Tuesday, October 5, 2010

Collisions done

Last night I finished with the collision. I checked and fixed each and every room so every slope, wall and floor does behave like its corresponding tile shows. If Game Maker just had any way of linking tiles to specific objects (or custom tile groups), this and many other steps wouldn´t have been necesary.
Anyway, all the rooms look and feel like they should, except of course the ones marked to be redone.

After checking some of my older work (including all the surface area), I keep adding rooms to my "redo" list. Some needed some tweaks, others are just plain. It´s this kind of "revisiting obsession loop" that made me stop making music a long time ago. You know, watching or hearing what you did yesterday and making it better, just to do the same the next day?

Now, coming up is the camera work. This is crucial for the transitions to look correctly, and there are a lot to be done. A good example of a missing camera controller is in the Confrontation demo, after you return from the dark room with the missiles and super missiles, you can see a weird camera motion that lasts a couple of frames as the transition ends. That´s what I´m trying to avoid.
It´s just an object and some code in most of the entrances and vertical corridors, but it´s necesary.

Last, but not least, this year´s NCFC (Nintendo Community Fangame Convetion) has been announced. I plan to attend with AM2R this year too, and I´m preparing some exclusive material like always. I´m just not sure if it´ll be as good and fresh as last year´s.

Feel free to suggest and discuss anything you want here or at the forums. Oh, and thanks for all the encouragement and kind words, I really appreciate them.

40 comments:

Anonymous said...

dude thats freaking awesome :D i hope your done with it soon i really ant to play it soooo badly XD you rock at gamemaker i played confrontation and AM2R and i was amazed. Great work, truly EPIC

Anonymous said...

I appreciate your commitment to the project's quality. Your dedication and hard work will pay off immensely, I'm sure.

Having said that, don't get so obsessed over little tweaks that you let yourself get sick of the project like you did your music. Set a list of changes and stick with them til release. You can always improve things again in a version 1.1 release later if you change your mind.

Also, it'd really be great to hear some more music samples, get an idea on the status of the zeta, omega, queen, ect. ect. ect.

Either way, keep it up. Your commitment to the project is admirable.

Craw fish said...

I hope everything turns out okay.

I have played EVERY metroid game except Other M, so I'm hoping to play this one too. BTW I'm playing through Metroid 2 to get a peek at what is coming up! :)

netsendjoe said...

Excellent! :)
I know what you mean about revisiting and fixing. I too do some music mixing and I find myself doing that alot... so much so that instead of being able to make monthly CD's, I was making 2 drops a year consisting of 10 CD's (20 a year) because I was never completely satisfied with what I did yesterday. :P
Now I've switched over to monthly and I find that everything goes smoother when you invest more time to do everything you want to do all at once when you first do it and allow yourself to accept what you've done and to accept what you didn't do for whatever reason that you didn't do it.

P.S. - Click my screenname for music downloads...

Anonymous said...

nice! can't wait for this to be out, really looks like a labour of love. Metroid II was the first Metroid I played :D

Bruno said...

Hey, developer! I loved your last news and I'm getting more excited every day. I'm sure you're gonna rock in this Fangame event you said.

About the musics, it was good that you mentioned them. A music I love from the original Metroid 2 is the last room before the Queen, that one full of spikes. Pitty that room is too short and that music is only played in that room. I hope you made a good remake of that one.

Well, about dialogs, there would not be much, once Samus goes to SR388 alone. But if you could once in a while put her thoughts like in Fusion or cutscenes like Zero Mission, it would be really nice.

I don't see anything to change at all, your project is going so well, I'm try to find something to change but I don't, you're doing perfect. What the guy said previously is true, you can release a 1.1 version if you want to improve the game after releasing it.

Metroid 2 is still my favourite, no matter how incredible Metroid 3 is. The best plot of all Metroid games is in Metroid 2. I know you're gonna make it much more exciting than the original already made.

Thank you again and again for the time you're taking to do it for all fans.

Anonymous said...

It would be nice to hear about the Metroids or something, last time we heard about the progress of the Metroids was literally 11 months ago.

Brian said...

Doc, you're a pro. I'm glad this is coming along so consistently. So many cool projects fall off the face off the Earth in mid-stride. Good job sticking this thing out. It's gonna pay off when its all said and done.

MIGUEL said...

KEEP UP THE GOOD WORK.........

DON'T BUST YOUR HEAD TOO MUCH, WITH YOUR DEDICATION AND HARD WORK THE PROJECT WILL BE A SUCCESS......

OH YEAH GO SHOW NINTENDO WHAT NEW METROID GAMES SHOULD LOOK LIKE......

A FRIEND, A FAN OF A CLASSIC GAME BEING MADE BETTER......

Metroidalicious said...

Feeling closer and closer.
Ultimate Metroid fan here!
Can't wait to play!
Keep checking the blog each day!

Nice to see so much progress.
I hope it's coming soon!
Great job so far...
Gonna look forward to NCFC!
Everyone will be happy I'm sure.
Really excited to play!
Stellar work so for D64!

Nintendo Maniac 64 said...

But but... You can't go making a new demo-like-thing now, I still haven't made that hard mode pacifist speedrun for Confrontation! D:

Amaroq Dricaldari said...

Don't participate in the contest or whatever it is called. You need more time to work on the game, and you don't want to get C&D from Nintendo because they will know that your project is still alive. If you are going to work on this in 2011, participate once you're "finished" or arange a private meeting. You need all of the time that you can get, and if we see you participate in the 2011 NFGC (or whatever, I can never remember the name), then I hope you add some extra stuff or work on a new Demo if you finish beforehand, or just do a new trailer and let us play some of the actual game, but never the very beggining, because it is a bit too slow. cheers, and come to me for new music! :) amaroqthewolf@gmail.com

Hemse said...

Hype"r" mode off/(on) :P

nice to hear that progress is made. :) I'm really getting hyped for this game XD

I know what you mean about making music (and all creative stuff in general). you always end up improving/altering, and then you're just in this evil circle of questioning everything you've done. :P or something along those lines...

I write music and lyrics myself and I can easily write and compose one in few hours (under one if I'm on fire). but then I spend the next five days second guessing it and changing small bits or adding almost pointless details that no one will notice.

but perfection makes practice! (wait... what?)

if you need help with the music for the game, I'll be glad to help :)

Anonymous said...

Can't wait to play. Metroid II is the only Metroid game I have yet to play.

Bruno said...

Oh, I forgot a detail about the spiked room before we reach the Queen. Besides that dark music, we can hear the Queen roaring, in the original game. That makes the atmosphere so cool! I think this is a very important detail. That would be really nice to walk through the spike room hearing the music and the voice of the Queen improved and as scary as possible.

Jan said...

Maybe it is a good idea to limit yourself to two "revision rounds". The first to note everything that needs to be done and the second, after the tweaks have been made, just to see if you missed anything.

It would be a shame if you drop the project of frusrtation.

Anonymous said...

Keep up the comments

I enjoy hearing the progress being made :)

victor said...

man you are amazing!! England and Brazil supports you!!! (i`m Brazilian but live in England so... , i follow your blog since the start (about 2 years?? maybe more??) and i must say i wish i had your skill to do such work. see you in the next post!

Axl Cake. said...

Ahaw, i remember sometime ago you said you were almost done with the game xD
You're leaving me more ancious by everyday that passes lol
Can't wait to play the game, and i don't even have to say you're doing an awsome job.
Cheers!

Mr. Molotave said...

This is looking AWESOME ^.^

Suggestions:
*If you're speed-boosting, keep boosted speed after you jump and hit the ground, or if you shine-spark onto a slope

*Would there be any way to go morph-ball in the middle of running without stopping and keep the speed? (maybe make pressing 'down' when speed-boosting turn you instantly to morph-ball mode?)

*The morph-ball seems to be slightly off horizontally, part goes through the ceiling

*'Sprint' feature like Super Metroid would be nice

*It's a VERY unnoticeable thing, but in the Metroid games the energy balls start 'blinking' faster before they disappear. Maybe add that in addition to the fading?

*Lower the music volume a bit in the pause menu


(...and do you have anything to do with Metroid:SR388? ^.^)

*

Phoenix said...

Ya que sos argentino y no quiero que Nintendo llege a leer este mensaje te digo que pongas lo que tienes hasta ahora del juego en varias computadoras y en 1 o 2 USB para no perder mucha informacion si algo pasa, ademas si Nintendo te halla vendeles el juego para que no hallan perdidas ¬¬ AND KEEP UP THE WORK NO MATTER WHAT!

Anonymous said...

Excelente!!!

Anonymous said...

What you've showcased already looks amazing! I'm certain that even if you released it today with all the little things unpolished it would still be a marvelous thing.

Bruno said...

Let's remind Metroid Zero Mission. It's fun to play and has improved graphics and soundtrack. But it's too changed from the original Metroid 1, especially that boring extension after Mother Brain. About the new bosses, the original game only had 3 bosses (Kraid, Ridley and Mother Brain), so they had to make some new bosses, but I think they should just make some normal enemies stronger, and the little Kraid before the big Kraid could be a miniboss). And the new movements were fine (and necessary), but I think they changed the maps too much.

About Metroid 2 remake, I'm sure DoctorM64 won't make a sucking extension. As I saw in the preview, the new bosses are just normal enemies, but stronger (that's what I wanted!). And I hope the new movements don't make the map too different, but the original Metroid 2 has many empty rooms (with neither enemies nor items), so these rooms and little new rooms will probably fit well.

Good job, man! I'm sure you won't disappoint us. The few previews you showed us already had many things I wanted to see. I wonder how the full game is gonna be! Damn! I dreamed of playing this remake last week!

NUCLEO said...

hola doc te habla el nucleo espero que estes bien y sigue pa lante con el proyecto una sugerencia recuerda que me dijiste que ivas a poner los conmentarios en espaƱol todavia los estoy esperando para estar mas empapado del proyecto te me cuidas y sigue para lante con el proyecto todo lo estamos esperando...
DIOS TE BENDIGA

Dan Blanco said...

Even as just the trailer, AM2R was awesome for last year's convention.

Keep up the good work! Almost no one gets as far into a fan project s you do. ;D

Anonymous said...

hey a i had seen your work at the demo an its amazing. its very clear that you are based on "zero mission" and in "fussion" to make this game. And a I got to tell you they look prety alike, just that I have a suggest to make made them look more alike would you reduce size to the energy and the energy tanks. And why not changing the color of the energy to yellow without the shiny effect. I hope yo to read this suggests and apply them. thank you for this awesome game!!

Nintendoer said...

Wow, this feels sooo close to completion it's driving me insane!

Just take your time and finish at your own pace. There's no rush, make it as perfect as you want it. =)

Good luck!

Anonymous said...

confrontation was really great. it was fun killing kraid again.Good job. =)

Bruno said...

Even without colors, Metroid 2 is the best to me, mainly its plot. Completely original and different from the 1st, completely new, the best thing was the evolutions of the metroids. The title of the game series is Metroid, but only in Metroid 2 they are the must important thing, not only used as weapons, they are THE main enemies.

Playing such an awesome game in better graphics and gameplay drives me crazy! I can only thank DoctorM64 for his work and wait.

Anonymous said...

You are in the top 8 list of people I want to meet or see.

Anonymous said...

This game looks so good, when I show the demo to friends they think I'm playing some new metroid game.

Bruno said...

DoctorM64, sorry if I'm being too hasty, but you're killing me! I really want to see this game released before 2011 and I'd love to watch a last trailer. @_@'

Anyway, you're the best fan game maker I've ever seen, and very polite and fair too, we feel very free in your blog.

Thanks again for your game!

Anonymous said...

This is looking like a experience of amazing quality.

But it is really too bad that it only runs as a Windows executable. It would be so awesome if you could perhaps make a standalone Flash version for those with non-Windows computers who honestly would not get Microsoft on their machine for any fan remake.

I know you are working very very hard. I am not familiar with the software you are using so I don't know if it would be simple.

MichaelGabrielR said...

I've just spotted one thing that could be a major pain for the players, depending how you'll implement it. Namely, running out of missiles during the Metroid fights. Are they still weak to Charge Beam (just in case) or will you implement "focus" ability from Other M?

Anonymous said...

It seems you are working hard on the game's quality. I bet we Metroid fans are really happy to read that. I can't wait to play this remake you are working on!
Keep going onwards and please don't think ever on giving up!
Godspeed!

Amaroq Dricaldari said...

Keep up the amazing work. I hope you make the Missiles have a slight homing capability, it would make it slighty harder to miss.

Kakashi said...

Dude, you totally rock! Make it at as perfect as you want it to be. We are waiting patiently.

Jack Bailey said...

Metroid II was the first ever game I played, so for nostalgia's sake I'm looking forward to the completion of AM2R SO MUCH. I know you wont disappoint, everything you've got so far looks amazing! :D

Bruno said...

Can you guys believe I'm dreaming of playing this game every week? Damn! It's gonna be AWESOME to play it! I now am sure I'm more excited to play this game than was to Other M, which is a great game, of course.

DoctorM64, be careful about possible bugs, they happen in many games. I'm sure you will.

I'm waiting as patiently as I can. ;D