In the last post there was a very interesting suggestion by Palamon: A final escape sequence after the Queen fight. It´s true, the planet is succeptible to earthquakes caused by Metroids, and killing the biggest one of them all could easily cause some disaster.
Ok, but you (supposedly) have Gravity Suit by the time you reach the end, and lava isn´t much of a threat now. If the escape is going to be dramatic, it should be more menacing than lava and some falling rocks. And making so would deviate too much from the original game, IMHO. The moment you first see the hatchling, and peacefully reach the surface is a classic scene.
I might consider making an escape sequence for "Challenge Mode", a special mode for hardcore players. I´d like to hear your oppinions about this.
About the progress: I´m starting with the AI of the Zeta Metroids. I had to make a custom animation system, since there are separate body parts with different numbers of frames. Using the built-in variables was impossible.
Right now the Zetas can only walk, soon they´ll have some cool attacks (as soon as I start animating those). All of my time is being dedicated to these creatures, so there wasn´t much progress in the level design part.
Sorry for the lack of updates, there´s not much to report lately, since a single enemy animation and AI takes too much time to make so little progress. Like always, comments and suggestions are welcome.