So, Gammas are coming out nicely. Battles are challenging and fair, there´s much more attack variety compared to Alphas. The cool thing is that you´ll see new attacks as you discover more Metroids, so once you encounter a Gamma, you´ll surely experience something new.
The customizable moves took some time to code, but it´s really worth it.
The slow map screen was redone from scratch. Now the map is drawn using tiles, instead of hundreds of objects. Also, the scanlines effect was removed, it made the background too distracting.
And last, but not least, Zeta metroid sprite production has begun. This sprite set will be a lot more challenging. Since this is a bipedal creature, animations will be quite complex.
I´m sorry for the lack of updates these days, I´ve been working too much.
Comments and suggestions are welcome, as always.