Even if I had a couple of nice ideas for April's fools, I couldn't sit down and actually produce something cooler than the last two.
Anyway... About the project...
When I saw the terrible news about Sonic 2 HD, I couldn't stop thinking: "Damn! That project was awesome... I wish I get to finish mine while I still have free time".
This whole month I wasn't able to get the time, and in some cases the motivation, to even open Game Maker.
That happened a lot before, it happens to all of us at certain points of our own creations. But this time I asked myself: "What if this happens all the time from now on?, What if the project dies, and I finally deny other game designers a chance to finish it?, Why am I thinking these questions in English instead of Spanish?".
Right now I'm positive I can finish the game. But, as life showed me a couple of times, anything can happen. The thing is, in the worst case scenario, whatever it might be, I don't want to leave a last impression of the project based on Confrontation, or the Demo.
So, I was thinking on releasing at least another demo, sometime in the not-so-distant future, so you can enjoy a little more of the game, and those playing for the first time won't be instantly frustrated by the first Alpha.
The idea is to release some content (finished and 100% playable) every once in a while. The first demo was extremely useful for gameplay balancing, and I'm sure future demos will help the development process a lot.
As always, you're invited to share your thoughts and questions about the project either here or at the forum.
Have a good weekend.