The new area is still too easy. Even if almost half of the area is travelled underwater and without the Gravity Suit at first, there´s two abilities on my way to make a challenging area: Space Jump and Screw Attack.
Sure, there´s spikes and other hazards now, but they´re quite easy to avoid having Space Jump, and underwater it´s even easier, it´s on slow motion!.
Screw Attack makes the enemies virtually dissapear from the gameplay. Having trouble with an enemy that takes too many missiles to kill? Press jump.
So, I made alternate versions of some of the robotic enemies to make things more interesting. I´m not falling into the predictable "ScrewAttack resistant shields", but I´m making the enemy AI more "Projectile happy". If Samus wants to get close to these enemies, she´ll have to dodge some shots, and having multiple enemies on screen can be fun.
Right now these pallette swapped enemies are cheap and unbalanced, especially when trying to dodge their shots underwater. But with some polishing they should be just fine.
Regarding the small trolling episode of these last days, I changed the blog settings to moderate the post comments. So don´t be scared if the comments aren´t appearing right away.
As always, any comments or suggestions are welcome here or in the forums.