Now, when an important event is happening, it takes control of the camera and shows the event properly. Cutscenes done so far are very short right now, and can help make bigger puzzles (don´t worry, the level design doesn´t depend entirely on them).
Many small tweaks and improvements were done in a lot of rooms. New level tools were done to provide Metroids proper ways to avoid cramped areas, helping them follow Samus more effectively. There were small places where you could hide and rethink your approach, but now Metroids give a fierce chase.
You can´t hide anymore!
The rest of the progress was mostly changing some naming conventions on game events, separating them in areas and unifying different types. There were different event lists (Metroid events, stage events, lava events, etc.), now it´s only one. Even if it´s a way of reorganizing resources, it really helps speeding the delopment up.
Like always, comments and suggestions are welcome.