Names... so many names...

Wow.
Almost 250 comments, that´s a record. I appreciate each one of your suggestions, seems like the options listed in the poll pale in comparison to some of the later suggestions. One thing for sure: Second Mission is a terrible idea for a name, I added it just to see if anyone seemed to like it, and a couple of minutes later it was leading the poll. Second Mission wouldn´t fit because of A) The chronology and B) The project tries to be a little darker than Zero Mission, even if it defined the style of the gameplay it´s quite different right now.
There are submit button mashers everywhere I guess.

So, I thought about the name these days. Mostly what kind of words would the title screen have. Could I use "AM2R" and find some other meaning for the "A"?, Does it HAVE to include the word "Metroid" in the title?, If not, then the phrase "Return of Samus" should be somewhere, maybe?

The ammount of comments on the last post reminded me how popular the project is, and how people are familiar with "AM2R" already. So, using it for the name with a new acronym would work quite well, IMHO. Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)
This would be a different approach, since there are a lot of fangames names with the "Metroid: [Something]" formula.

I think sharing my thoughts will help me find a proper name a lot more than a poll.

About the progress: I took a couple of days off, now I´m starting to work more on the game. If everything goes well, after I finish mixing a couple of big albums I´ll have studio time to dedicate to the soundtrack. In the meantime, I´m optimizing some of the bigger and slower rooms of the game to use fewer collision objects. That combined with some code cleanup I did last month resulted in a slight FPS boost in my test laptop. There´s still a lot of room for optimization.

Well, thanks for the constructive comments! I´ll be posting more regularly now. (And replying all the emails, please be patient if you wrote to me)

PS: Sean, if you´re reading this, please resend the email you sent me. I checked my inbox and I couldn´t find any emails with the names "Sean" or "MetroidGuardian". Mail me here: doctorm64[at]live.com

Comments

Unknown said…
I like The Last Metroid. It's a title that really invokes questions. Like, "Wait, the last metroid game, or the last metroid creature?", or "The Last Metroid?! How could there only be one left, WTF?" or something to that effect. Of course, these would be questions from people who don't know better. Either way, it's a cool sounding title, but I could see how it might cause confusion.

I agree though, that AM2R is quite iconic of an acronym, so maintaining it in a creative way wouldn't be bad. AM2R: The Last Metroid?
Dragonheart91 said…
I really like eschewing the "Metroid" prefix for "AM2R". I think my favorite name at the moment is probably "AM2R: The Last Metroid." That fits the formula of requiring Metroid in title somewhere, but it also lets your fanbase know that it's still AM2R at the same time. The Last Metroid also resonated with me as a good title, but "Return of Samus" or a variety of other things would be fine.

Good luck on everything and I'm glad you will start posting more often. (Barely more than once a month for a while now has sucked when you used to post 2-3 times per month.)
Zacca said…
I think the name should be what you want it to be. It's your project so you should be the one to decide what the title will be. Anyway, goodluck with the project.
Ryan MZ said…
Zacca does have a point there.

However, I am going to lend my voice to the bleating masses and say that I do quite like Dragonhear91's suggestion.

That's not me flaunting any sort of unwarranted self importance.

At all.
As an audiophile, I'd like there to somehow be someway for us to play the game with lossless audio, whether it's a seperate optional download or what.

Also PLEASE don't go using MP3 if you can use OGG vorbis - it's better in everyway
Anonymous said…
I agree, "AM2R: The Last Metroid" sounds like the best name so far. It keeps the iconic AM2R acronym, while incorporating "Metroid" into the title. Anyway, I look forward to this project's completion and hope the naming problem gets resolved soon!
Martini said…
I don't think Metroid MUST be in the title, and keeping am2r in the name somehow seems a good idea.

Thinking as someone that never played the game, The Last Metroid would refer to the Queen, then the hatchling would be the plot-twist.
So it fits, in a way.

Maybe using the word Return to reference both the return "of samus" and "of metroid 2 as a remake"

Advanced Metroid 2 - (The) Return?

Alter Metroid 2 R...!?

Well, let people just think of something. Good Luck.
Gesso said…
When I suggested The Last Metroid, I didn't really think about it, but it IS a good name. I'm going to agree with Michel and Dragonheart91 here and go for AM2R - The Last Metroid. I don't think you even have to invent something to fit the acronym. Just leave it there.
Anonymous said…
Another Metroid 2 Rape?
SpiderTECH said…
So here goes another long list of comments on the names so I guess I'll add some more ideas. Although I think you should leave it as AM2R.

AM2R: Return to SR388

or

M2R
Metroid 2: Revisited

Also as far as the soundtrack is concerned. May I suggest not to create too many new original music and keep the Iconic music from the original... I liked the Title music, the Tunnel Music, The Ancient Temple Music, and the Ending Credits Music. So, for those maybe you can do remixes of the originals or if it gets too much for you maybe you can enlist the help from people over at Overclocked (ocremix.org). I do like the music from your trailers except for the Metroid Prime music in one of them. I would just rather play a Remake and be reminded of the classic all at the same time.
Stradus said…
AM2R: The Last Metroid
-The Return of Samus-

=>Start
Options

(C)blahblah..

Thats how the title screen may look like in my opinion. :P
Saffiron said…
mmmm
"AM2R: -The Return of Samus-"

For me sounds very well :D what do you think people? is this name better? or maybe will be better something like that?
Anonymous said…
You make a poll...

...you insult respondents when they (27%) favour an answer you dislike...

...and then you query the masses again.

...
x said…
I think the title "AM2R: the last metroid" doesnt fit... the game is not about the last metroid, its about killing almost every metroid... of course, in the end , there's a single metroid left, but the name of the game should't refer to the end of the game...
"AM3R: the last Metroid" would fit to a Super Metroid Remake =D
Cubkyle said…
I fully support the proposed name in your post. Some very good reasons for it in there.
Wunterwaffen said…
I agree that "the Last Metroid" is better for a SM remake. How about "AM2R: Same Story. Different Game."
Ken said…
I'll second AM2R: The Return of Samus. "The Last Metroid" would fit a super metroid remake, but not really metroid 2. "The Return of Samus" fits both in that it's the same subtitle as the original metroid 2, and that samus is returning in this remake. "AM2R" in place of "Metroid 2" is ambiguous to anyone not already following the project, but it seems to fit nonetheless. I like it!
Anonymous said…
I am definitely in support of AM2R Return of Samus

what i want you to emphasize though (in the title screen and anywhere the title is written) is to highlight the "metroid 2" and make "advanced" and "remake" less noticable.

like this:

advanced METROID 2 remake
r e t u r n o f s a m u s

that way it looks like the same title as the original only it has your mark on it, without some overly brand new title like the last metroid.
Anonymous said…
oh, i also just realized.. the original title used a roman numeral for the number 2 (II)

so i guess you'd have to decide if you really want it to look like the original title or not by considering how you want the 2 to be written.

since your project is all about taking the original and improving it as opposed to changing it, i say that the title screen's animation should have a roman numeral, and then it flashes into a number 2.
Anonymous said…
Why not just name it Metroids... Like the movie Aliens
Unknown said…
"Why not just name it Metroids... Like the movie Aliens"

Wow.. Thats not bad!

In other news: happy that DocM64 is smart enough not to name it "Second Mission". Phew!
Kit nomara said…
Okay, metroid 2 was named return of Sames because It was they're second game. last metroid gives a way the game ending which is terrable thing to do. So in all essence. calling it am2r: The last metroid is a silly and bad idea. Because when you start off all you know is that your there to Destroy them all not saving one. That ending is a big thing and should not be givven a way by your title. I mean mp3: The fall of prime would have also been terrable don,t you think? I'm sorry this is just my two sense.
Anonymous said…
Personally, I think AM2R: Return of Samus fits better. When people hear the name Return of Samus, they are reminded of the original Metroid 2, and thus they have a better idea of what the game is about. The name "The Last Metroid" probably won't click in most people's heads as well. On the other hand, "The Last Metroid" isn't a terrible name either. It suggests that there is something special about the last metroid, which people assume is the gigantic queen. Only later do people realize that the last metroid is really the hatchling.
By the way, do you think you could add a second form to the queen battle?
dudeman said…
AM2R:Return of samus...


sounds awesome to me
Patrick said…
Why bother with a fancy name? Just call it AM2R. It's a perfectly good and distinctive name.
Anonymous said…
Doc, I don't think you need to change the "a" in AM2R to some fancy word like "advanced", which sounds wordy. I also don't think that the "a" should stand for "another". Instead, I think AM2R should simply stand for "A Metroid 2 Remake".

Changing the subject to music, I really don't want you wasting too much of your precious time on the music, as there are plenty of other people out there who are also good composers. Don't take this as an insult, I really like your music so far. I just think you should spend more time on level design. There is one person on youtube who has posted some very awesome and atmospheric Metroid music remixes. Here's a link to his compositions.
http://www.youtube.com/watch?v=FewFODQdjgo&feature=PlayList&p=1B79FEA1AEB03A2B&index=0&playnext=1
Be sure to read the comments. The composer, DaDude261, would likely be willing to compose something for AM2R. He recently said that he was intersested in doing some of the Metroid 2 soundtrack. It would be nice if you could add a little variety to the music styles in your game.
Jakester12621 said…
I think the name "Second Mission" was stupid too. I liked "The Last Metroid" because it explains why there is only one metroid in Super Metroid and because it sounds creepy!
Anonymous said…
So if you're optimizing the game now, can I take that as an indication of just how close it is to being a finished work? Don't get me wrong, I'm in no rush. It's just that multi-system compatibility is usually one of the last things to happen in a game's dev cycle if it happens at all. I'd rather see you finish the game first, and THEN worry about whether or not the hobo in the cardboard box powering the early 90's laptop that he found in a landfill off the outlet on the side of your house can play it.
Anonymous said…
AM2R - The Return of The Return of Samus

JK.
Gesso said…
About "The Last Metroid":
People forget that there are two "last metroids". When you fight the Metroid Queen, the hatchling has not been born yet, so TECHNICALLY the Queen is the last metroid. Then the universe gets metroid-free for about two minutes and the hatchling is born, ANOTHER last metroid. So I don't think the name spoils the ending. If anything, it will be a bigger surprise when you see the hatchling: "Woah, I thought I had already killed the last metroid." The quality of the name is still up for debate, of course.
Mike Le Watt said…
The Last Metroid sounds good.

Anyway, just saying thanks for all your work (I'm sure you hear this all the time). But yeah, being a massive fan of Super Metroid seeing this project, well It's something that money can't buy-a proper 2D Metroid game, as big as Super Metroid, it's just perfection, and something Nintendo would never make.

Thanks.
Anonymous said…
Can we maybe NOT argue for support of titles on the basis of a "surprise factor". Most (if not all) of us are here as fans of the original or at least the series as a whole. Nothing related to the original canon should be surprising to us at all. If you want a potential name to stay on the board, fine. Say so. But don't use all those petty arguments to try and back up your support. That's just dumb, and people like me get mad about it.
Anonymous said…
Most people who even have any idea that this exists will know that theres another metroid... and lots of people will know even if they havent played metroid 2 and they know about AM2R, they'll have played super metroid, which gives away the plot in the first ten seconds
Johnny Niska said…
honestly I still like Metroid: Extinction. It fits; the goal of the game is to go to the Metroid home planet and make them all die.
Sure, Extermination also fits, but that doesn't sound right.
Anonymous said…
AM2R:Metroid's Second Mission
Unknown said…
Another Metroid 2 Remake
Amazing Meroid 2 Remake
Awesome Metroid 2 Rendition
Adventure: Metroid 2 Remastered
Alien Metroid 2:Removal
Here are some more words that star with R:
Red Version
Rampage
Restraint
Restriction
Relativity
Recovery
Redeemer
Rescue
Rivalry

Here is a webpage with a lot more words if you cant think of any.
http://www.crosswordsolver.org/definition/R
Anonymous said…
You want AM2R to mean "Advanced" Metroid 2 Remake? I think you should leave the meaning of "AM2R" as it is because people are familiar with it. "The Last Metroid" seems to be a good title IMO
purplecowadoom said…
The A in AM2R stands for Another, not Advanced.

Now I'm still very curious as to why no one has considered my earlier question for M64. He said he's optimizing areas of the game. Usually that means it's almost done.
You'd think people would want to know about this, but apparently the name of the game is still the only thing they care about. Wise up people! I don't play Zelda because it's called Zelda do I? (well I do actually but that's beside the point!) The war over names was LAST post. People started complaining and asking for a new thread. M64 gave us one and then all you guys did was start a continuation of the other one. For shame.
Anonymous said…
Un loco que nadie entiende:

Me gusta AM2R: The last Metroid por que mantiene el sentimiento del juego, pero yo preferiria algo como AM2R: The Metroid mission or AM2R: The SR388 mission. :)

Eso es todo, es bueno que ya empieces a postear, ya estaba temiendo lo peor :(
Unknown said…
I must quote the Dr.:

"So, I thought about the name these days. Mostly what kind of words would the title screen have. Could I use "AM2R" and find some other meaning for the "A"?, Does it HAVE to include the word "Metroid" in the title?, If not, then the phrase "Return of Samus" should be somewhere, maybe?

The ammount of comments on the last post reminded me how popular the project is, and how people are familiar with "AM2R" already. So, using it for the name with a new acronym would work quite well, IMHO. Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)

So
1. He said "Could I use "AM2R" and find some other meaning for the "A"?"
He seems to be encouraging thought with this remark.

And
2. He said "Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)"
He actually did suggest Advanced for the letter A
Ezekiel Rage said…
i once again say

Metroid: AM2R

just because it is amazing
purplecowadoom said…
Inquiring thoughts my foot! Look at the title of the whole freaking blog genius! Now knock it off. Isn't this supposed to be a blog about the development of a game here?
Anonymous said…
You have to name it Metroid II: Return of Samus Remake. Do not listen to all the dum ass 12 year olds voting. The name has to say what the game is.

Why not just name the game Metriod And League of Extraordinary Gentleman. :/
Megawarrior said…
I like a new name "The Revenge of Metroids" or "Metroid: Advance Hunter"...
Unknown said…
purplecowadoom said...
Inquiring thoughts my foot! Look at the title of the whole freaking blog genius! Now knock it off. Isn't this supposed to be a blog about the development of a game here?

In response to your comment. The title of this blog is "Names... so many names..."

To me personally, and with all politeness, it would seem like we ARE still on the subject of names. I also observed that out of seven paragraphs in the blog, four were related to the subject of the name and contained the word name, one paragraph was related to the progress of the game, and two paragraphs were not related to either names or progress.

I believe I have provided solid evidence to back up my point. Anyone reading this is free to cite my sources:P

Now moving on... I think the underlying message in this blog was that we are ditching the polls and continuing discussion of the name with new constraints. Those constraints being that the new name has to contain the letters AM2R, but that the meaning now does not necessarily have to be Another Metroid 2 Remake.

If I'm completely wrong about this, then I'm glad to be corrected.
Anonymous said…
Even if this is a fan game, it looks like you did a really good job with it and I am sure people will appreciate your hard work and dedication. I and many others i'm sure , eagerly await the final product. Keep up the good work!
Anonymous said…
I'd prefer if the Metroid: [Something] formula was kept. I could see it being Metroid: AM2R, which sounds a lot like Metroid. AM2R, or AMTR and could mean "Another Metroid to Re.....", you find the word. :P

But yes, I can definately see it working.

Metroid: AM2R
-or-
Metroid: AMTR
Rodrigo MauĂ©s de Vasconcelos said…
You can put,m "the chozo heritage" in the title, because is a fight between the two simbols of the chozo people, samus aran and the metroid
purplecowadoom said…
I meant at the very top of the page in small print. Wonderful observational skills by the way.

Since apparently no one wants to discuss things that matter anymore, I must insist we all start calling the game Metroid II: Jellyfishing.
mountaindewmaniac said…
how about am2r: metroid finale or am2r: the metroids demise
purplecowadoom said…
Jel-ly-fish! Jel-ly-fish!
Ezekiel Rage said…
you made it into destructoids top ten fan games list today :)
Anonymous said…
You have plenty of names to choose. It´s your creation, so you are the one who has to name it.

Your project is amazing, i hope you´´ll finish t soon :D
Anonymous said…
Se me hace ke ya tienes el juego completo y nadamas te falta el nombre...
Zoonyboy said…
i got my ipod taken away sow sorry im late on the comments. love the work and i like the advanced remake thing. the comment would be longer but im in a hurry so by
Anonymous said…
I had an idea for the achievements. i think it would be a good idea to unlock zero suit samus after getting xxx achievements, or something similar. what do you think?
Unknown said…
oye, una pregunta, si no te gusto el nombre Metroid Second Mission, entonces para que pones votaciones, no quiero sonar exeptico, pero dale al publico lo que pide. la verdad, yo quiero que este listo el juego, por que siempre quice jugar metroid 2 con mejores graficas
Anonymous said…
Perhaps you could call it, "Metroid II: Another M" lol

In all seriousness though, Metroid: Extinction just seemed to fit.

The Last Metroid would work better for Super Metroid. (come to think of it, I like that title better than Super Metroid)

The Return of Samus is okay, but it's just kind of, I dunno... Metroid: Extinction just sounds cooler, imo.
Ben said…
M2R: The Return of Samus

Why not?
Josh said…
I think going with something that contains AM2R is a better idea, putting "Metroid" in the title just makes it seem like other remakes, and since AM2R is better than any of the 2D Metroid games (Except Super Metroid), it should have a title that suits it perfectly.

(PS: I just played Demo and it rocks!)
Josh said…
Also I need help with my game "Metroid: Project Arcturis", anybody that have these skills: Creature Sprites, Make Music, Designing Levels, Programming, please let me know!

Its HQ is located here: http://federationarchives.hyperboards.com/index.php?action=view_board&board_id=13&start=1


This game is very big and requires much help, I hope to see someone with any of these skills soon.
ronny14 said…
I am SICK of people using this popular game blog as a request form.

On the other hand,awesome work doctor.
Josh said…
I am NOT using this blog for such perposses, I am only informing people who may want to lend me assistance in the making of my game.
purplecowadoom said…
Yeah...umm...that would be called advertising, which just so happens to be exactly what he's talking about. You might want to consider NOT lying through your teeth in your rebuttals. It has a tendency to lend a great deal more credibility to a person, you know?
Josh said…
*Facepalm*

Ugh, asking for help is not adverstising, its called "Asking For Help".
Unknown said…
Regardless of how you put it(informing, requesting, notifying, advertising, etc.), you have utilized the popularity of this forum and its high traffic for the purpose of your own benefit, and not for the purpose of contributing ideas to the project that the blog is centered upon.
You've been a bad boy. Try to lawyer your way out of that.
Anonymous said…
Come on, people. Stop wasting comments on why someone shouldn't have posted asking for help on their Metroid project. It really isn't a big deal.

Anyway, Dr. M64, it would be nice to know what you have planned for AM2R's soundtrack. I have a couple suggestions. First, I think you should do one or two remixes of the bleeps and bloobs of the caves, adding extra sounds like water drops. That would make some really atmospheric, ambient music. Also, I think you should include a remix of Metroid Fusion's SR388 theme and Fusion's return to sector 5 theme. Those are my two favorite songs in Fusion, and it would be really awesome to see them in AM2R.
purplecowadoom said…
The "music" in Metroid II is a tricky business for a remake no matter how you slice it. I've only heard a few scattered examples of the "songs" in the game remade well. But yeah, I'd have to say I'm kinda interested in that myself. Don't know about the whole Metroid Fusion thing (seeing as how I've never heard of a game series that included tunes in earlier games that came from later entries), but music is one of the most important pieces in making a game what it is, so M64, make sure you've got some good riddums goin' down before you release this thing.
Ben said…
I like the idea of having tracks in the normal course of the game that aren't music (ambient tracks). I don't think that idea has been explored very much in the series, and if there's any game that should be all about the ambiance it is definitely this one.

In fact, except for the main cave theme and some boss themes, if I making the decisions for this game I would either a) take out the music altogether or b) make up entirely new tracks.
Anonymous said…
@ben

Butcher Much?
Dragonheart91 said…
Did you guys forget that the good Dr is a professional musician? I think that of all the parts of this game you could worry about, the music is the LEAST likely to have any problems.
SpiderTECH said…
@ purplecowadoom..

purplecowadoom said..

"Don't know about the whole Metroid Fusion thing (seeing as how I've never heard of a game series that included tunes in earlier games that came from later entries)"

How about this one.. Come on listen to practically every single one of the games music and you'll find at least one remixed track from one of the others. Metroid Prime ring a bell. The Norfair music from Super Metroid remixed in Prime is at least one example. And Prime is before Super Metroid.
Gesso said…
Just wanna say, I also still believe Metroid Extinction was a good name. So... AM2R - Extinction or AM2R - Metroid Extinction?
Unknown said…
I think Metroid music is at its best when it sounds retro.
It would be nice to have sound that matches with the graphics. Maybe not too high tech on the special effects/ instruments.
NES sounding would probably be pushing it too far back, but super high quality sound would probably hinder with the ability of the game to kidnap your attention.
It's probably something to think about.

My opinion: For Super Metroid-ish graphics, use Super Metroid-ish sound.
Anonymous said…
I have an idea for a miniboss. How about making serris appear in a big water room? because serris is supposed to be taken fron SR-388 to the BSL station and is fun to defeat. Do you think it's a good idea?
Anonymous said…
it's unknown where serris comes from
Alberto said…
Go with
AM2R: The last metroid

Sounds so cool
purplecowadoom said…
I agree on putting Serris in there. To do that would call for new attacks and attack patterns though. I found Serris to be a tad on the easy side.

About the music: Prime came AFTER Return of Samus in the dev cycle. Also, it was a game chronicling a new story. AM2R is a remake of a story that has already been told. Same story, same music, THE END.
Anonymous said…
@ Paul

Metroid II Red Version = lol
SpiderTECH said…
@ purplecowadoom

If you are referring to my comment about Prime music i was not referring to putting prime music in AM2R. you said in an earlier comment..

"Don't know about the whole Metroid Fusion thing (seeing as how I've never heard of a game series that included tunes in earlier games that came from later entries)"

I was simply stating that having music from other Metroid Games is not unheard of. However I do agree that the Music should, in this particular game, stay true to the Original and just be remixed. Along with that the Bleeps and Bloops and random sounds should be replaced by actual atmospheric sounds such as echoey drips and things like that. after all you are in caves. And if possible can the sound effects have some kind of EAX effects such as echoes and stuff. If I'm walking in a cave I would expect my steps to sound echoey.
samushunter242 said…
hey doc game maker 8 is avalible for download now are you going to swich to gm8 or stay with gm7
Anonymous said…
Dude... Serris is a great idea! I would love to see him looking cooler and remastered, and battling it with new unpredicted attacks. I give you 10/10 for brilliantcy.
purplecowadoom said…
Yep. Serris is indeed a good idea. Did the good Dr. say anything about some sort of hidden water-logged area way back? I forget if he did or not, but that would be an excellent spot to stick him. This version of the Serris battle could take place above the water to start with and then Serris could punch a hole in the wall, letting more water in and flooding the room. I don't know how the fight would proceed after that but it would definitely be cool. Like I said before though, new attacks and patterns are a MUST for this. All I had to do for the original battle was jump up onto the ceiling bars on the far-left and shoot him in the face when he jumped up. Way to easy.

I also think it would be cool to have to face Yakuza to get the spider ball. Only instead of having him crawl on the walls of the background, he could be on the walls in the foreground. You'd have to shoot him, not to harm him, but to stop him from attacking (like Crocomire), and then when he'd go to use his trademark triple fireball attack, you'd have to mid-air morph straight into his mouth and lay a bunch of bombs in his gut. Once he's defeated he would try to limp away up the wall and get up onto the ceiling but then fall off and smash into the ground, revealing the chute that leads to the spider ball. His mouth would then be gaping open and you'd have to roll into it and out the other side.
Scofield said…
Someone knows what happened with the project of another Metroid fan game, Metroid: SR388??

Here a video:
http://www.youtube.com/watch?v=Dz-Sfw91A6A
purplecowadoom said…
The people who were working on it claimed that their main website was hacked as an excuse to stop telling anyone anything about it's progress. I think it's probably dead. Why don't you hunt them down and ask them yourself instead of using an unrelated blog? That's what I did.
Alberto said…
Serris seems like a great idea but two things still bother me.

I remember that Adam said it waws a preciousless species, but not taken away from SR388. I think tthat only the creatures from sector 1 were from SR388, not every single one.

Also i think that maybe the Doc has a good scheme on his mind of what he wants about bosses and every room is only appropriate for what it was meant firstly, so there´s no room to include bosses there (such as serris, which need a really huge place to move freely)
purplecowadoom said…
So which side of the fence does Yakuza fall on then? When you fight him you aren't in any sector. You're in the air ducts or something. No telling where he came from. Personally, I wouldn't mind settling for him. I remember trying to beat him for the first time (with no outside guidance), and he was TOUGH. He just would NOT go down. Same with Nightmare and Ridley X (though they can't be in AM2R aside from some sort of fanfare room on the side for obvious reasons). Anyways, let me know what you guys think about my Yakuza boss idea.
MetroidMan347 said…
Here is my thought process. When somebody remakes a movie, they don't say remake below the title. They just give it the same name. In theory it would still apply to a game remake. You could just name it Metroid 2: Return of Samus, and be fine in the eyes of your followers. Of course the one problem with that is the possibly higher risk of a C&D letter shutting down all your hard work but other than that you're in the clear! So goes my thought process.
Anonymous said…
*Turns To Stone And Crumbles*

WOW! Amazing Yakuza idea! Dr.M64 please go with this Yakuza idea! I would passout from the Epicness if you did!
Ben said…
I wouldn't. Yakuza doesn't belong in the Metroid game that is about the metroids.

Why would Yakuza give you the Spider Ball, anyway? The Space Jump would make more sense (as it did in Fusion).

Still a moot point because all of the bosses are better off staying metroids.

By the way, how does "M2R: The Return of Samus" sound? I did already post that, but if it was so bad it didn't deserve a response then someone should have told me.
purplecowadoom said…
But Yakuza is a spider...

You know, spider=spider ball? You have to keep in mind that the only reason the creatures on B.S.L. Station had the powers they did was because some of the X that infested Samus' suit went on to infect them. The original Yakuza probably wouldn't be able to pull the stunts it did after you blew it's legs off. It'd probably just be dead at that point.

Now about only having Metroids for bosses. I think that that's part of what made Metroid II a weaker entry in the series. When you think of Metroids in general, do you think of the encounters you have with them as boss battles, or do you think of them as quick, run in, freeze(or if not skip to), erase from existence with holy missles ,and leave type experiences? I think most of us would go with option B. Non-metroid bosses are usually a staple of the series. I vote that this new game take the step to implement new bosses in order to place on a level closer to that of its brethren.
Anonymous said…
I agree that there should be some non-metroid bosses. The Yakuza idea is pretty clever. However, assuming I understood your boss description correctly, you want people to mid-air morph into the mouth when it's open? I think there are a lot of people out there that don't know about that move. It took me a long time in the series to discover mid air morphing.

Here's another possibility for how to get in Yakuza's mouth. Right before the spider shoots out the fire, it could open it's mouth to suck in air, sort of like in the Amorbis battle in Prime 2. After that it would close its mouth and then quickly open it again to release the fire. All you would have to do is roll into the area where Yakuza is sucking up air, and you would be lifted up into his mouth. If DoctorM64 wanted to add an extra challenge, he could always do the original way to damage Yakuza on hard mode.
purplecowadoom said…
Sounds good to me. But then, I've played most (if not all) of the Super Metroid hacks that are worth playing and through doing so learned how to execute all the different speed run tricks. So I'm okay with just about any move requirement. Now I wouldn't want to have to mock ball into Yakuza's mouth though. That would be ridiculous. But I'm down for a quick mid-air morph, should the need for one arise. As long as you have the necessary space to perform it. I played one hack that required that I wall-jump, then quickly morph and roll through a 1-block high gap, all in the space of a fraction of a second. I did it, but I thought to myself the whole time,"This man is EVIL!"
Anonymous said…
to all you guys talking about adding non-metroid bosses: have you forgotten about arachnus? and is rolling into the queen's mouth to lay bombs not enough for you, you need ANOTHER yet less powerful version of the same fight?

i'm pretty sure the doc is almost done with the game, anyways. he's talking about optimization and naming the project, not asking what else should be added.
Anonymous said…
Hey Doc. Asked about switching over to gamemaker 8. I hear that games running on GM8 run smoother than the ones on GM7. Also I'd like to add that I havent found anything done on GM7 that GM8 hasn't been able to run so maybe your stuff will fit right in without any conflict? I just want what's best for the game so I thought I'd bring it up. Thanks for reading.
Dragonheart91 said…
If there is a water area and if the Doc is still looking for stuff to add to it, Serris does sound like a neat idea. It was one of my favorite bosses in Fusion and I think there is a lot more you could do with it. However, IIRC he said it was near the end of the game. It would need to be a significantly more powerful Serris in order to pose much threat that late in the game. (I think he also talked about the area being optional and giving Gravity Suit, which fixes any issues that puritans might have. If you can skip the boss and play your remake normally, then there is no problem with using new bosses.)
Anonymous said…
Do you guys fail that much? Adding Serris and Yakuza would enhance the game so much, and you guys can't seem to see that, seems like your trying to sabotage the game if you ask me.

@purplecowadoom

You are right about Yakuza getting the Space Jump from the whole transference thing, and I'v searched deep into The Metroid History Database and found that Yakuza is actually the creature from which the Chozo created the Spider Ball from, as well as being native to SR388.
purplecowadoom said…
Huh. Well I didn't know about all that but like I said, spider=spider-ball. Seems like common sense if you ask me. In any case, I do get what the rest of these guys are saying. Basically, I think they're probably telling me to shut up because they want their shiny new game out sooner rather than later (I don't blame them. I do too!), and these new ideas of mine could potentially delay its release. Especially since all-new side-view Yakuza sprites would need to be made and animated for that particular fight to work. Also, nobody said Yakuza couldn't be some type of alien jumping spider (if you catch what I'm saying), in which case things get even MORE complicated.
TeKNO said…
Samus: The Second Coming
SpiderTECH said…
You know I was thinking at first, why would you go through the entire game killing every last metroid and then do the Epic battle of fighting the Queen, and then have the last battle of being with a non-Metroid. But then I thought what a great idea. When I played Zero Mission the 1st time i thought ok so its the same game as the original with updated graphics and a modernized engine. And I thought I knew where the game ended. But then I was both surprised and excited that it extended to story into a whole new area. It was a twist I wasn't expecting. It would be awesome if that happened here. I am undecided on who I would like to be the final Boss. Where were the Space Pirates during this "Mission"? Should they be in this game? If so should the final area of the game be similar to Zero Missions Final Area.
Matt said…
Both boss should be included, however they should only make an appearance. So you can fight them, but after a certain point they escape. That way they can still be infected by the X in fusion, and yet be a playable boss.
I really doubt AM2R with be finished anytime soon, in fact I think it will probably be finished 1st quarter 2011. (For everything to be completed)

Are we going to hear the names of the new spriters anytime soon?
Dr. Grey said…
A discussion board seems like a good idea for this project, alot of people seem to have opinions.

With that said, my opinion is that a name change as such isn't really required. AM2R is already what the project is known as on the internet, and it should be kept like that. But if you're looking for a title for the finished game itself, 'The Last Metroid' or 'Metroid: Extermination' are my suggestions.
purplecowadoom said…
I think killing Serris and Yakuza would be fine. I mean, we already know that for some reason everything on SR388 breeds like rabbits. Now we also know there are a set number of Metroids, meaning they're well contained to that particular region of the planet. But that might not necessarily be the case for other species.

As for the inclusion of a new section/boss fight after the established, canonical ending, I can't think of anything that would work well, but I'd be fine with it.
purplecowadoom said…
I just thought of another point as to why killing Serris and Yakuza would be okay: X parasites can infect corpses. Yes, okay, it's not exactly Resident Evil material but hey, it's true!
Anonymous said…
@purplecowadoom
"I just thought of another point as to why killing Serris and Yakuza would be okay: X parasites can infect corpses. Yes, okay, it's not exactly Resident Evil material but hey, it's true!"

Fail. Serris in BSL station was alive, that´s why you were asked not to kill it if it wasn´t infected
Anonymous said…
The Return of Samus is a good enough name. Keeps it simple.
Anonymous said…
Again Purple is right, its unknown how many creatures of each species lives on the planet, so it wouldn't matter if they were killed, besides, I love Yakuza's Death sequence, which I rate 125/100.

And as for Boss after the Queen, brilliant! Having to fight one last boss while you have an escape timer going (described as an idea Doc had to add an escape sequence like an Earth Quake or the cave crumbling) would make it that much more intense. My idea for the Last Boss is that its an X mimicing a Fusion of creatures composing of: Yakuza, Serris, Aracnus, and some of the little creatures normaly encountered, however, Samus does not know that its an X, and for one of the Special Endings have it show the corpse of the fused creature, with an X emerging from the dead body. And remember, SAMUS DOESN'T KNOW THAT ITS AN X, figured if I say it twice then the idiots won't fail and mistake what I said.
Anonymous said…
then the metroid hatching would eat the x, or samus would get infected and die
Anonymous said…
Dummy.

Lets see, I said: and for one of the Special Endings have it show the corpse of the fused creature, with an X emerging from the dead body.

Meaning that the X is still inside the body when Samus is getting to Her Ship, and still inside until AFTER she leaves.
purplecowadoom said…
While fighting an amalgamation (I think that's the right word for it) of different bosses and creatures from the game would be cool, I think there are some major kinks to be worked out:

1)How do you fight a boss with the hatchling floating around and keep it from getting squished at the same time?

2)X parasites are temporarily unable to maintain the appearance of their acquired host upon being defeated. You have to remember that the parasites quickly discard (a.k.a. kill) the host body once they have the biological information they require to duplicate it. (And on that note, if the original Serris was still alive, where did the bones come from?)

3)And as mentioned by the other guy, a wounded x='troid chow.

Figure out a way around those problems, and you MIGHT (emphasis on the might) have my vote. Not that that's worth anything.

All I have to say is this: The X are cool, but try to stay away from the idea of using them in this game as much as possible. I don't say this because I don't WANT the X in the game somewhere, but because it's just too much trouble working them in there in a way that doesn't throw a barrage of screw attack-sized holes in the plot lines.
Anonymous said…
Not to shatter your world, but DoctorM64 already stated that there will be no x parasites or space pirates in the game. Also, I don't really want another boss right after the queen. Rather, I think that the queen should have a second form, perhaps one that would involve a hovering, more agile form. As far as other bosses go, I hope that Doc adds some optional bosses that can be skipped with clever sequence breaking. Also, Doc, if you are looking for level design ideas, you could always try out some of the Super Metroid hacks out there.
Anonymous said…
What about A.M.2.R.
A.ssimilation: M.etroid 2. R.eturn of Samus
purplecowadoom said…
My world is not shattered. Nothing about this game, for better or worse, could do that. Also note that it wasn't me who mentioned X parasites being in the game OR a boss after the queen. I only said two things to that end:

1)That would be cool.
&
2)I wouldn't mind either way.

The only thing I said that I feel the need to take back is that Serris wasn't alive on B.S.L. I did not consider all the facts presented, and my common sense failed me for a moment. That doesn't mean you couldn't kill him were he included though. Like I said before, we don't know if there are more than one, we just know it's an endangered species.

If you were aiming at one of the anons, please disregard everything I just said up until Serris.
Anonymous said…
The X thing was just an Idea I had, I figured I pitch it out there incase it had some small chance of being liked, however, I do think my Special Ending Idea of an X emerging out of a dead creature would certainly be cool.

And as for Serris and Yakuza, I strongly feel that they should be included in this game, its just to much Epicness to leave out.
Jerome said…
How about the subtitle "Omega Mission"? It could be used with either "Metroid" or "AM2R" as its prefix, provides a strong connection to Zero Mission, suggests finality without being as confusing as "The Last Metroid", and could even be considered a reference to the Omega Metroids, and thereby the species' development cycle as a whole.

I do think AM2R: The Return of Samus sounds pretty good, and even AM2R: The Last Metroid has kind of a nice ring to it, it's just a little confusing.
purplecowadoom said…
Moron. Calling it "Omega Mission" is like saying it's the "Final Mission" or "End Mission". No more name debates. All the "good" names where thought up in the first 100 or so posts of the original name deciding thread. Kicking a dead horse will not make it spring to life. KNOCK. IT. OFF!
Jerome said…
Woah, dude, calm down. This is like the second time I've ever visited this blog, and the first time I've ever left a comment. I was just throwing something out there for consideration, I didn't say it was perfect. Besides, a lot of people seem to like "The Last Metroid", and that's even more final-sounding and confusing than my suggestion.

Anyway, I really think you need to work on the hostility thing, you can disagree with someone's suggestions without insults and name-calling, you know.
Anonymous said…
purplecowadoom- You really should try being a little less rude, otherwise maybe you should stop posting here. Please don't respond trying to justify yourself. Just move on. Anyway, the name Omega Mission sounds neat, but omega actually does mean last, so the name wouldn't work. Since the game has been narrowed down to two names, I think we should move on to a different subject besides the name. Also, Doc, do you plan on including Confrontation and/or the original M2 as unlockables in AM2R?
purplecowadoom said…
Sorry man. I have an unnecessary build-up of fan-angst against the people here in general over the name thing. Basically, I think that since the game's name has nothing to do with it's content, it should not be a point of discussion. Anyway, it's not aimed directly at you. Except for the part about Omega Mission being dumb. You can argue that the other names are just as bad, and I'll give you that one, but that doesn't make yours the grand prize winner.

Now earlier someone mentioned something about a second form for the queen instead of a boss after her. I think I have a crowd-pleaser coming on. You know how protective momma bears can get after all. So how about this:
After you take down the queen in her lair, witness the hatchling's birth and make your way to the surface, you put the hatchling into your ship and are about to take off when the queen, still alive (albeit well battered) and kicking, bursts forth from the ground near your position and prepares to attack. You exit the ship and activate its lockdown procedures, and the REAL final fight begins. Throughout the duration of the fight, the queen would have a moveset almost completely different from its original patterns, and would reflect a note of motherly desperation. All this would be made even more intense by a new energy meter at the top of the screen. This meter would be an indicator for how close Samus' ship is to being destroyed, and you would have to finish off the queen before the meter is depleted. So how was that?
Ben said…
Actually, I do seem to recall that there was an actual form of the metroid known as "omega metroid". Or am I wrong? I don't believe I am. "Omega Metroid" *would* be an okay name, except I can't for the life of me figure out why the omega metroid is particularly special in and of itself (except that it was the final boss of Fusion). Word.
MetroidMaker said…
Will any tract's from Metroid Metal be making it into AM2R?
I know you used one for a trailer, but I would like to see more in the game. But I guess memory might be an issue since MP3's are a bitch to work with on GM.
On the subject of memory, how large is the game at this point Doc?
20, 30 Megabytes?
purplecowadoom said…
It'll be OVER 9000!!!
Yo digo ke... said…
AM2R: Metroid Zero Mission II
Asi se olle mejor.
SpiderTECH said…
In response to the whole Omega Metroid thing. 1st yes there was a Metroid called Omega Metroid but only in respect to the Life Cycle of the Metroid, Omega being the last and final Growth stage.

As for the game being titled Omega Metroid is the same thing as calling it The Last Metroid. If this game was about the Omega Metroid then sure lets call it what it is. Super Metroid was about the Metroid Hatchling brought to the Ceres Space Station from SR388 by Samus which was the Last Metroid known to exist. So again as mentioned in the prior Blog The Last Metroid would only be a more fitting Title for a Super Metroid Remake. This game was about the Return of Samus as being the Sequel to the 1st Metroid game. Does this Remake really need a new Title. Just call it what it is. A Metroid 2 Remake. Recently in 2008 or 2009, Bionic Commando was Remade in glorious 3D. Did the rename the entire game something completly different. Not really... Bionic Commando Rearmed. Simple and yet effective. Another Metroid 2 Remake... Simple and yet Effective. If anything drop the "Another" part. At the very most "Metroid 2: Revisited" sounds a lot better than The Last Metroid.

Can we please move on to another subject or something because we can go on and on about our opinions on the name of the game but at the end of the day Doc will call it what ever he wants and we all will love it no matter what because this Remake is by far the best Metroid Fan Game to ever be made.
Alberto said…
I agree with spidy we gave you tons of ideas just select one of them and move on.

I want to knoow more about the progress, who are the artists you´ve chosen??? :P
purplecowadoom said…
Still waiting to hear thoughts on my queen battle idea...

Shouldn't take all that long given the way this blog has worked lately.
Anonymous said…
vary imaginative, but very hard to develop though.

And also the fact that the queen is blocking our pass to the exit makes it more difficult, bcause in order to pass by you have to exterminate her, to blow her body up, so if her body dissapears, how could her appear again later? answer that and i´d start to see it possible
Anonymous said…
when you beat the queen, it could faint and collapse and block the exit. then you go to the metroid hatching and the queen awakens
purplecowadoom said…
Well now that's easy. Just don't have the queen's body disintegrate when you kill her, and have her go limp on the ground with enough space between her body and the ceiling of the exit to run or morph and roll through. That way you can still fight her the first time without having to officially declare her dead. The part where you blow her guts all over the place can then happen on the surface, which makes for a better battleground anyway imo. (More space, arena-like).
Anonymous said…
Personaly, I think the second queen form (if there is one) should take place directly after the first. After the queen's first form has been defeated, the second form of the queen would fly up out of the old queen, leaving certain parts of the old queen behind on the ground. The transition to the second form would be something like how the gamma metroid evolves in this video.
http://www.youtube.com/watch?v=k56XUYxEtvE

After the second form of the queen was defeated, it would fall to the ground on the left side of the room. It would hit the ground with a large bang, causing a large earthquake, and the queen would begin screaming loudly. Large boulders would begin falling from the ceiling. Small steams of lava would begin bursting out of the walls in the background, although the lava wouldn't affect Samus. Finally, a huge peice of the ceiling would fall down, crushing the queen into the ground and off the bottom of the screen. The earthquake would stop then, and Samus would escape through a hole in the left part of the wall, continuing until she finds the metroid egg. Samus and the hatchling would continue to SR388's surface to find a dazzling sunset. The faster the player completed the game, the more spectacular the sunset would be. How do these ideas sound?
purplecowadoom said…
Well, it DOES have a certain flair to it. But it's already been set in stone (at least up until some point after Fusion, then it's up in the air) that the queen is the final evolution. The other thing about having the second form right after the first is that that's the way devs USUALLY do it, and it's gotten kind of stale, at least as far as I'm concerned. My thought process was to come up with a way to catch players off guard, and I can't think of anyone who would expect to encounter the queen again, right when you were about to take off. I mean, in every game throughout the series, when you get in the ship, that's it. To lure the old fans of a long-running into a false sense of finality...that's hard to do. I think this would do it though.
Jaap said…
@purplecowadoom
I mean, in every game throughout the series, when you get in the ship, that's it.

Have you never played zero mission? in that game you get in your ship, mission over and then you get gunned down by space pirates. Certainly caught me by surprise when I first played through it.


I don't really care about the name, I'll always think of it as AM2R no matter what its final name might become.
purplecowadoom said…
I have played Zero Mission MANY times...I just forgot that part when I was typing up my last post. You have to admit though, those kind of twists aren't thrown into the mix very often, and in Zero Mission it was quite effective, so it could be done again to great effect. That's not to say it should be OVER used, but the scenario practically begs for this kind of rewrite.
Razuberyl said…
I have some ideas xD
these are
1. Metroid: Rebirth
2. Metroid: Samus's Chronicles
...
well just two, i hope you finish this awesome Fangame this year xD
~ greetings
Anonymous said…
Another thing about the queen resurrection affair is that the part of sr388 where the spaceship is landed is too small to carry such an epic battle, and remodeling that area to turn it into a plains wouldn´t be a nice idea.

Also it would break the peaceful feeling between Samus and the metroid when they´re exiting the planet.

And also it would be impossible to code all those things in less than half a year
purplecowadoom said…
Those are all easily solvable problems that you are bringing up because you want the game sooner, am I right?

In the remake he's already made the terrain on the surface plenty big enough.

I don't get why people care whether or not the atmosphere carries a feeling of peacefulness at the end. There's being sentimental, and then there's THIS.

The only part I agree with is the coding taking more than half a year. That's definitely true without a dedicated team of some kind, which Dr. M doesn't have. He does have plenty of artistic help from the sound of things though, so it's not all uphill through the snow.
Anonymous said…
Indeed, I can't see why there are so many closed minds on this blog.
purplecowadoom said…
Well it might be easier to understand if you think about this blog in terms of a forum that only contains a single thread, since that's basically what it's become. And where there's a forum...
Anonymous said…
Wasn't the challenge mode going to have a timer when you defeat the queen? that already destroys the peaceful feeling you get when finding the metroid hatching. you might as well throw in a second form of the queen after the escape anyways. Not in the normal game, only in challenge mode
Anonymous said…
Maybe you didn´t notice that a couple of posts ago he said he wanted to meet a deadline, introducing a new queen would break his plans.

You have to control yourself a bit, i mean, you just want your ideas to be implemented whithout taking the other people into account (including the doc, yes, he wants it to be ended sooner), and if people wants the game sooner instead of a second form of the queen and serris or whatever in two years more, just respect it, don´t freak out trying to convince everyone that it is the best idea of all times.

I think that if doc reads us surely he won´t tell us the progress anymore, we look like children arguing about something which is not ours
Dr. Grey said…
I don't think anyone making these huge suggestions about new boss fights has any idea how much new coding and sprites has to be made for each new engagement.
purplecowadoom said…
I'm just throwing out ideas. No one has to take me seriously. When I defended my ideas, it was because someone said they couldn't be done, not because I felt they absolutely HAD to be done. And you're right, I have absolutely no idea how long it would take to code any of these new concepts. I flunked a programming class in senior year of high school. I have NO idea. But all that doesn't really matter now does it? I'm fine with whatever Doc does at this point, and I think most everyone else is too. And for the record, my ideas are the best ideas of all times. You don't fight the waves MAAAAAANNNNnnn.
Seriously though, do you really think the debate over what the name should be was more productive than this? If so, I think you should probably see a doctor.
Dragonheart91 said…
Purple, please stop being offensive and rude towards other commenters. If you can't keep yourself in check and be respectful, then please go elsewhere.

Finishing the game sooner is important, but putting a high level of polish on it is also important. Where the line is drawn will be up to Dr, not us. There is nothing wrong with suggesting POSSIBLE IDEAS, even if they are obviously bad from someone else's point of view. Personally I like the idea of a Fusion boss in the "secret" water area and I dislike the idea of anything that disrupts the flow/feeling of the calm escape and bonding with the infant Metroid. But as always, it will be up to Dr to decide what makes it into the game and what is worth the extra effort required.

Now please, everyone stop squabbling and discuss things calmly and in a friendly manner.
purplecowadoom said…
I only said what, two, maybe three offensive things? Try not to label me as the worst guy ever here. Overreaction much? And the only bonding that takes place between Samus and the hatchling happens on the hatchling's end of it. Samus just goes with the flow. As long as the HATCHLING doesn't see anything disturbing (being locked in a ship with all the windows blocked solves this problem), everything is fine. I was very careful to be as polite as possible to everyone except whoever I had a problem with, and even then I was, for the most part, polite. That you didn't see that shows that you didn't read my posts very well before you criticized me, and THAT (forgive me if I'm too OFFENSIVE for you) was stupid. Please hang up and try again.
Unknown said…
Perhaps considering the word morph (and other derivations) in the title. First, it's one of the moves that Samus can do (morph ball). Second, throughout the game, M2 presented the Metroids in various stages of their life cycle. Last, the game itself has undergone a morph/metamorphosis in the sense that the game is evolving/changing to something new (and arguably better at least in some aspects).

Metroid Metamorphosis
An Advanced Metroid 2 Remake

Metroid 2 - Metamorphosis
An Advanced Metroid 2 Remake

Metroid Morphed
An Advanced Metroid 2 Remake

Metroid 2 - Morphed
An Advanced Metroid 2 Remake

I like the first two. I think they are very appropriate.
Alberto said…
I agree with the serris idea, it´d cool to have it in the secret part below the tower (which was a water area, i think) and to get the gravity after killing´im, but I don´t see the point of putting a second stage of the queen.
Anonymous said…
I only really like Yakuza and Serris being included, not a second queen form, it would take away too much rather than give.
purplecowadoom said…
Yeah. I only came up with the second queen battle idea for fun and because someone said they wanted it. I still think it's cool though.

I thought of a way that all this stuff about new content delaying whatever Doc's self-imposed deadline is could be averted:
He can just release the game after the content remade from the original and whatever other extras he wanted to include are finished. After that, if he decides to change or add something, he can do that and release it as a "Version 2.0" or something. Then the only people affected by this would be speed runners.
Anonymous said…
Na, doing that would take away how Metroid games are released, im not saying its a bad idea but its just doing so might scar part of the Metroid feel.
purplecowadoom said…
They do it with Super Metroid hacks and it never screws anything up. Heck, I got one hack called Super Metroid Grapple (where the point was to have bombs, spring ball, and space jump taken away in exchange for getting grapple beam and power bombs early, and then beat the game anyway), and when I got to the entrance to Ridley's Lair, I couldn't get up to the door until I edited in some grapple blocks with SMILE. It scarred my opinion of the original creator a bit, but the game itself still felt plenty Metroid-y. I understand where you're coming from though. Some people might feel that way I suppose.
Unknown said…
This comment has been removed by the author.
purplecowadoom said…
@Russell:
I just now came up with this:
Metroid: Leech Therapy

It's what I want to give you after that post.
-----------------------------------
I just now came up with this:

You could be less annoying, and not waste so much space. At least the other people made proper lists or something. I mean COME ON!
Unknown said…
@purplecowadoom ha k yea i just read that back and it was annoying. my fault, my fault. i had 2 5 hour energies b4 i posted that, so sorry. anyway, the names i suggested may not have been the best but i hope my annoyingness won't stop them from being looked at. here again, in a proper list list time: 'Metroid - Mission T', where the "T" stands for "Termination", 'Metroid II010'(2010), 'Metroid - O:TEAM' (Objective: To End All Metroids), 'SUPER Metroid II', 'Metroid - Kill Order', and 'Metroid - Death Warrant'.
purplecowadoom said…
All good then. Sorry for my outburst as well. I'm a short fuse tonight, for some reason.
Unknown said…
This comment has been removed by the author.
Unknown said…
This comment has been removed by the author.
purplecowadoom said…
Asking for help here is kind of looked down upon. Also if you still plan on asking for help, you might want to try not sounding like a caveman impressionist. If English isn't your main language then it's understandable but at least make THAT clear. Otherwise there is no excuse for the nearly incoherent manner in which you posted. And FYI, reslay is not a word.
Anonymous said…
Well, it's probably been suggested, but how about...

Metroid: AM2R

Metroid: Another Mission to Remember

Since Zero Mission was narrated or journaled by Samus, as if she was telling someone about it or she was remembering it, so, I think "Another Mission to Remember" would work really well, keeping the AM2R with it having a double meaning!
Anonymous said…
^ It's me again.
Oops, seems like Samus narrated every classic Metroid... Didn't know, I'm new to the series. :P (Just finished Zero Mission, waiting for this!)
Ben said…
She didn't narrate the original 1 or the original 2.
purplecowadoom said…
Or Prime 1,2,3, or Hunters. She'll be narrating like she just got a phone card with unlimited minutes on it in Other M though. Speaking of which, the intro has been leaked on Youtube for those who wish to watch it.
Anonymous said…
The Doctor said, sometime back, that he'd insert a Super styled intro that covers events of MZM and the Prime series. I personally have no problem with this if he can pull it off. It'd help establish a sense of continuity due to the "retcon" of sorts that the prime trilogy has now become.
Anonymous said…
Metroid extinction sounds really good to me.

The last metroid, although it does sound good too, it doesnt really fit the game, since the "last metroid" doesnt really have that much relevance until Super Metroid (which would really fit with the title actually)
MetroidMan347 said…
2 things to look forward to in 2010. Metroid: Other M and Metroid: Another Mission to Remember. ;) This is the name I want. Metroid: AM2R Another Mission to Remember.
Falucho said…
What about:

Return of Samus: The Metroid exterminium
Anonymous said…
Someone please make purplecowadoom shut up
Anonymous said…
Plase doc post again to change the thread and to calm down purplecow for a while.
You still owe us the name of the artists, don´t forget :p.

And tell´em to keep up the good work!
Anonymous said…
dr.m64 doesmn't owe us anything
Anonymous said…
Wow you guys just can't stop failing can you.

Leave Purple alone, he's 1 of the FEW people on here that has a brain, and 1 of the Very Few to come up with an idea that could enormously enhance the game.
Ben said…
Good point. Actually, I'd suggest that the Doctor leave the release of the game until after the release of Other M (in order that he might clear up any possible contradictions between the plot points in Other M and the plot points he adds to Metroid 2). Yes, I want the game to be out sooner, but I think this takes precedence.
Anonymous said…
I don´t think there´s any plot in this game which wasn´t there on the gb one.

And for the other guy, I meant owe in a friendly way, just that he said he was going to tell us them. I´m sorry if it sounded bad
purplecowadoom said…
@Anon #1:
No.

@Anon #2:
Also no. Doc changes threads when he has something to say.

@Anon #3:
You're right, Doc doesn't owe us anything. The rest of you quit being arrogant. It's very unbecoming.

@Anon #4:
Purple's Self-Esteem +1

@Ben:
I second that. It's especially important that he wait to release it to keep it from getting thrown to the wayside for Other M. That's assuming it's done by then. We would only have to wait until mid-July/early August(The release schedule for Other M), and I'll have more free time for it during the summer anyway.

Me go to Pre-Calc now...
Anonymous said…
If he does do that then he could work in Yakuza.
purplecowadoom said…
Yeah. I also think that if he couldn't work in Serris or Yakuza the way I originally suggested, he could always do it Megaman ZX style.

For those that don't know what I'm talking about, in Megaman ZX there's a place on the map called Area N. In this area are three doors. Two of these doors require Megaman Zero 3 and 4 (respectively), to be opened, but once you're in there, you get to fight a few of the bosses from those games. They aren't related to the story (which sucks by the way), and you don't get any kind of reward for beating them. They're just there as something fans can get a kick out of.

I think this could be applied to am2r fairly easily. Just stick a few rooms off to the side right before the queens lair, and stick whatever bosses are desirable in those rooms. This would also mean that if Doc wanted to throw in other bosses like Ridley, Kraid, Crocomire, Nightmare, SA-X, or even something crazy like Metroid Prime or Mother Brain, he could do that without creating any problems with the storyline. Fanfare rooms, pure and simple.
Anonymous said…
He could do that as an unlockable.
After you beat the game once, it appears on the options menu. when selected, it places Samus in a large room with a lot of doors, each leading to a different boss.
Certain bosses would be unlocked by getting certain acheivements within the main game.
purplecowadoom said…
Even better. I'm obsessive compulsive about stuff like this. I'll keep playing until I get everything if there are achievements (or since I have a PS3, let's think in terms of trophies shall we?) or medals or something. That would be great.
SpiderTECH said…
Ok Lets get realistic here. We aren't talking about just some Tech Demo. We are talking about Metroid 2. Why would he put rooms with a bunch of non-SR388 Bosses in this. Thats just a waste of game space. Save that for Metroid: Confrontation 2.
purplecowadoom said…
1)We're fans. Being unrealistic is our job.

2)He'd put them in so we could blow them up of course!

3)And what M:C2? If he's almost done, why make another demo?
SpiderTECH said…
purplecowadoom said...

3)And what M:C2? If he's almost done, why make another demo?


That is exactly my point. If he is almost done then why would he waste the time to add "Fanfare" rooms. Boss rooms is Demo/Proof of Concept stuff. Which is what Confrontation is. I think Doc's time is better spent on finishing and polishing the game.
purplecowadoom said…
SpiderTECH said:
"I think Doc's time is better spent on finishing and polishing the game."

@SpiderTECH:
I don't disagree with that. That's why I brought up the idea of creating additional content after the game's release. And making an M:C2 is much different from adding extra bosses and rooms to go with them. M:C was supposed to be a finished game in its own right, and made as such, whereas adding new bosses to the main venture is simply icing on an already very, very sweet cake.

If additional bosses were included, the rooms associated with them wouldn't even need to be all that detailed in their construction(although that would be nice too), they could just be rooms that were quickly thrown together that would serve as a way to meet the minimum requirements for fighting their respective bosses. For example, fighting Serris requires a body of water of considerable size, and a couple platforms above it. With the gravity suit, the requirements for a Serris fight are reduced to just having a room filled with water.

Since these fights are completely optional, and likely dangerous to the flow of space-time throughout the universe, I said it might be better to make them in the way that such a thing was made in Megaman ZX. That can be applied to the design of the rooms as well. As if to emphasize that the bosses taken from the Megaman Zero series didn't have a place in the ZX timeline, their rooms were made as plain as possible while still fitting the theme. In light of that, I wouldn't care if the extra bosses were placed in white-padded rooms (I would actually, but you get the idea), as long as I could mop the floors of said rooms with their bloody carcasses.

Yours was another attempt to stop me (who has no control over the release schedule anyway), from delaying the game, right? Really now, who's being unrealistic here?
Unknown said…
I draw creatures okay or good, that all.
Alberto said…
You are unrealistic, just accept people´s opinions even though they aren´t the same as yours, you´re not respecting them, and if you don´t respect opinions what are you expecting to hear?

P.S: (don´t tell me that I´m against you because in fact I think the serris idea is wonderful, it should be implemented indeed)
SpiderTECH said…
Ok so I just want to understand what you are trying to say. You want Doc to finish Metroid 2 and then spend time on a new release of it featuring Boss Rooms as an Unlockable for Metroid 2 that has nothing to do with Metroid 2. This doesnt make any sense. If it has nothing to do with storyline, timeline or whatever and is strictly just for fun and completly random why would you put it in this game instead of making an entirely seperate release game such as Confrontation. Purple, the problem is not if it should be done at all its a matter of you suggesting that it should be an unlockable in game addon. Thats what my problem was and if you are still so Self-Absorbed that you can't see it then I think you need to find a new bridge to crawl under and stop trolling here. You've trolled here on just about every issue in this blog and I think its time you leave.
Ben said…
@SpiderTECH: See definition of trolling. Purple is legitimately posting, and you are shouting him/her down. Stop it.

&Anonymous: Why shouldn't there be new plot points? There's an entirely new area, after all, and the other Metroid remake definitely introduced new elements of storyline (including a drawing taken directly from the Metroid manga).
Ben said…
Also @ SpiderTECH: It seems to me that Nintendo itself has done the "unlockable boss that has nothing to do with the storyline" multiple times. I don't see why it isn't a viable option for Doctor M64 if Nintendo has already set a precedent (even if the precedents haven't actually been in the Metroid series).

Incidentally, would it be a good or bad idea to have (as an unlockable) a ported version of the original Metroid 2? I mean, since ZM seems to be the model for this, why not jump on that particular bandwagon? For bonus points, there could be color, too!
Anonymous said…
If the original M2 was included, I hope Dr. M64 would include the option to pick between the black and white version and the color version of the game. The black and white coloring gave M2 much of its atmosphere. I wonder how AM2R would look in black and white?

Also, people have mentioned an unlockable extra mini-game where you would fight various bosses. This idea does sound neat, but I doubt Dr.M64 has time to make this. Perhaps he can find someone else to make this who is trustworthy. I also think that AM2R's soundtrack gallery should be unlockable after you beat hard mode, like in Zero Mission.
Anonymous said…
I can´t wait for this game!!! good luck. Choice a good name
purplecowadoom said…
@alberto:When was I against you? I don't even recall TALKING to you.

@spiderTECH:I'm not self-absorbed, I'm super-absorbent!...and fluffy! And I DO see what your problem is! You haven't paid the toll for being under the troll bridge!

REAL Troll:METROID IS DUMB!!11Shift11!!LIKE YOU!!!YOU ARE DUMB!!!

Mr. Purple:*fires missles at troll*

In general:I post a lot because I think about the project a lot. If I had the skills, *I* would be the one making it. Love the B&W idea. And on the subject of graphic styles in general, does anyone know if the NES-style screw attack animation from the newest trailer was a placeholder or not? 'Cause if not then we need to be getting on the Dr.'s case about it.
Anonymous said…
I'll say this much...

If Doc wants to include extra bosses, he'll do so. He does listen to extra suggestions from this place, and he likes the feedback, but only to an extent. It's obvious that Doc has a specific vision of this project and wants to do it his way, not your way or my way, and he wants to get it done in a reasonable amount of time.

Why do you think he ignored the name that overwhelmingly won the vote? It's because he'll do what he wants with this game. I say we trust him and let him until he asks us for something new. Nagging him over extra bosses is pointless.
Dragonheart91 said…
Don't feed the troll. His blatant attack against me when I asked him to be respectful towards other members is proof enough. Continuing to reply to him merely feeds his ego and gives him an excuse to continue trolling.

I dislike having to reply in a way that the troll might feed upon, but please heed my advice. He will go away if you ignore him. (As I have been.)

While on this topic, I think that anyone who promotes strife between otherwise peaceful people and is consistently rude and offensive is guilty of trolling.

I await news from DoctorM64.
purplecowadoom said…
Troll-
Noun
----
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional response or of otherwise disrupting normal on-topic discussion.
----
"His blatant attack against me when I asked him to be respectful towards other members is proof enough."

I WAS respectful of other members, and I only lashed out at you because you did it to me first. That only proves I don't like getting stepped on.

I have done none of the things you've accused me of, so I would appreciate it very much if you would kindly PUT A SOCK IN IT! Oh my, it seems you provoked an emotional response...

And how many times do I have to explain this? I'm DEFENDING a concept, not DEMANDING it. Quit whining.

Can everyone please go back to talking about am2r now?
SpiderTECH said…
OK 1st I retract my Troll statement and apologize I guess I was just getting angered by Purple not getting my point, or in his/hers words...

"Yours was another attempt to stop me (who has no control over the release schedule anyway), from delaying the game, right? Really now, who's being unrealistic here?"

In direct response to that I was in no way some how attempting to stop you from delaying the release. Nor do you have any control over it as you put it so I don't even really understand your comment.

@ben
ben said...
"It seems to me that Nintendo itself has done the "unlockable boss that has nothing to do with the storyline" multiple times."

Where? The only unlockables I remember were the Picture Galleries in the recent games, Orig Metroid in Prime as well as the Fusion Suit in Prime, and what else... did I miss something. I'm sure I did but I don't remember playing any unlockable Boss thing in any Metroid game. Now if you weren't talking about Metroid then forget this statement.

Also as mentioned before I don't entirely disagree with the Boss Rooms idea, I just dont think it suits a computer game where you could easily release it as a seperate game such as Confrontation. If we were talking about a Console such as a release on the DS, Cube, or Wii then thats different which is where the unlockable would come in.

Anyway I'm done arguing with Purple as it seems its not going to go anywhere so whether anybody likes the idea of a Boss Room Unlockable is entirely their opinion and I have mine and at the end of the day its what ever Doc wants to do.
Ben said…
ben said...
(even if the precedents haven't actually been in the Metroid series)

SpiderTECH said...
Now if you weren't talking about Metroid then forget this statement.

Glad to see it's all cleared up.
SpiderTECH said…
Also as far as the Screw Attack thing I don't know but I don't like the graphic either.

And for the OG Metroid 2 unlockable that might be cause for Nintendo to ask Doc to pull the game due to copyright.
Ben said…
Right. Forgot 'bout that.
Ben said…
Yeah, and the graphic is the Fusion graphic. So.
Alberto said…
Me:"You are unrealistic, just accept people´s opinions even though they aren´t the same as yours, you´re not respecting them, and if you don´t respect opinions what are you expecting to hear?"

You: "@alberto:When was I against you? I don't even recall TALKING to you"

I think you´ve missed the point of my post just because you don´t like it. You see, I only said that just to assure that you weren´t freaking out at me after saying that.
purplecowadoom said…
@SpiderTECH:First, apology accepted. I'm a guy.

Second, that part you quoted was my unneeded/wanted psycho-evaluation of select posters here. I think it was kind of dumb too, now that I think about it.

Next, sorry for being thick-headed. I understand what you're saying now. The console release versus what it is analogy was an excellent way to put it. I salute you. Although, there are plenty of old-school hits that had a boss rush mode in them. Just saying.

And finally, while sometimes unpleasant (sorry again), arguing (I prefer the term refuting) with me definitely DOES do something. It forces me to go back over my ideas and really THINK about them. See, a lot of times, when I think of something, I just blurt it out without thinking things through. A lot of things I WOULD have posted I DIDN'T because I read you guy's comments. You're all worth way more than you take credit for.

Aha! So it IS the fusion screw attack! NOW I see what happened! Doc took the sprite for the Fusion screw attack and changed the colors around! Gotcha. Looking closely at the original, I can also get an understanding for why Doc's version is filled with so much fail, while the original is still okay. Doc's version needs more color variation. What I mean to say is it can stay a mostly monochromatic (I'm assuming that's the theme for it) color scheme, but it needs different hues of orange and red in it, instead of solid red and orange on their respective areas. I think that has a good chance of at least MOSTLY fixing it.

@alberto:Okay gotcha. Buddies.
Anonymous said…
@All the people Purple put "@" to.

*In Halo Anouncer voice*

NAILED!
Unknown said…
First off, love the project. I've been following it for a LONG time and I'm glad to see it's progressing nicely. Keep up the good work!

I'll go ahead and throw in my two cents about the title. I was one of those people who voted for "Second Mission" and I stick by that vote. The reason being is that it goes hand in hand with the GBA remake of the original.

The only reason I disagree with your opinion about it being a bad title is because you said it wasn't the second mission. Well, the original is called "II" and up until prime it was the second mission. Should Nintendo change the title just because of prime?

If we use that logic, then technically "Zero Mission" makes even less sense since it implies that Samus isn't going on a mission at all. If we're basing it on that, then the whole game should have been Samus sitting on her couch.

In the end, it's your project and you have the right to name it however you choose. I'll still be playing the shit out of this when it's finished!
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