Done, but too small
All the rooms of area 4 are done, they still need some tiles, and the outside of the tower is still made of dull square blocks, but it´s playable.
After the first test I noticed how small and simple this area is, compared to eralier ones. I did add some scripted surprises inside the tower, and even if it´s bigger than the original, it´s not enough. So, I was thinking on adding some extra rooms below the tower, so what we really visited in Metroid 2 was the upper part of a bigger structure, buried inside the cave.
The Chozo are one of the most mystical and advanced civilizations of the universe, and they decide to make a tower in the deep underground of a dangerous planet... they must have a GOOD reason to be so unpractical.
Anyway, another problem I found is the main cave room. In this case, rooms are parts of a level that are separated with transitions, it could be a single screen, or a huge cave. The bigger the room, the slower the game gets.
When I tried the game on a slower PC, the framerate crawls down to 20FPS in that room. So, I think I´ll have to divide it into 3 smaller rooms to make it faster. After all, if you´ll spend a lot of time climbing the tower, it better be fast.
Last but not least, thanks to JayCity from Botkun Workshop, portuguese speaking people can read the FAQ in their language: informaĂ§Ă£o no portuguĂªs
After the first test I noticed how small and simple this area is, compared to eralier ones. I did add some scripted surprises inside the tower, and even if it´s bigger than the original, it´s not enough. So, I was thinking on adding some extra rooms below the tower, so what we really visited in Metroid 2 was the upper part of a bigger structure, buried inside the cave.
The Chozo are one of the most mystical and advanced civilizations of the universe, and they decide to make a tower in the deep underground of a dangerous planet... they must have a GOOD reason to be so unpractical.
Anyway, another problem I found is the main cave room. In this case, rooms are parts of a level that are separated with transitions, it could be a single screen, or a huge cave. The bigger the room, the slower the game gets.
When I tried the game on a slower PC, the framerate crawls down to 20FPS in that room. So, I think I´ll have to divide it into 3 smaller rooms to make it faster. After all, if you´ll spend a lot of time climbing the tower, it better be fast.
Last but not least, thanks to JayCity from Botkun Workshop, portuguese speaking people can read the FAQ in their language: informaĂ§Ă£o no portuguĂªs
Comments
maybe this new area could be a secret weapons testing area with a lot of mechanical guys?
Mini boss?
plasma beam?
who knows.. what ever you decide I cant wait to play this!
my friends and i are still cheering you on from the usa!!
This is obvious but, make it so that the only way you can go in it is if you use weapons not available in the original (like power bombs)
As for what to put in the rooms, I'm not too sure. Here's an idea though, try making the "environment" of it distinctly different than the rest of the game. Examples would be, ice, mecha, jungle ruins, water, etc.
I'll think of better ideas later on. I have high hopes for you.
[SPOILER - DON'T READ THIS]
First of all, the passage leading to secret chamber is well hidden. It leads you through dark and claustrophobic tunnel. You can see there some strange object reminding you of metroid eggs... but all of them are broken and empty.
Going deeper and deeper you finally riches a great gate with drawings representing Chozo warriors... but... wait... there's something moving towards you!
!!! It looks like mechanical insect and it don't look friendly!
[...you, I mean you, can hear some shootings, see some flashes and great silence...]
Then suddenly whole corridor is filled with light... the gate opens... you step inside...
You say: WOW! It's a tomb! It's Chozo tomb! There are lot's of statues looking as they were living creatures suddenly turned into a stone! But wait... there's also something else in the center of the room... You step closer and it turns out to be an elevator... leading even deeper underground where is (as you later find out) secret laboratory in which Chozo were trying to build highly advanced armors and weaponry...
As you keep exploring rooms you find another elevator to room beneath you. You try to use it but it's not responding... how ever a wall next to it looks damaged... why not to try break through it, you thought... Yes! That's it! Hole you make in this wall is leading directly to room beneath. Once inside you see a prototype of ...... nooo! aa! ......... [you hear many weird voices and loosing energy really fast] This cr..t..e i. .. d.mn b.g...... .... ... ...... .. .......
With last few energy units you try to reach this prototype... You hope it will help you to survive down there.....
------------------------------
Any way... I hope the real thing will be really exciting!
Keep up the good work doc!
no spoilers :)
btw, do you plan to make multiple endings with relative artworks?
screw attack is in the original, its been there since the first game (just not in prime 1 and hunters)
maybe pyonchi will make a cameo appearance, he really needs to be in a game lol (Samus' little bunny-like pet)
Maybe even a way to utilize the energy of the Metroids themselves?
That's about all I can think of for this tower's purpose.
Dude, you totally have the wrong mindset for the chozo.
its a large elevator shaft for the elevator they never got to put in. trust me... >.>
Keep up with the good work guys!! looking forward to seeing/playing some goodies in the near future ^^
And in the lower part of the tower is a remodled version of the ice beam called "The Ice Buster" (I know, the ice buster is from metroid prime) that is able to freeze metroids and slow down the Alpha to Zeta evolution stages and can beat the Omega stage of a metroid and a Queen metroid!
It sould sound something like this:
"Ice Buster Aquired.
Charge the Ice beam and switch to your missle launcher. Let go of the fire button to release a missle charged with the ice beam's power."
It would be a good spot to stash the gravity suit i think. transitioning you into the 5th area.
Also off of an_artist... i think it would be it interesting if the gravity suit was optional. As you did not have it in the original game.
What ever u do Doc I'm sure you'll do great and i cant wait to play.
I'm so excited! keep up the good work!
btw i thought of another name for your game....
Metroid 2 devestation or Metroid 2 The Assassination of Samus Aran...
It's up to you though. Looking forward to complete release
I was playing Super Metroid and I went into a secret area where it is dark and you have a small circle of light around you. Maybe you could do something like that? And you could either have a new weapon or just some expansions?
Keep going! I'm so looking forward to this game! ~bunnypoppop~
since the beams will stack now other things will need to be put in there it should be:
A beam
A missile
A super missle
and a Etank
there can be story told with just clever elvel design and a few good tiles, and i think you should go that way...
Samus finds a secret passage... Whats this? Its full of water?
Samus falls down and splashes into the water. She treks through the water... A Hatchling Metroid!!! Samus urgently runs away, trying to get to somewhere safe. Then the Zeta fly's away in near miliseconds. There's a red door? A chozo statue? She opens it up annnnndddd.....
Gravity Suit!
Samus runs back out, the Metroid is goneand something is there.... Another Zeta! Samus kills it and once she finally does she is almost safe... Then as she goes to the secret passage the hatchling re-appears. But thankfully it morphs into a alpha, it's moving kinda sluggish... The killing shot bursts open its stomach and!!!
Power Bombs!!!!
Samus uses these to open up the secret passage but another way is opened... Theres the cocoon the Zeta was in then theres the chozo statue that WAS holding the power bombs that you now pozess. You power bomb it and you go up through the top and you get out of that hellhole, with 2 new abilities... :) Just a suggestion.
Keep going! If you can't find a idea, just continue with the rest of the game.
Hope it comes out soon!
I could really see the Chozo doing that. They of all people would know a Metroid's weakness.
Another idea. How about bored Metroids?
Like if the flight continues for too long they fly away. Then you go back into the room with the Metroid, and have to fight it again. That would increase game length, and it would not be hard.
En fĂn ahĂ te dejo algunas ideas Doc, el nombre de la parte que haya que recoger serĂ¡ la sorpresa que nos harĂ¡s ver en cuanto lo juguemos.
Sigue tomandote tu tiempo para hacer el juego y a la vez disfruta haciendolo para que al jugarlos nos sintamos que estamos jugando a un metroid como los de toda la vida.
Salu2s ;)
I just want the room to include something that brings back a memory from a game earlier in the timeline, or something that forshadows the next 3 games in the timeline (sm, mom, mf). I also hope for an appearance in X parasites, since this is the planet that they live in, and Samus killed a lot of metroids so the X could start appearing in the end.
It got me worried when you mentioned that you didnt play the prime games yet, so I'm not sure of what other metroid games you haven't played. I hope that you've played (and memorised) them all before the game is finished, as well as read every manga.
Do you think you'll finish the game before Metroid: Other M is released? (rumoured to come out in march 2010)
YOU BETTER BUY IT DOC! c'mon, its all 3 primes + wiimote, and its the same price as any single game!
if Nintendo hasn't seen this already and has decided to let this happen we shouldn't tempt fate for a possible "quality control".
new area and new stuff cool... as far as "new" story some game makers can get a bit touchy in that area... i wouldn't suggest it. try to stay within the "remake boundary"
Like, WOW. Maybe if every1 looked up on the story line a little bit that would help... Kraid or Ridley in SR388? No. Arachnus was in metroid 2 and fusion because it was just Infected... Get what Im saying at? Take some bosses from metroid fusion and add them to This remake down here if you really want to! I'd make ALOT of sense - "Oh look there's Serris from Metroid Fusion!", If it was a water area or something!
I think doc also said he does not want to include the X at all, but I'm still hoping for atleast a minor mention of them somewhere.
I also enjoyed it because it was like a Weapons Testing Area, with all the beams lined up like that. The underground area could be a continuation of that, a secret weapons testing lab where you get powerbombs or something. Something that deserves to be isolated from the planet's surface.
the complete metroid manga. 16 chapters, in english, if you never came around tor ead it, do so now. written by sakamoto, the man behind metroid. ties to metroid other m and shows the creation of the metroids and stuff. good read.
as siad, im for story options. i rememebr that movie by alaxandre aja, mirrors. just by lookign at the place keif worked in you knew what was going on there. impressive scenerey.
im all for impressive scenery. no cutscenes, dialogue or whatever. just some rooms that show that something happened here. like the room in alien 4. loved that room...
You go down to the weapons testing area (you could have that but then for the statues something else than all the beams) you get power bombs or somthing... blah blah blah... Then as you go back up, you see a metroid cocoon, then a Mutated Zeta appears A tries to kill samus...
1) The X was a kind made especially for fusion;
2) In Metroid Fusion, Samus said never seen that creature and it was the first time she had seen it;
3) For the Metroids being devoured natural X, so they will not be on display and will not be eaten to hide.
These are some reasons to show why the X can not appear in this game.
Doc, I hope this game eagerly.
There's plenty of outlandish ideas going on here.
C'mon, stop trying to fit Metroid Prime and "Who were the Chozo" in this game.
Metroid is not about characters.
Yet, I still believe the X could appear in a cut scene or inside a cavern that samus is walking over. Why i think it matters is beacuse the manga has a large mention of the X in chapter 4 (page 10-14), and the manga has nothing to do with metroid fusion.
Think of how Metroid was remade into Zero Mission. They included a lot of story elements for a reason. Simply put, if theres a small opertunity to add something interesting like they did in zero mission, he should do it. I'm not asking for a game that explains a ton of boring details like prime
P.S. PM@MFM
I've defragmented every drive, shut down all background programs, messed with the game's vsync and stretch options, but nothing helps. No other game does this, just your game.
I whined about it early on, but I don't think anything came of it. Have you heard of others having this problem? Is there any chance for a fix?
Anyway, thanks, and keep up the good work.
I have had this problem before with other games and it solved the problem for me.
To DoctorM64: Are there forums where we can post these types of problems? Even if someone else is experiencing it, right now there's not really any way to tell. Most people aren't going to see these comments.