About to begin Area 3...
The second area is done, at least the map and tiles. There are some scripting events to be done and tweaked. Right now I'm preparing the tilesets for the third area. Just as many of you suggested, the ruins will be some kind of industrial/mining facilities.
Here is a snapshot of the caves before the third area, this shows the new tile color palette. The background will be properly replaced soon.
Alpha Metroids are being tweaked and improved all the time. Currently they have the normal introductions done (normal and coming out of the cocoon), I'll be adding more these days.
Sound production is becoming really funny. In order to do some cool screeching sounds for the different Metroid evolutions, me and a friend are recording some really weird screams here at the studio, and then applying a lot of effects. I'm ripping sounds from plenty of games too, sound test in emulators are really useful. These will be used to create new sounds for the game.
Music production has also begun, there's still a long way to complete the soundtrack.
Thanks everybody for your comments and suggestions, I really appreciate them.
Here is a snapshot of the caves before the third area, this shows the new tile color palette. The background will be properly replaced soon.
Alpha Metroids are being tweaked and improved all the time. Currently they have the normal introductions done (normal and coming out of the cocoon), I'll be adding more these days.
Sound production is becoming really funny. In order to do some cool screeching sounds for the different Metroid evolutions, me and a friend are recording some really weird screams here at the studio, and then applying a lot of effects. I'm ripping sounds from plenty of games too, sound test in emulators are really useful. These will be used to create new sounds for the game.
Music production has also begun, there's still a long way to complete the soundtrack.
Thanks everybody for your comments and suggestions, I really appreciate them.
Comments
I would love to help you anyway I can, granted you may have to spend some time teaching me your method and style of sprites or mapping/etc. Please let me know, Dominator1000@aol.com
To everyone thinking Nintendo will seen a C*D, Nintendo will not order a C&D! There hasn't been a flock for this game since 1996, in fact you should ask Nintendo to publish it that way if Nintendo doesn't like it then you just post it online, and if Nintendo likes it then they will buy the game from you for about 2 million $ and distribute it, and you should ask for you name to be in the credits, NINTENDO WILL NOT ORDER A C&D!!! Why do you think they made Metroid Zero Mission? Oh and one suggestion, add a secret ending thing were Samus has something go wrong and she has to land on another planet, like the one where the space pirates are on...
i wonder are you going to have one drawn for you or have submissions?
Contest??
Or maybe you will do one yourself??
Or that hyrule swordsman guy
There are other parts needing artwork like that such as the title screem, menu screen, and we could be creative about other parts as well. Like in Prime whenever you move into a new area, they have the whole overview thing. We could do the same thing by using a picture in which the camera moves along slowly over it (kinda like end pictures in fusion and zero mission where the picture starts at samus' feet then moves to her head)
Possibly a 70%-99%
Samus with helmet off holding the (Baby Metroid) in the container with one arm and giving a thumbs up with her free arm
Or another were she is handing it off to the researchers at the beginning of Super Metroid. (Shes fully suited there...)
0~2 hours = no suit samus
2~4 hours = samus with no helmet
The interesting thing about Zero Suit Samus...
Metroid(NES) = She was wearing a one-piece swimsuit.
Metroid II = I forget...
Super Metroid = A bikini. You saw this when she died, as well.
Metroid Fusion = A halter or tube top with hotpants. Almost bikini-ish, but not as much as Super Metroid. You also saw this when she died.
Then suddenly...
Metroid Zero Mission/Primes = A full body suit covering every inch of her up to her neck. When we go back in time to her older days, she's suddenly a modest lady.
In the remake, which direction should Samus take? The previous look with bikinis and swimsuits... or the newer, modest look that's used in Zero Mission/Primes/SSBB? Maybe you can have both, depending on a combination of item collection % and time?
1. 0-2 hours completion: Samus in a bikini faithful to the original Metroid II (or Super Metroid I forget) with the infant metroid floating around her
2. 2-4 hours completion: Samus in her suit without the helmet, holding the metroid container from Super Metroid like dudeman said
3. 100% item colection ending: the last comment before this one
4. Basic ending for everything else: Samus in her full suit delivers the infant Metroid to the Ceris Colony to start the beginning of Super Metroid
Keep it up! I look froward to a metroid 2 remake!
like a normal one and an alpha?
If you do, I will love you in the most non-gay way possible :D
Introduce the X in this game.
If one cath you, you will see a cinematic of Samus dying.
Or, if don't like the idea, make a cameo.I think this will make the Metroid Fusion gamers melancholy.
Thank you for make this fangame.
Advice:Don't post the game until you are satisfied!Don't have hurry.
Introduce the X in this game.
If one cath you, you will see a cinematic of Samus dying.
Or, if don't like the idea, make a cameo.I think this will make the Metroid Fusion gamers melancholy.
Thank you for make this fangame.
Advice:Don't post the game until you are satisfied!Don't have hurry.
i mean thats what happens story wise right?
it could be that 100% ending thing you all have been talking about
Ok, tiempo de comentar...
Veamos...che una critica persona: Me gusta, ahora una critica constructiva: Tengo serias dudas de si con el motor que estas usando vas a lograr recrearlo fielmente, o a su semejanza, Zero mission, veo que te estas basando en un hibrido entre Zero mission y Super Metroid, no esta mal, debo admitir que me gusta, sobre todo el sprite del Power suit que mostraste... by the way, si necesitas de algun tipo de ayuda, no dudes en pedirla che, soy Diseñador grafico amateur, con titulo de 1 año, y estoy a punto de empezar diseño grafico en facultad... asi que ya sabes, aqui tienes una persona para ayudar.
...mmm leeria todas las entradas, pero quizas son las 4 de la mañana y tengo un poco de sueño... ahora, que lenguaje estas usando?..
Bueno, saludos desde Uruguay!
Elratauru
I'm sure sum people (including me) would throw a couple bucks ur way.
this would require having at least 3 difficulty settings
1. 0-2 hours hard completion: Samus in her bikini with the metroid floating around her.
2. 2-4 hours hard completion: Samus without her helmet playing with the infant metroid in her ship
3. 4+ hours hard completion: Samus and the Metroid posing for a shot
4. 0-2 hours normal completion: Ridley preparing to attack Ceres Station.
5. 2-4 hours normal completion: Samus without her helmet looking back on SR388 with the infant metroid
6. 4+ hours normal completion: Samus holding the baby metroid in a container
7. Easy Completion: Samus in full suit holding the baby metroid in its container
8. 100% completion: Video of X parasites emerging and infecting organisms on SR388.
9. 100% completion in less than 2 hours: Slideshow of these pictures:
1. X infecting SR388
2. Samus and the Metroid on the ship
3. Samus handing over the metroid like in Super Metroid
4. Ridley preparing attack
5. Samus in Bikini on her ship
http://picasaweb.google.com/daniedeter/UntitledAlbum/photo#5220102125457766722
<3 Danie
Will he merely take any pic that he likes.
He might just ask for sprited pics
or will he want all drawn... who knows??
I'm stating this because (Correct me if i am wrong) the ending pics of the metroid series are usually very sophisticated sprites and not drawn. But who knows. This is Dr. M's game and he might just have a different idea...
however, fusion and zero mission on the GBA used full screen, colored artwork of her depending on how well (or badly) you played.
http://www.youtube.com/watch?v=lS9odVqyC2g
they cut it off before they say a good line...
"lets get out of here before one of them kills guy"
(Sorry for being off topic)
So yeah, it's not like having her in a bikini now would really change anything.
Oh, one question. Will there be multiple endings that depend on the time you finish? If so, that would be cool.
If you press down and immediately after (almost simultaneously) press the arrow key opposite the direction you were facing, Samus will crouch and turn, but her upper torso disappears.
Again, this is so minor that I wouldn't care if it isn't fixed, but I thought I'd tell you anyway.
Excellent work thus far. I'm excited to play the final product.
I'm writing a new post, I'll explain about the endings too in a couple minutes.
sense metroid fusion contained enemies from sr388, i think it would be a good idea to make a boss like the one you encounter in your first visit to sector 4 also if the 2 bosses from sector 2 where also possible to have in a more tropic part of the plant. finally if serris where to be added to have him swim in the background every now and then to make him seem more realistic then to have him a in a tiny room the whole time and in the boss room the area would be large enough for its dashing ability to actually make it a wild fight and for him to swim out of a hole in the ceiling to make it feel like it was stalking you sense you entered the area
* The idea of the nucleus being the only vulnerable part is cool, but the "getting stronger for later levels" thing seems strange to me. If they get older and tougher, wouldn't they just advance to the next part of their life cycle? Rather, I think that Alpha Metroids attacking in groups would be better. Two or three metroids running interference for each other makes all of them harder to kill.
* About Ice Beam vulnerability: In order to keep the fights harder, you might make it so that the Ice Beam freezes Metroids but doesn't damage them. Also, the Zeta and Omega Metroids seem too big for the Ice Beam to freeze.
* The Omega Metroid in particular should probably have armor plating over its nucleus (as in Metroid Fusion), so the only way to take them out is brute force and shooting them in the head. They've survived to the fifth part of their life cycle (which probably takes a decade or two), so they deserve some extra toughness.
BTW, in case anyone is wondering: according to Metroid canon, the Metroids were created ON Zebes (where the Chozo made them) FOR Planet SR388, mostly to kill the X Parasites.