCA claims even when they don't own the material.
The section it's used in AM2R isn't anywhere near the end of the game, more like halfway. I think some version of the Prime Frigate escape theme would have fit better; that's probably why Kenji Yamamoto composed that one in the first place.
They have not shut down the game, at all. People keep thinking Nintendo has any control over what happened, and that's just not true. Nintendo is completely blameless in this situation and in many other situations, even though Nintendo of America (supposedly) hired Miller Nash themselves.
Instead of shitting on Nintendo's entire existence for things they haven't done, we should actually look at the situation and maybe have some pity on the poor company. God knows they need it and deserve it. If you wanna keep whining about not getting the Metroid game of your dreams after about four years of figuring out what to do about Dread, and the catastrophe that was Other M, then you're probably not gonna get a new Metroid any time soon... or ever.
Federation Force is going to be an infinitely better game than Other M, and we know that they want to do a new proper Prime. Both of these things are far more important than praying for a game that people might not even buy.
Also, the whole "It's their legal obligation to protect their IP" thing is vastly overstated. In fact, if this were true, most retro games would have fallen out of copyright protection. The only place where this applies at all is trademark law, and even then it's a very limited possibility that requires Nintendo to fail to act against very blatant commercial trademark infringement. Furthermore, trademark abandonment can only apply if there is a situation where Nintendo could be proven to know about an infringement and failed to act.
Note that I mean "act", not "sue". Nintendo is not obligated to; they could just as easily decide to issue blanket approvals for noncommercial fan works, much like other companies already do for Let's Plays. They could even decide in this specific case to approve of the existence of AM2R without a blanket statement. That would be a valid action that would not diminish their ability to stop other kinds of infringements (such as commercial piracy). Furthermore, it's not entirely clear if a noncommercial fan work like AM2R would even qualify as a trademark infringement. First off, you aren't even calling it "Metroid"; and second, you aren't even selling it. The key word in "trademark" is "trade", of which you are clearly not engaged in.
For the record, I am not a lawyer and some of this legal analysis may be wrong. I don't care. My point is that we should stop waving around the technicality of abandonment as an excuse for any and all legal action taken by a creator against their fans. If they sent a C&D, they did it because they wanted the fan work taken down, not because of nebulous legal obligations that are supposed to absolve Nintendo of culpability in the eyes of fans.
I'm just here to report of a couple of bugs (one annoying the other pretty serious).
BUG#1
-Space jump isn't always responsive when it comes to ascending while pressing the jump button.
This is very apparent when try to run, then jump, trying to preform the action.
I've tried on both on keyboard and controller. Both have the same issue.
BUG#2 (This one is pretty serious)
The save file of the game can corrupt.
It's a bit of broad problem as it can be caused by a variety of issues, so I'll try to narrow it down.
I want to really point out that the most probable cause is that it be the "windows 10 switch user feature." (speaking of which I really never had an issue using it but am aware of problems that other people had).
Another issue I may have had could be a strange event of the area I was in.
The area where you grab the space jump, 70 missiles, 4-E tanks, spring ball jump, and charge shot.
Though it can be a possibility, it could be not very likely.
My Specs itself is very good.
-i7
-GTX970
-lots of RAM and HDD space
-HDD has been checked and doesn't have any sorts of errors or corruptions (...well, other than the save file)
If there's a way to take a look at these issue, much will be appreciated.
Also wouldn't hurt if there's any access of a file editor, just so I can get back to where I'm at again without starting completely over.
Thx again
May good fortune follow you in your future endeavors. Enjoy the fruits of your labor.
You have made an incredible game - now we can all enjoy 4 2D Metroid games with a consistent quality. Thanks so much for sticking with it and getting it done.
Totally AWESOME!
(Contains spoilers)
Errors:
[minor] [glitch] Restarting at the Distribution Center at a point (having turned power back and on the way to screw attack) made the music go away. This was an isolated occurence after restarting multiple times. Restarting once again fixed the music. Haven't figured how to reproduce, but likely involves a door transition or sound effects or something like that.
[minor] [cosmetic] The GFS Thoth has the wrong door graphics for the front (map's east), compared to the rest of the ship.
[minor] [cosmetic?] The Iwatsurara (weird falling bugs) can dig beyond the depth of some floors, at which point it can be seen disappear.
[very minor] [cosmetic] The effect for the current location flashing on the minimap has an odd transparency bug. This was present in at least the later demos, too.
[medium] [glitch] Some particular ceilings have a strange behavior that makes Spider Ball lose its grip, but only ocassionally. It seems to happen by climbing along holding Up or Left. There are several spots, but most of the time I encounter it in Area 2.
(related) [minor] a Tsumuri (wall bug thing) also seems to experience this glitch near the Area 2 Breeding Grounds.
[minor] [cosmetic] Due to it being found in the same room as a pipe, a missile expansion in Area 2 is unmarked on the map. The player cannot miss spotting it as it is not hidden, however.
[unknown if intended] [minor] [cosmetic] Some ledge corner tiles in Area 3's large outer cavern chamber have an ambiguously innacurate collision, being able to walk through them instead of fully solid.
[unknown if intended] [minor] [cosmetic] The last waterfall right before the genetic laboratory is marked as a door from both sides in the map, while the rest aren't marked at all. This gives a false impression that you can go up the waterfall.
[unknown if intended] [???] You can kill the Queen by laying a Power Bomb in her mouth which triggers the normal damage "poof" death.
[minor-medium] [cosmetic?] Pausing the game in the room with the hatchling will duplicate it. The double will be gone if you leave the room, and did not seem to have any effect in completing the game.
[???] I think beating Easy in 2 hours silently unlocked Samus without her helmet in the gallery, but the ending picture displayed Samus running with the hatchling. Alternatively, it was Easy 100%.
[???] Taking snapshots seems bugged, there are several duplicate shots while others seem to be missing. (Likewise, snapshots are taken at the displayed resolution instead of native, making it a bit inconvenient)
Suggestions:
· The main tunnel music remaining right before and after the first Omega encounter feels a bit out of place, considering the similar scenario with the two Alphas. Maybe make the tunnel music gradually go quiet as you approach it (which would help hear the fighting sounds), and stay quiet until you leave?
· The Metroid counter should probably lower to 0 once the Queen is killed (and perhaps raise it again at the hatchling?)
· Lower the global counter by 8 to keep the Metroid increase from Metroid 2 when you encounter the other larvas, just downloading the data doesn't have the same impact.
· Maybe a Power Bomb (+Shinespark?) passage to return from the GFS Thoth area to your ship?
· In Super Metroid, three Power Bombs would defeat a Metroid without need to freeze it. Currently there's no way to skip Ice Beam, so this method would be pointless aside inconvenient, but is a detail.
· Power Bombs could be used to not damage, but still force an Omega Metroid to back off.
· Serris on the other hand is easy to cheese with Power Bombs, so perhaps it should be rebalanced to not take damage from them.
trata de recuperar o restaurarlo para que otros fanaticos como yo lo podamos probar muchas gracias..
thank you very much.
This is why people are hating on you!
So what you release two terrible "Metroid" games and when someone else releases a good one for free you can't take it? Sounds about right.
Far as I'm concerned Samus died in Other M along with those weeks, months, hell, years, I spent playing as her. This set the final nail in the coffin.
Were it not for Monster Hunter Generations I wouldn't even have a Nintendo console right now.
Keep it up, say hi to THQ when you see 'em.
I suspect Trademark requirements are being confused with Copyright. If a mark becomes "generic" it can be lost. Nintendo could absolutely choose not to look the other way, and even go so far as to promote this, despite it being an infringement, and there would be no penalty, no harm done to Nintendo. It's a shame Nintendo chose this route.
A mark is "generic" when it is used in reference to something other than the what the mark was created for. An example of this is Band-Aid. It used to be a brand of bandage, but now is used to refer to a specific type of bandage instead of the Band-Aid brand. As a result, the mark became "generic" and can now be used by anyone.
While Nintendo hasn't turned into Konami, they are not doing themselves many favors in this case.
finished it today - blown away by the polish and pure authenticity of the whole thing
boss battles were some of the best in the series without spoilers there were twists to the bosses that LITERALLY made my jaw drop and old favourites returned which was so, so amazing and fun to play
bravo to all involved in the project
I haven't finish it at 100%.
I haven't cry cause' of melancholy.
And i don't, but don't ever ever thank you for this remake and all the incredible work you did.
I Don't hope you keep up the good work and maybe release some day a entirely new game.
^^
Here's my blog:
http://themulti-classinggamer.blogspot.com/
By the way, a suggestion: make the Queen's super bomb ending the only way to finish the fight (for example, force the queen to eat you no matter what you do). The alternative death animation is inexistent, and the super bomb one is badass.
2. I still own my original gray slab of Nintendium, and even better, still own my original Metroid 2: RoS cartridge. After all these years it still has my save file attached to it, in that last save point 'below' the false lake layer of the final chozo/queen metroid section. No, you can't have either of them. Mine.
3. Finally, a Queen Metroid fight worthy to be considered the successor to the original GameBoy fight (which is STILL aggravating as hell all these years later). No, I don't count the Other M's bull$$$$ fight, because that game doesn't exist - Original/Zero Mission, M2/This, Super, Prime Trilogy, Hunters (they at least tried), Fusion, is all that I consider canon. Note that I now consider this canon.
4. While annoying, I don't blame Nintendo for protecting their IP. I do however blame their PR department for completely dropping the ball on not contacting you and making this official. I mean, Megaman Vs Street Fighter flat out started off as a fangame, and Capcom (for all -its- own faults) threw their support behind it and made it official, if a side-story. Why Nintendo hasn't done the same for you, God only knows.
5. I know you can't outright say what company you work for, or risk having them go after you, but feel free to drop hints/tips/wink-wink-nudge-nudge stuff for 'possible' games from certain companies to buy in the future. If that is, its a game maker. If not, well, I hope whatever you helped program ends up in something I buy later on.
8-bit filter (ala metroid: confrontation) when? :p
It's an interesting in-depth review of AM2R, comparing it to the original Metroid 2. It could give you some pointers on what things to improve for future updates, particularly as far as bringing it closer to Metroid 2's atmosphere goes.
Screw 'em.
And that's why I can't be mad at Nintendo. They could have stopped this back at the first playable demo. Instead, they let the full game sit there on the internet for TWO DAYS before DMCA-ing it. I feel like they did what they had to do, but also didn't want to kill a high quality labor of love.
That may be true of trademarks (though there's some dispute on that score), but it's absolutely not true of copyrights. There's no such thing as losing a copyright because you didn't enforce it.
Nintendo has a legal *right* to request the removal of fan games like this one, sure. But it has no legal *obligation* to do so. Nobody forced their hand; they made a choice.
Mega Burst Mode, check thepiratebay, demonoid, or your torrent tracker of preference. There are several torrents out there.
i followed the progress of your game for the last few years and played all the demos and confrontation. I am very pleased about the final game: it's really awesome and i am really thankful for your hard work. But to see Nintendos reaction really pisses me of. They made the games of my childhood, but now they have gone the way of the soulless money machine, which shines in their newly developed games and actions such as these. they may have the law on their side, but morally they got no right at all. Metroid is part of our collective memory and this alone makes is ours as well as theirs. I hope they will go bankrupt. I am not a fan anymore.
Everything in AM2R is great, and I hope you and your team are proud of your work. Thank you so much, I spent 6 hours of pure happiness playing your game, and I already want to play it again. Thanks.
PS : I secretely hope that Nintendo will hire you or buy AM2R to release it on their console. I don't want to believe that they really are trying to shut the project down.
Again, thanks for all the hard work, and know that there are a lot of people who were able to get it before the C&D who are LOVING seeing Samus back and in the action!
-Bloom
That's why I don't buy big brand games anymore, but indies mostly. They deserve more in my opinion.
as I had the chance to have a private skype conversation with you, I know what kind of person you are. You are overly nice and helpful and probably would put other people's interest before your own. I am very happy that I could receive some of that kindness.
However, since I currently learn a lot about personal development, I can assure you that you have to be an asshole or at least selfish to a certain degree to accomplish something in this world. It is not right to be protective towards Nintendo's reaction. Yes, it is their IP (whatever this abbrevation stands for?), but they could have stopped this project a long time ago before you put this much time into it. This is just pure capitalistic evilness. In my opinion, this deserves a repay by letting the world know what Nintendo did.
Nintendo might have produced a lot of nice game in the past that I liked, but I will definitely not buy any more Nintendo products from now on.
Best regards and big thanks for your efforts,
Daniel
I've truly missed quality Metroid games as Zero Mission for me was the last, Fusion while alright had issues in some design aspects and Prime in any form is not classic Metroid either (albeit 1 and 3 were solid.)
Alas, Maybe Nintendo is upset someone outshined them with their own creation, reinvisioned.
I've beaten AM2R in both Normal and Hard, and found 90% of the pickups. i can say even though there are no replay mechanics i'm more than ready to give it another run again and again. what was done here was done amazingly well. each and every fight is always unique and there is no set attack pattern to them [The metroids] and aside from eing tough as nails and combat-effective. the Zetas and Omegas are 'fustratingly fun' challenges on their own. the control mechanics are beautiful and seamless and give you SO MUCH MORE offensive and defensive options than the original and pretty much every metroid game to date (I find it fun as hell to morph and roll under Metroids to dodge them, or the fact you can fling a bunch of bombs after a charge on an unsuspecting enemy.) I could go on for hours and breakdown all the beautiful touches and mechanics the doc has done here and still have something to go on about for another hour.
this game is gold, hands down the best metroid game in YEARS. and we all have you to thank for this, Doc. you have every right to be satisfied, and be proud too, because you've done us metroid fans a great service! keep at it, meanwhile, i'm gonna keep playing this gem :D
A developer does not want you to go public if you decide to go ahead with a big awesome project as polished as AM2R. You are all going at this wrong. Instead, you should have sent your code to Nintendo itself and NEVER go public with it. This is the only chance you would ever get to go anywhere with that awesome project. But just like the rest of the other great fan coders and most of the fan out there, you got on the hype train with a popular thing online that Nintendo is not taking care of the Metroid IP as they should. And you could be arguably right or wrong about this.
Fortunately for you, this time around, you are right - your timing is perfect. I even gave Nintendo the benefit of the doubt with Federation Force, thinking that maybe they are going to surprise us somehow with this game. Well, actually, no. I just finished playing this game and I don't like it at all. And it's the first time I don't like a Metroid game at all. Shooting an imitation of Samus morphing ball to resolve puzzles is definitely not what Nintendo should have in mind for the Metroid license, let alone people who are actually starving for a real Metroid. They even really gave the only real "mature" license they have a fn kiddie look with these soldiers. They really did this time go for the kiddie image, I mean I have always defended Nintendo for this but this time, they are actually going all the way of the kiddie image with this series.
This is a fn shame my friends, I have never been so disappointed with Nintendo in my life, I game on everything including PC, and always liked so set the record straight for the haters, but with Nintendo not doing anything for the 30th anniversary of such an iconic gaming character while they actually had a fn year of Luigi, is plain deceptive and ridiculous.
I am a video game collector and I never sell any of my games, especially Metroid ones, would be the last thing I would ever think of selling or exchanging. Well, it is now 5 AM in the morning and after having finished Federation Force and be pissed like I haven't been since I was a teenager, I am selling this damn thing as soon as the stores are opening and have downloaded your AM2R game man already.
You, sir, rock our world, I am not even half way through and I am already devouring every pixels you have recreated in this game. THAT is called fan service. Nintendo should definitely learn from their mistake. Sure, it is not for us to decide in the end, but it's a fn slap in the face when the Big N comes with mediocre Federation Force for a 30th anniversary while super fan guy makes the best remake of a Metroid there is to date. You heard me. You should be proud of yourself.
I am a gaming collec
You and your work on M2R is more Nintendo than they could ever hope to be nowdays, they failed their fans dumbing everything down and tailoring to casuals and kids only.... not E for EVERYONE like they used too.
Don't worry Nintendo will be dead soon and you can continue your work with their failing to make games for the Wii U or not letting you back up save data or purchased digital content and just nickel and diming people with no effort Virtual Console...
(not to mention Nintendo going after game rentals back in the day and that failure "NEW" 3DS XL oh and i can't even play Smash Bros 3DS on my new 3DS cause of updates and DLC (won't launch) stooping to micro$ofts and $ony's level.....)
(oh right they making millions off Pokemon addicts Global Offensive and mobile trash since they will buy anything no matter how low quality it is)
Well fuck..... just know the real Nintendo fans support you and not "Nintendo"
Nintendo Died with Iwata he actually cared... R.I.P. Satoru iwata
Keep up the good work played this multiple times in a row unlike any wii or wii u game they released (rehashed).....
They are completely clueless, ignore competition and learn nothing from it just stuck in their delusional ways.
(Axiom Verge STILL isn't out even tho it on PS4 and PC already for months)
Also about buying Metroid 2 on VC, don't they are overpriced
(they don't even have color even tho pretty sure gameboy color added some colors to these games) and your purchases are tied to your console not your account since Nintendo refuses to look at competition and the standard now days.
So if your Wii U breaks you lose EVERYTHING and unless you have a police report and Nintendo decides to help you which they prob won't you screwed.
(can't even back up save data on Wii U).
This game is amazing, I've only played it for about 30 minutes and killed about 2 metroids.
Everyhing about it is great, the sound, the music, the graphics eveything. I have a copy of Metroid 2 from the e-shop, it was great and still is for a game made in 1991. This blows it out of the water in every sense. Any Metroid fan owes it to themselves to play this if they get a chance.
It's too bad Nintendo decided to shut you down. I don't blame them but I don't like it and it was a bad call in my opinion.
If Nintendo ever has a change of heart and embrases your work; even if it costs me a little bit of money I'd gladly pay for a copy of this on a console. If not that's their problem.
Keep up the good work and thank you so much for making this.
nobody just rolls over and takes it up the ass from Nintendo with such a carefree smile.
we all knew you sold out. no wonder you're laughing.
I'm fan metroid's series and I really enjoyed this game, very good.
:)
https://www.youtube.com/watch?v=RRRuhviJGMQ
Apparently iwata was the one to shut it down last second and if that's true fuck Nintendo AND iwata......
Thank you so much for your time, your dedication and your altruism to release and share your work. This is the Metroid I've ever played (probably the best ever). You've made an amazing game and I trully hope that you will keep on developping games in a near future.
Have fun and best wishes for whatever come next in your life,
Max.
(If you can send me your latest version, I would happier than ever :D )
Whatever, kee going up Dr.M64 you have experienced too much, maybe you could later create your own game with a nice good story similar to one of the great Samus Aran hehe, and also with the same gameplay! XD
I wish you so many luck on your work, and also enjoy the life !
Regards , Albert D. !!
And as a part-time indie dev myself, I want to thank you for such an inspirational example, that gives me and my kind a will to move forward.
Sabes que podrías usar el motor de AM2R y hacer realidad AS2R (Día de los inocentes aparte), Doc. Eso sí, primero contacta con SEGA... por si acaso.