Demo Update
After a lot of polishing, testing and hard work, here's the update I promised.
You can find download links at THIS PAGE.
There's been many improvements and fixes. If you had trouble running the game on Windows 8, you can try this new version.
Here's some of the new features:
- 3 Save slots system
- 3 Difficulty settings
- Revamped options screen
- Added Game Over screen
- Added idle standing animation to Samus
- Small changes in Area 2 Breeding Grounds
- Small tweaks to some logs
- New resource loading system compatible with Win 8
- Many small cosmetic changes
- Many bugfixes
As always, comments and suggestions are always welcome.
Have a good weekend!
You can find download links at THIS PAGE.
There's been many improvements and fixes. If you had trouble running the game on Windows 8, you can try this new version.
Here's some of the new features:
- 3 Save slots system
- 3 Difficulty settings
- Revamped options screen
- Added Game Over screen
- Added idle standing animation to Samus
- Small changes in Area 2 Breeding Grounds
- Small tweaks to some logs
- New resource loading system compatible with Win 8
- Many small cosmetic changes
- Many bugfixes
As always, comments and suggestions are always welcome.
Have a good weekend!
Comments
Excellent work as always Doc.
saludos desde chile hermano mio
It would do a lot to let people finish the game.
a descargar y empezar a viciar! n_n
The Gamma surprised me, and I died several times against him. He's the reason I had to go back to the save station a second time. Fighting more of those in the next sectors is gonna be brutal without Super Missiles.
As always, keep up the good work.
Issues: Sound isn't clear, when reverb is on sound is even more not clear, game won't close when X button is clicked, yeah I know theres the exit game option but that only goes back to the main menu when done in game...
Still in demo I know but just helping out here.
just finished the demo n d it was fun to discover all the little changes.
---SPOILER---
First of all the shocking gamma worked... I'd never expected something like that. I beat it with my last missle.
During the battle I thought that it might be cool if the gammas have a different battle theme.
This could imply the higher threat of evolved Metroids.
But maybe you allready thought about that.
Awesome work Doc,
I'm so eager to see this project finished!
I was sad when I reached the end of the demo...
How the heck do you get that one Missile pack that seems to be all on its own above the ceiling? I've been in all the rooms around it, but can't find any morph ball tubes for it...?
[Sorry, I'm French and I don't speak english very well; so if you can translate↓]
Bon travail jusqu'à présent! Je viens de tester la dernière démo, mais j'avoue que j'ai eu du mal à battre les Metroids (fallait trouver leur point faible) et Arachnus. Même en niveau "facile", la barre est déjà très haute!
Autrement, j'adore les musiques et les graphismes; j'aime aussi la maniabilité de la Boule Araignée grâce à la configuration des commandes, dans le menu Options.
J'attends avec impatience la suite du jeu... Bonne continuation et good luck!
I really liked the difficulty settings. Easy felt easy, normal felt Ok, and hard felt hard! :)
Still sad that there's a pause before you move when coming out of a crouch. I guess I'm too used to the SNES version.
I also really love the info log. It adds some depth to what would otherwise be shoot-kill-shoot-kill gameplay (and it's optional, so if you just want to shoot and kill, no worries.)
Still wish the earthquake sound was a little louder (or maybe the music went down.) I wanna FEEL the planet get angry about my killing-spree.
The I needed 76 Rockets for the Gamma, I used to be better in MII XD
Hey Great Job Doc, im Happy to see this is still progressing, of Course i say that all the Time.
But
This makes me so Happy.
I always loved the 2d Metroids.
Hard mode is Awsome ! Thank you and keep it up !
I only have two problems:
The first and biggest is that, while I want to record a playthrough, I'm unable to. Through some combination of updates the software I use, PlayClaw, no longer recognizes the AM2R demo as a game which means I can't use it to record. I'm guessing this has to do with PlayClaw's end and not yours, which is too bad since it means there's no fix.
The second problem is that when I selected "Quit Game" from the menu, the my Windows 7 machine reported that the game crashed. Not a huge deal since I was quitting anyway, but I thought you might want to know.
If it helps, it's Windows 7 Pro, the game was running in full screen, and I had changed some joypad settings.
Neither issue is a big deal imo. The first one is a shame, but I'll live. Can't wait to play more!
One small thing, in the shaft before the high jump boots room it is possible to get stuck if you reach the bottom of the shaft after you've used up all you missiles. The Spider Ball just falls off the moving platforms and there are few enemies to either die on or get missiles.
It IS possible to get back up the shaft using lots of wall jumping but it is extremely difficult.
I suppose you could have a missile pack like in Super Metroid right before the Shine Spark. Just in case.
im also very glad you fix the incorrect text for the "spiderball get!" now i can use it this time around instead of infinite bomb jumping to get to high places.
Keep up the good work!
I'd really rather just play the full game when it's out at this point, so let's see it!
Your work is fantastic as always, and I know you'll continue to blow us away. Thanks.
Being a frequent user of emulators, I keep becoming so entrenched in AM2R that I instinctively keep trying to hit the 'Save State' key -- your work is that close to Nintendo's.
Thank you so much. :)
Exelente todo el trabajo y esfuerzo que has puesto en el juego, ciertamente un regalo para los fans de metroid, la ambientacion es fiel a lo que es metroid la musica es magnifica y la jugabilidad una replica perfecta del original.
He de decir que el Gamma me tomo por sorpresa no esperaba verlo en la demo, como opinion habria sido interesante verlo salir de repente como un alpha que sale del suelo antes habria sido mas "impactante", esperamos ansiosos el juego completo sigue asi :D
awesome demo. It was still fun to play though the frist two areas, searching for the new changes and stuff. And let me say that I love the hard mode and the fact that it's available right from the beginning!
---SPOILER---
The Gamma was surprising and difficult to defeat. I killed it with my last missile...
While battling it I thought it would be cool if higher evolved metroids (Gamma, Zeta, Omega) have a differnt battle theme. Just to imply the bigger threat.
-------------
As always, your update made my day.
Keep it up Doc, this is going to be a masterpice for all fans!
i'm trying to play this game with my wii remote + bluetooth dongle (like i do all my games on PC). when i go into control settings with the keyboard, the cursor scrolls by itself through every option, top to bottom and back up again. can't make it stop. help ?
I may have found a bug: The chozo boss' track seems to draw over items, hiding a few when samus destroys it and it also covers samus when she jumps. Given the fact that the machine looks down at Samus and it's holding onto the track, it should be drawn further in the back.
And that response team that answers the distress signal from the research crew, if I read the Super Metroid manual correctly, that was actually a Federation Special Ops Team (or an elite corps) that went MIA.
(P.S: sry if you find bad english in this comment, i am from Germany xD)
But did anyone else think the Gamma was easier than the Alphas? It's slower and the eletric attack gives you a great opportunity to hit it.