About the subscreen
NOTE: THIS IS A MOCKUP!!!
Just to avoid complains about how much that screen sucks. This is just to determine where each part of the screen will be placed.
Anyway, the layout is inspired by Super Metroid (item grouping), Metroid Fusion (stats at the top of the subscreen), and there´s a brief description of every item on the bottom, like in Zero Mission.
The map screen will share the format (letterbox with blurred game screen on the background), to make the transition between both screens seamless.
For all the people asking: Yes, you´ll be able to toggle all the abilities and items you have via subscreen. By now I´ve scraped the idea of toggling beams in real time, there are no situations that need it, and you can do the same in the subscreen.
Well, once I have the proper artwork and layout, I´ll show you the progress. In the meantime, you can post your thoughts and suggestions about it, I´m all ears.