First of all, if you ever wondered how I sound, you can check out Metroid Headquarters. I´ve been invited to their latest podcast, it´s online right now. You´ll have to excuse my accent, it´s been quite a few years since I´ve actually spoken any English.
I want to thank the great MHQ staff, it was a very fun experience.
In other news, I´ll be making a post at the forum about translations. Right now the text files for Confrontation will be released, so you can translate it into your language. Since 90% of the text is also used in AM2R (except the story, of course), you´ll be actually helping translate the full game too.
Edit: You can find the topic HERE.
I´m polishing an updated version of Confrontation to add support for these files, and some other surprises. Stay tuned.
AM2R is my main focus this week. Testing the revamped first area is taking more time than expected, but it´s a very important part of the game, it must be perfect. One of the features that´s taking most work is the different times of the day at the surface. If you return after clearing certain parts, you´ll find changes in the sky and the tileset. The game starts at daytime, there´s a sunset part after half of the game, and the return to the ship with the hatchling is at night, like the original.
All of these need to look properly after changing the color palettes, and some resorce swapping is needed, so I don´t have to re-tile the same rooms with different tile colors.
It´s a small detail, but it´ll be awesome.