Last night I finished with the collision. I checked and fixed each and every room so every slope, wall and floor does behave like its corresponding tile shows. If Game Maker just had any way of linking tiles to specific objects (or custom tile groups), this and many other steps wouldn´t have been necesary.
Anyway, all the rooms look and feel like they should, except of course the ones marked to be redone.
After checking some of my older work (including all the surface area), I keep adding rooms to my "redo" list. Some needed some tweaks, others are just plain. It´s this kind of "revisiting obsession loop" that made me stop making music a long time ago. You know, watching or hearing what you did yesterday and making it better, just to do the same the next day?
Now, coming up is the camera work. This is crucial for the transitions to look correctly, and there are a lot to be done. A good example of a missing camera controller is in the Confrontation demo, after you return from the dark room with the missiles and super missiles, you can see a weird camera motion that lasts a couple of frames as the transition ends. That´s what I´m trying to avoid.
It´s just an object and some code in most of the entrances and vertical corridors, but it´s necesary.
Last, but not least, this year´s NCFC (Nintendo Community Fangame Convetion) has been announced. I plan to attend with AM2R this year too, and I´m preparing some exclusive material like always. I´m just not sure if it´ll be as good and fresh as last year´s.
Feel free to suggest and discuss anything you want here or at the forums. Oh, and thanks for all the encouragement and kind words, I really appreciate them.