So, progress was good these weeks.
I resumed work with AM2R, finishing the camera controls the last rooms. I also started revamping the first area, the landing site. Remaking it after all this time made it look and play much better. Once I finish with the new tileset, I´ll put some pics up.
Some scripts were updated too, now lava is drawn using a series of background elements, instead of animated sprites. I synchronized Confrontation with this change (AM2R and Confrontation are two separate projects now, to avoid having unnecesary resources in both projects), so those who experienced slowdowns in big lava rooms, specially the Crocomire and Kraid fights, will have a better framerate.
Right now I´m adding Achievements to the game. The easy part is to make a nice menu to display your unlocked "Medals", the most complicated part is having the game to recognize when you meet the criteria for each one. Most Medals are common to AM2R and Confrontation, so expect to see this feature in the next update.
Anyway. This year wasn´t as productive as I thought it would be. And that goes for this project and a lot of personal stuff. I won´t bother you with the details, but the thing is, I´m looking for work. My studio isn´t doing so well lately, and I happen to have more free time than I´d like to have.
I´m offering my services as a game system designer, level designer, or any other role you might find productive for your project.
You can find most of my earlier work in this Portfolio, if you need design documents for any of those projects, let me know.
I struggled a lot deciding wether I should post about this or not.
Eventually, things are going to change a lot in my life, and having a steady income is becoming very necesary.
Whatever I end up working on, I´ll find time to finish AM2R. (I promise)
Thanks for reading this and for following the project.