Fixing the bugs...
Ok, new update.
I was able to contact one of the many people experiencing problems with the first room transition of the game. I was able to fix this bug, among others. So, if you were anxious to play the demo, and had trouble getting into the first cave at the landing site, be sure to try v1.21.
You can find it HERE.
Kousoru was kind enough to share his version of the SpiderBall with me. It works in his engine, but mine handles collisions differently. I sat down this afternoon to code the SpiderBall from scratch, now it's clearly separated in specific stages (evaluate terrain, direction, execute movement, etc.), instead of the simple system with many workarounds for slopes that was before.
Now it works like it should, it flows much better than before.
Anyway, the most critical bugs were solved, I'm focusing on polishing the rest of the game.
I want to thank all the great people that gave their oppinions, comments and bug reports about AM2R.
Have a good weekend!
I was able to contact one of the many people experiencing problems with the first room transition of the game. I was able to fix this bug, among others. So, if you were anxious to play the demo, and had trouble getting into the first cave at the landing site, be sure to try v1.21.
You can find it HERE.
Kousoru was kind enough to share his version of the SpiderBall with me. It works in his engine, but mine handles collisions differently. I sat down this afternoon to code the SpiderBall from scratch, now it's clearly separated in specific stages (evaluate terrain, direction, execute movement, etc.), instead of the simple system with many workarounds for slopes that was before.
Now it works like it should, it flows much better than before.
Anyway, the most critical bugs were solved, I'm focusing on polishing the rest of the game.
I want to thank all the great people that gave their oppinions, comments and bug reports about AM2R.
Have a good weekend!
Comments
Also that spiderball movement sure is smooth!
though the new spider-ball is more fluid motion, it also suffers from the same issues I had with the original and that was being in a corner and pressing the wrong button to move and there is no movement. perhaps improving it some more maybe,
when going through the options menu, I constantly have an issue with pressing a button and it doesn't respond and after a second of button mashing it finally responds responds.
Grand work you have going. I look forward to your continued polish and great effort. Amazement is looked forward to.
Hope to soon see the final product. It sounds like you're actually in the home-stretch now!
Can't wait.
Black screen with the disclaimer text in the corner, blue floppy disk in bottom right. That screen.
I have an SSD and solid system specs. Confrontation took under a minute for me to load, and the first demo also took less than a minute, so I'm reasonably certain this is another bug again.
Using a 64-bit OS, if that makes any difference.
if i wore a hat i would gladly take it off to you
thank you
terra
For the next areas, in your remake, why will not you take some old bosses already seen in Metroid Fusion?
For example: Serris (the speedy snake in Sector 4), Yakuza (the spider in Reactor Silo), Zazabi (the strange monster in Sector 2) or Nettori (the plant which seems to a chozo, in Sector 2)... since we have Arachnus and an Omega Metroid in both games (Metroid Fusion and Metroid II Return of Samus). And of course, new bosses are welcome, like the Guardian you've created in Area 1. ;)
I don't speak English, so used Google translate.
When Samus's remaining Energy is low, Do you can sound for Alerts?
Best Regards!
This have come a LONG way since I first saw it.
I've got some feedback:
* New log entries should be marked red with a NEW over them which doesn't go away until you've viewed them. (don't remove until selection is OFF the entry)
* The soundeffect when climbing up is just slightly too loud compared to other sfx which seem to work well.
* The Chozo Robots eyes should glow red just as they are about to fire or something similar.
Graphically this was superb! Very much details!
Musically it was very nice to hear the classic tunes vamped up. There is room for improvement, but to me the soundtrack worked perfectly.
Audio was really great. Love the reverb effect in the vertical corridor room.
Mechanics like the spinners, the water engine-thingies, the booster water morphball shoot thingie were awesome and great ideas!
Fantastic work everyone who's involved! You are my heroes! :)
I love the latest demo, and I'm highly impressed with all the progress that's been made with the game, including everything from the graphics to the music (I've been following the project since 2010).
I hope this isn't too much to ask, but I'm wondering if you'd be willing to give your fans an update on the overall completion of the game and maybe even an ETA on the final release?
I see something weird in your engine:
The missile system is kind of weird because the missiles travel in the screen but not on the world...
What do I mean? That if you shoot something with a missile, it hits it. However, if you shoot another missile from EXACTLY the same position you did before, and walk to any direction (again, after shooting a missile), the missile will land in another place.
It kind of "follows the screen".
Just sits at the mostly black loading screen, with the floppy disk icon in the lower right, and the text saying how its not by Nintendo or intended for profit.
Waited several minutes and nothing.
I have win7 64 bit, quad core processor, 2gb videocard, and way more than enough hard drive space (easily 400GB free).
http://www.youtube.com/watch?feature=player_detailpage&v=EnXPLhf91rM#t=330s
Pay attention at around 3:45...
I`ve been patiently watching you develop this game and have been anticipating it a whole lot. I just started playing your demo and all I have to say is wow. You have done an absolutely fantastic job and I am impressed with all that you have done. The game is very challenging, yet refreshing and enjoyable. I love the music that is in the game too; it adds to the ambiance of what you have created thus far perfectly. The overall feel and mixture of the whole experience truly feels like a classic Metroid game. You have done an excellent job and have my gratitude as a Metroid fan, bringing back what we loved about Metroid!
Cheers!
My one request, and I'm not sure how feasible this is or isn't as further tweaks and edits go forward but I just finished the demo and I'm really hoping I'll be able to load my save file in future releases so as to not lose all my progress.
Keep up the great work! Looking forward to new releases.