This is the approximate progress of the project.
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 98% (some balance and testing still needed)
Enemies - 70%
Map System - 100%
HUD - 100%
Sound FX - 60%
Music - 30%
Level Design - 75%
Still to do: Omegas nest, Queen´s lair, new area and the tunnels connecting those places. Also, some of the done areas still need tweaking and scripting.
Alpha - 95% (some cosmetic details left)
Gamma - 90% (could use some more animation frames)
Zeta - 60% (needs a lot of sprite work, and is still missing the fireball attack)
Omega - 0%
Queen - 0%
About the new area. It was kinda frsutrating to have a new place to unleash my level design creativity at such a late part of the game. By the time you reach this place, Samus is a walking tank, with a lot of health and all the abilities of the game. The only item that can limit the exploration is the Power Bomb, since it´s aqcuired there. But once you get them all the yellow hatches are accesible.
The only other element I can play with is water. But i have to use water areas before the Gravity suit not so cramped or long, since water navigation is really slow and boring.
I have a couple of sketches on paper, and I´m starting to make the rooms into the game. I might also start making the last area too, since it´s not so big after all.
HyruleSwordsMan has all the final exams these weeks, so until his schedule is a little lighter I´ll be taking a break from the Zetas, and concentrate on level design.
I want to thank everybody again for the comments and suggestions. I know I showed the Zetas early, but they will eventually be awesome thanks to your input.