Update

Ok, there were a few issues with the sprites in the demo release, so I decided to fix that, and use the update to tweak some other details too. Here's Metroid:Confrontation V1.1, with the following changes:

  • Fixed collision on spazer beam room
  • Fixed sprite glitch (samus invisible sprites)
  • Added a lot more enemies, most for hard mode
  • Fixed Kraid Spazer exlpoit
  • Fixed Kraid nail not being hit by pseudo-screwattack
  • Added Hornoad spit projectile
  • Changed some enemies behavior on hard mode
  • Fixed blocks with tiles becoming invisible when coming from map screen
  • Added alternative way to exit the game (Alt+F4)
  • Menu options can be selected with fire button too
  • Fixed opening missile hatch without missiles
  • Modified layout of the speed booster room
  • Kraid platforms speed vaires depending on the difficulty
  • Added extra health for bosses in hard mode
  • Fixed intro effect happening when returning to the first room

So, if you wanted an extra challenge on hard mode, be sure to check this update up.

DOWNLOAD v1.1
YoYoGames
64Digits
Rapidshare
MegaUpload
WillHostForFood
MediaFire

For those who haven't played the game yet, here's a trailer:

Comments

Afro-Shroom said…
woo first, but seriously can't wait to try it out!
Afro-Shroom said…
oh and on a side note to every one who needs some help on how to find all 20/20 items, either look here on my youtube account:
http://www.youtube.com/user/AfroDude23
or find the map of the game(it's in the comments to the previous post).

Until next time,
AfroShroom
Anonymous said…
Psst, your Rapidshare link is a double of the Yoyogames link.
DoctorM64 said…
Oops! Fixed.
Copypasted in a hurry I guess.
Anonymous said…
For some reason my problems are still there, not sure if they were meant to be fixed.

1. I still get no music.
2. I still get glitches every few seconds that make smooth play impossible.

This is such a great demo, such a great engine that I really hope these can be fixed! Thank you!
Anonymous said…
Once again, please change the footsteps or let us turn them off, they are TERRIBLE.

If you change them, change it to what they sound like in super metroid.
SM_RAVAGE said…
Played thru on all difficulty settings, has a much better feel to it even on easy. The only thing that i still find a lil weird was the music for kraid, kinda sounds like its from Unreal tournament or something. Still awesome tho!
Anonymous said…
lol my trick for killing kraid easy still works
Anonymous said…
Fantastic demo.

Now I can't wait to hear more about the actual game, though. I wanna see the new tiles and Metroid designs you're using for SR388 itself! ;P
Anonymous said…
i played the one at yo-yo and i think its still ver 1.0 :o
Anonymous said…
Thanks Hard morde ist "normal" mode :)
Anonymous said…
Ho Shiz! Its Afro-Shroom! In the sprite! Well, I have 2 things about the game:

1) It took me a half an hour to get thrugh it! It ran so slow on my computer. The game said that my time was 6:05:34

2) If you do shine spark upward at the part where your ship is, you keep going forever...

Just thought I'd let everybody know that.
Anonymous said…
I gotta know doc, are we gonna get to see some Metroid sprite anytime soon?

Are you planning on making a trailer vid, for the alpha battle still? It's no big deal, but I'm just curious.

Also in terms of equipment for this game, I have a general understanding of all the items that you get. But have you considered inserting reserve energy tanks, like the ones in Super Metroid?

Amazing demo by the way. Hope to hear back from ya!
shutz said…
I just played through on medium, and loved it.

I agree with the others who say the Kraid fight is harder than the Ridley fight. If you can't add in tail swipes and such, try at least having him charge Samus once in a while (possibly after getting hit?)

I was also disappointed after each boss fight: no item. At the very least, an energy tank would have been cool.

Same thing with the ending: after killing the two bosses and lowering the two statues, I somehow expected one last fight (or at least one cool puzzle) before leaving. It felt a bit anti-climactic.

One last thing: I'm playing with an XBox360 controller, and I can't map the directions to the d-pad instead of the left stick. I know some people hate the 360 d-pad, and I agree it could be better, but it works well enough for Metroid-type games. Maybe the software you're using to make the game doesn't support extra axes or hat switches, but it's something worth looking into, don't you think?

Otherwise, this updated demo ran smoothly on my laptop, and played great.

If there's any way you could release a usable level editor, I'd love to play around with it and make some cool new runs.
Anonymous said…
It looks great, but When I load the game and it goes to the
"Start"
"Options"
"Exit"
screen I can't do anything there. It doesnt freeze because the music still plays and I can go to the F1 help. but its like the enter/start button stops working?

very confused and annoyed, please respond back.

TradeMark989
Afro-Shroom said…
here's the link to my vid I mentioned earlier people:
http://www.youtube.com/watch?v=iFMhdFxvhJ4
Namagem said…
Ridley is WAY too easy on the lower difficulties. All you have to do is pump him full of everything you have at the point and he dies. He needs to be buffed a bit in those difficulties, as he IS supposed to be the later boss. Admittedly, he takes more ammo, but it takes less time and damage to kill than kraid.
Anonymous said…
Much better.
Sudtrap said…
Great Tech Demo! I tried out the first one, and found 15 of the items, completing the game in half an hour.

The jumping is based off of Zero Missions, right? I kinda prefered SM's jumping, because you got more air-time. I find it more troublesome to jump now, where as in SM I spent alot of time jumping. :(

I had some trouble with Kraid, but in the end he wasn't too bad. I actually appreciate these custom versions of the bosses! The only thing I can say is that someone really oughta have Kraid move around more. He never seems to take advantage of his size.

My only other complaint was there wasn't a last boss fight. After the statues in the room, I was completely anticipating a boss fight, but there was only the ship, and I felt disappointed.

Other than that, I'm completely impressed by the demo, and I can honestly say that I haven't seen such a quality Metriod Fan Game before. I look forward to the main release!
Anonymous said…
For all of you complaining about the Ridley and Kraid fights...

Stop making him spend more time on a tech demo! I wanna see the real Metroid 2 remake finished here!


Still, amazing effort. I can't wait for the full game. I've played this 3-4 times since you released it.
Anonymous said…
I agree with the previous comment. Theres no use in saying "I want d64 to change/add this and that in the demo". The demo is done, so who cares if the bosses are too easy and if there is no epic Metroid 3 style boss fight in the very end.

As long as in the final game the bosses are not too easy. One of the greatest things in Metroid games are the bosses that make you almost shit yourself (remember the first time you encourtered Kraid in M3 ? =). It kind of ruins the whole thing if they can be beaten too easily (Ok Kraid was easy too if u had supermissiles).

I just finished playing Alien Vs Predator on Atari Jaguar emulator, and boy is that a hard game! But i dont even remember when was the last time i was screaming an swearing so much because of a video game. Nowadays games are too easy when you can save whenever you want (in AvP you can save whenever u want too, but loading makes all the enemies resurrect). Technical limitations back then made games difficult - and fun!

So, no easy bosses in the final game, plz! =)
Anonymous said…
For the love of god...

This is suppose to be a demo, meaning its purpose is to simply give you an idea of what the remake would be like. In short, the demo is not a "piece" of the actual game.

If you actually took the liberty of reading what DoctorM64 (he's the creator) said before, neither Kraid nor Ridley will be in the remake since neither were present in Metroid 2. In short, all the complains about the shortcomings of those two bosses is MEANINGLESS.

I'm sure he appreciates everyone's comments (he's a really nice guy, no doubt), but if I were in his shoes, I'd be pretty offended if you (SOME people who posted comments) kept bitching w/o reading all the previous news posts. But then again, I'm an asshole.
Unknown said…
What are the system requirements? The menu is really slow here (P4 1.7 GHz).
Anonymous said…
Then again, people are kind of acting like they work at game informer, or nintendo power. The critisize the bad parts of the game, and praise the good parts. This is good because the mistakes we point out can be fixed, so they wont be repeated in the final game. Think of it as helping, but dont over do it...
Anonymous said…
I played the new demo and found a glitch in it! I took a ton of screenshots and put them in a folder, although in that folder there is the first time I found it, and then I got out of it, so I did it again, that's why the enemies randomly appear in the pictures when they weren't there before. I will upload the pics to rapidshare or something quite soon.
Anonymous said…
Ok I've uploaded the .zip file to rapidshare, here's the link, checkit:

http://rapidshare.com/files/155104397/am2r_tech_demo_2_v1.1_glitch_1.zip.html
Anonymous said…
I quite like what you hae done here, what progrma are you using to make this, gamemaker maybe?
Anonymous said…
thats was an awsome game, i had finish it and was great to play that, i wish it was more long, i dunno, you have the history for a great game, just need some cinematic and more puzzles in a big map, but you have something great in your hands, congratulations
Unknown said…
I love the game so far of course. I really hope the controller supprt is far better int he final game though. I'm using a xbox 360 controller that plays all my old roms very nicely, but for some reason or another I am unable to use the directional buttons and am forced to use the joystick and certian actions can't be assigned to certian buttons. This makes the game somewhat difficult to play. I also can't assign any actions to the triggers only the lb and rb which are hard to hold for the diagonal aim and or missile arm while jumping around and shooting. It would be really nice to be able to use the lb and rb or even better lt and rt as diagonal aim up for one button and diagonal aim down for the other. one button for both actions and then having to press a directional button can be more difficult to manage. Instead of having to hold a button to use missile just a simple on or off would be better for me any way. I'm still missing one item lol I'll find that little bugger.
Anonymous said…
Hey guys, I did a speedrun of the demo:

http://www.youtube.com/watch?v=J1run7d4g00

I definitely need help optimizing the rout and boss fights before I try again though. Any ideas?
said…
Tech Demo? :(
Can't wait for the full thing.
Anonymous said…
Let me get this straight, this was made using game maker? it seems like it, but its so perfect, didn't know game maker was capable of this.
MrDoom said…
I can't get passed the start menu. It wont let me click anything
Anonymous said…
Pretty darn polished for a tech demo :D

Played it with an Xbox 360 controller. In general it felt just like metroid and I was able to wall jump and do everything I'd expect to very naturally.

Kraid was definitely harder than Ridley, especially because you can blunder into him without the high jump (which makes him much easier).

But in general it was freaking awesome. Can't wait to see more :D
Anonymous said…
The project is awesome. I'll add it to my website to help get the word out!!!
I would like to play this, but with the kbd only, I cannot do anything at the main screen, even condiguring the buttons...
Anonymous said…
Creo que eres Argentino con lo que creo que me entenderás.

ME ACABAS DE ALEGRAR EL DÍA, LA SEMANA EL MES, Y SI ME APURAS EL AÑO!!!!

NO tenía ni idea de que había alguien en el planeta realizando este acto de placer para el resto de fans de Metroid en 2-D.

Llevo soñando con un remake de Metroid 2 desde que conozco su existencia.

No domino mucho inglés pero si piensas distribuirlo de alguna forma y no es mucho pedir mentenme informado de como conseguirlo en esta dirección

calledelamuerte@hotmail.com

muchisimas gracias por tu trabajo
Anonymous said…
I dunno if it's just me but the "close" button on the window it pops up in doesn't seem to want to work. I had to crtl+alt+del in order to quit the game.
Anonymous said…
You should try to add it in so that if you hold jump, and tap down twice quickly you end up in the morph ball at the apex of the jump, rather than not reaching the apex of the jump. At least I tried that when I had the high jump boots.
I remember being able to do that in Super Metroid.
Ha, other than that, I saw various other little tricks and things I could remember, and that's quite nice.
This looks like it could shape up pretty well.
MrDoom said…
How did you guys get the game to play? I only get the Menu and it wont let me click start. I see I'm not the only one with the problem. Please, I really want to try this out
Anonymous said…
Please keep this project underground, seriously, it's really good
Anonymous said…
click 'x' to select the commands at the menu :P
Just played through the whole demo and there's a few things on the engine I'd like to give feedback on.

1) High jump boots seem too high (at least to me anyway)

2) Pressing "up" while holding "angle look" doesn't let you look straight up

3) Shine-sparking from mid-air seem REALLY hard and appears to work at random (or maybe I'm doing it wrong :P).

4) The main menu selection highlighting is a little dark, so much so that when I have my monitor's brightness at 0 and contrast at 50 (easy on the eyes at night), I can't see what's highlighted.

5) POV on gamepads isn't supported

6) At least on my gamepad, assigning an action to buttons 1 or 2 on my gamepad doesn't work instantly and I have to press the button over and over again until it times out, but showing that it's been assigned. (doesn't happen with other buttons nor in other games). Anyone else have this issue?

7) Any chance for hq2x/hq3x/hq4x support?
Anonymous said…
This game looks AWESOME and I'm downloading it right now. Seeing as some people shared my original impressions of "HOLY CRAP COO-wait...Ridley...Kra..Kraid? They weren't in Metroid 2...STILL COOL!" But now seeing that this is a demo designed to simply show off the engine I am now REALLY excited to play it. But with this I have a suggestion. You guys might want to consider labeling this as a Tech Demo to avoid the confusion that some of us have been experiencing. But aside from that, great work guys! I can't wait to try it!
Anonymous said…
is there a mailing list i can join so can be notified when full version is out?
Anonymous said…
Bravo. I am seriously impressed. This game captures the Metroid spirit perfectly.
S1K0S said…
so... when can we get the source code? :D
Elrinth said…
Yo tried your demo, it's amazing. However the physics of falling and jump are way too fast. Atleast on my computer.
It took way too many jumps to kill K-raid.

Am I the only one who feels this way?
Anonymous said…
i cant use ma joy pad ?
anyone culd tell me please!!!!!
Anonymous said…
The demo is awesome, can't wait to try the full game.

I have a suggestion, though. Could you put a option on the next version of the demo or in the complete game for controls like in Super Metroid? It's kinda hard to shoot missiles diagonally while moving with a keyboard, and sometimes the keyboard doesn't register 4 keys at the same time (aiming diagonally, missiles, fire and move). So instead of having to keep a button pressed to "activate" missiles, you just have to press it once to activate them and press it again to deactivate them, like in SM. All other options can remain the same, including the selection of super missiles. Hope it's not hard to do.

Keep up the good work!
Fenden Krell said…
this game is KABLAMO! i hope it doesnt die on the vine like so many other fan made projects. good luck and keep up the great work!!!
Anonymous said…
i hope you still look at these comments
three things i dont like about this demo (the rest is PERFECT!)

1. samus jumps wayy too high, and a little too fast as well. with all the ways we can reach high places, i dont need/want a rather exaggerated jump height compared to other metroid games that i'm so used to (i've beaten them all)

2. this one you should definatly fix (i'm guessing you will), the jump ball jumps the same height every time, no matter how long you hold the jump button. in zero mission you can do short jumps with it, so add that please.

3. i don't like the blue font you use when you get an item. thats the one thing that really gives it away that it is a fan made game. I really suggest you use the normal white font even if it doesnt look as cool, its just a metroid tradition.
Anonymous said…
Fantastic game! Got my record of 7:46.38 on Hard with 100% completion, still tryin to beat that score!
Anonymous said…
I'd like to say that the cloud blocks are definitely too easy to beat; they don't respawn fast enough. Cloud blocks in the right spots are there to screw you over and trick you into missing something vital, but I'm able to jump back up before they respawn, which is a feat that can only be done in Super Metroid, for instance, with extremely quick reflexes.
Unknown said…
Woot! 6:45 on Hard with 100% completion! This game rocks!
Anonymous said…
i dont know if this has already been covered, but i found myself unable to jump to the right while holding a charge shot or while i had the missile bay open. if i hold the missile button, jump, and push right, samus just jumps straight up. if i jump left, she goes left, but if i jump right, she goes up.
also, the fall speed seems a little fast. in the first big drop after you get the missiles and the spider ball, samus went off-screen for a bit because she fell so fast. if youre going to keep those physics, at least make the screen follow her during a fall. i also agree with the guy who disliked the blue item font. other than that, though, the game looks and feels great.
Anonymous said…
I have to say i was curious to know if there was a remake of metroid 2 and when i saw ur blog on the top of the list i was interested to see if wat u made was good but after playing confrontation i was surprised to see how good it was!, i felt as if i was playing the real thing! I cannot wait till ur masterpiece is done and WHEN i download it im still going to keep the demo becouse its that good, ur an inspiration to all us fans of Metroid. Keep up the good work and may the Chozo be with you...
sir_isaac (fan of metroid) said…
I downloaded the game and when i start it up it takes a long time. I've tried everything you said. if you have advice email me at sir_isaac@comcast.net
Unknown said…
Increible, asombroso... es lo que me viene a la mente despues de haber jugado el demo.

La musica a la hora de la pelea con los jefes me encanto, como que transmite energia para ganar xD.

Lo unico que no me agrado fue la barra de vida de los jefes, me gusta mas que cambien de color y no saber cuando podras ganarles.

Mis mas grandes felicitaciones por tu trabajo y espero ver pronto la version final x3.

Saludos y hasta luego...
Anonymous said…
But whit Ocarina, can I play infinite time? And is possible save and load?
billy bob joe said…
Okay I see a lot of people are having the 'I can't get past the start screen' problem. I am one of those people. Come on, doc, tell us how to fix this, because it seems some people don't experience this. Looks great, though
Anonymous said…
Has there been any progress on this game? Still waiting on an update!
Firenight13 said…
I am having trouble starting it, it just says "failed to load the game data, files seem corrupted" and then it quits. Its in a folder by itself, I double checked to make sure they were all their, and I tried downloading it from 3 different websites. I'm using Windows 7.
Anonymous said…
God Damn it, does this thing need VB6 Runtimes or something? Can't get past the start screen.
RavenX13 said…
Excellent work... seriously excellent work. question for you DoctorM64, ever consider turning your work into a rom to be playable on emulators like a GBA emulator? that'll be definetely great, since i would love to add this to my PSP GBA emulator
Anonymous said…
i think it would be awesome to play this on wii or psp even if it's still a tech demo. please try to convert it to a .wad file for wii or .gba for emulators. Awesome remake though still playing it on the computer anyway! :)
Unknown said…
um one question is for mac plz reply
Anonymous said…
adding kraid was a bad idea.....hope you remove him in the final
Anonymous said…
Would it be possible to play this game on Wii?
Unknown said…
Hey,
Loving your blog, awesome tips on this you have here. I
would just like to ask you some questions privately, mind
turnstile
the one who said…
Does anyone read this anymore?! When I try to load it I can't get past the level select screen! I see a lot of other people having this problem, too. please fix! so yeah
Anonymous said…
can you plz make this wrk on gba emulater.!!!!!
Anonymous said…
make for gba plz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Anonymous said…
HELLO CAN YOU PLEASE TRY TO MAKE THIS INTO A GBA OR SMES ROM FILE SO I CAN PLAY ON A MOBILE DEVICE WITH AN EMULATOR LIKE I DO WITH THE OTHER METROID GAMES THANKS!
Anonymous said…
Hello my name is Edward Ebersole and I was wondering if you had made a mac version of this game of yours? I use OpenEmu as my emulator and if you made it into a GBA rom I could then download and play this way as well. please reply back, thank you, and have a good day.

P.S. my email is edward.ebersole@yahoo.com
Unknown said…
There will be a gba port? I mean, a rom or something, maybe for a flash cartridge or something, I would pay for it, that's for sure, I tried it and I think it's a pretty good remake of Metroid II

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