Ok, now that April's fools is over, here's this month's progress:
It was redone from scratch. It's now a big list, instead of being separated by categories. It's still ordered and labeled, and reading logs is a lot more intuitive. Just 1 button to display the (sometimes scrolling) text, that's it.
The log pictures are bigger, and each entry can feature multiple images, as the text updates.
Some of the cooler ones (Metroids and Minibosses) might end up featuring original concept art in these images.
It's a minor detail overall, but it improves the way the story is presented, for those who take the time to read it.
ZETAS AND OMEGAS
Zetas are being balanced for normal mode now (they were extremely frustrating, but some features will be kept for Hard mode), and some frames of animation are being added to some of their attacks (well, to some of their bodyparts).
They still need more testing, since there are still some very convoluted and risky ways of tanking them.
Omegas will receive the same animation engine overhaul the Zetas did. Luckily they are much heavier, less agile, and easier to animate, compared to Zetas.
Not much progress here. The map, scripted events and Metroid battles are in place, still being tested and polished.
The area is being redone, both to house the new item that will be found there and its corresponding puzzles, and also to allow some area specific mechanics to be implemented.
I don't want to spoil the surprise of the first time playing the areas, but I can say it's going to be as unique as the other areas, gameplay wise.
Right now the layout is planned, and basic rooms are going to be added to connect existing rooms from the old layout and new ones.
MUSIC AND SOUND PRODUCTION
When I had my recording studio, some of my customers were media producers. They always complained that the sound design and music production were left for last, to be done at the last moment and in a rush. I kinda feel guilty of doing that myself nowadays.
There's been a little bit of everything going on lately. Sometimes I struggle to find time and energy to work on this, but every little bit of progress counts.
As always, thanks for all your support.