Here´s some images of the new tileset and background of the first area. It was the most outdated part of the game, and now it has a more uniform and detailed look.
(Click on the images for a large version)
While the queen sprites are finished, I´m still struggling to make decent animations for the Omega. Having such a huge beast and making it look organic when moving is quite a challenge.
Also, mod support is functional. I still need to make a menu to choose between the installed mods, and add support for some more resources. Now you´ll be able to personalize enemies and even bosses, but only graphically.
Once the mod menu is up and running, I´ll release the language file in the forum, so translations of Metroid: Confrontation can be made and revised.