So, I´m fully recovered, and back to dedicating all my free time to the project. Thanks for your support in the comments!
The french FAQ was updated with some questions that were missimg from the original FAQ. Thanks to Victor Coutellier for the additional translation.
I edited a Metroid Fusion tileset, to use it in some places of the lower part of Area 4. It turned out so well, that I decided to use variations of it in the entire tower. So, I´m retiling the entire tower again. Believe me, it´s worth the effort.
I also changed the backgrounds. I replaced the Castlevania SOTN outer wall backgound with a 5 level parallax scrolling background. It looks better and fits the "techy" theme of the tower.
There were many gameplay tweaks as well. For example, I´m planning on making an enemy I was going to discard: the Proboscum. Those little platform robots that let you fall after a second were not going to be on the game. Since by this time you already have space jump, it was pointless. Now they´ll be inside the tower, replacing the red floating blocks. This makes the fights much more dynamic, by keeping you on your toes while dodging enemy fire.
I´ve put a lot of thought on the demo subject. The thing is, the more I think about it, more cool ideas start coming up. In the last demo, I used most of the first one as a base. Then it took about a month of work to make all the new rooms, tile them, test them, add the new features and the new boss. I know myself, if I make a new demo, it WILL have much more polished content, and a new boss, taking precious time. I have to think about it...
Anyway. I was thinking of making an achievement system for the game (and the demo, if I make it). It might give the game some replay value, and some reward for the corageous gamer.
Do you like the idea?
What kind of achievements would you like to see?