Tuesday, March 25, 2008

FAQs

The project is becoming popular, I´m still shocked when people I know here in Buenos Aires ask me if I´m remaking Metroid 2. Here, GameBoys were rare back in the 90´s, but there´s people who know about the game and ask me about it. It might be beacuse I have an uncommon name. Who knows.

Anyway, there are comments everywhere. Half of them about cease & desist letters, the other half with questions or suggestions about the project. It would be tiresome to sign up on every forum and news site, so I bring you... AM2R FAQs: The questions that are made everywhere, answered here.

- When will the game be finished?
I don´t know. I hope to have some free time these months, it might be possible to finish it this year.

- I don´t like the AM2R name, will it change?
Yes, but the name is yet to be decided. Suggestions are welcome.

- Did you do ALL the programming by yourself?
No, I started with Martin Piecyk´s platform engine, and customized it to add all the Metroid abilities.

- Will you port the game to DS/PSP/Mac?
As long as Game Maker games can´t be compiled on other platforms than PC, no.

- Why don´t you code in C#? It´s better/more flexible/portable.
I´m not a programmer. I learned Game Maker the hard way: making unfinished games and looking at tutorials and examples. My code isn´t optimal, but I manage to get things done.

- Aren´t you the same DoctorM that remade Brutal Paws of Fury on MUGEN?
Yes. That was a long time ago, it was my first completed game. Too bad the MUGEN engine died before a Windows version became available. You can find the game here.

- I don´t like the keyboard layout of the tech demo
There will be customizable controls and joypad support in the final game.

- Did you make the tech demo music?
No. I got the main song from modarchive.com, the Ridley fight song is from an old Amiga Musicdisk, I can´t remember which one.

- I saw the YouTube trailer, where did you get that song?
http://www.metroidmetal.com/

- Do you really think Prince of Persia sucks?
No, It´s one of my favourite game sagas. That text was a placeholder, since I couldn´t remember the real powergrip description. I wrote that more in a "Take that, Prince of Persia!" way, believe me, it makes sense in spanish. Anyway, I thought I edited that part out, and it was already on YouTube when I realized the text was there.

- Is there going to be new bosses? space pirates? easter eggs?
There might be one or two bosses guarding the chozo ruins sections, I still have to decide it.

- Why did you make the game public so early? You´re gonna get a C&D from Nintendo!!!
I created this blog to share my design notes with other game designers, I didnt´t think the project would become so popular.

- Can I help?
I´ll be revising the enemy sprites soon, I´m gonna need help of good graphic artists.
My sprite sheets will be posted soon. Music will begin production once I have most of the game mapped. I´m waiting to actually play the sections that each song will represent to get the actual "feel" of the place. I´ll let you know whenever I need help.

- Are you gonna release the source code?
No.

- Where´s the Donate button?
I have absolutely no idea how to make one.

Feel free to post any other questions.
On the next post, I´ll show you how to make a Metroid Style map system.

30 comments:

cloud said...

Just a note -- companies tend to bust folks with C&D letters less if they're not making any money. Adding a donate button could be a bad move.

Good luck on this -- your first public releases have been amazing.

André said...

All these ideas are AWESOME.
I'd like creating a game like metroid or so, i have a lot of ideas, ill try to make a game like that using game maker, if u can help me it would be good ;)

DO NOT give up, I support you.
and good luck too!

Hudson said...

holy cow! you rock!
metroid 2 was one of my favorite games... ive beaten it more times than i can remember, know every secret, etc.
i even have thought of creating a remake of it... never have gotten around to it tho.
im not very good at artwork, but i write music and would love to do some remixes for the game. even if you have other sources, i think ill be making the remixes anyway, this has inspired me!

Pablo said...

Enhorabuena por el trabajo creado hasta la fecha, está quedando genial. Si deseas colaboradores, puedo crear algunos temas de estilo ambient para el juego.

Si deseas ponerte en contacto conmigo, mi dirección de correo electrónico es 16secondswarm (at) gmail.com (como veo que eres de Buenos Aires me permito el lujo de utilizar nuestra lengua común :P).

Alberto said...

Pues permíteme felicitarte por el gran trabajo que has hecho, a mi me encantan los videojuegos y la programación de los mismo y se que no es fácil.

Si hay algo en lo que te pueda apoyar solo pídelo, me gustaría ayudarte con los sprites y cualquiér gráfico en general.

Mi correo es pixel_kakashi (at) yahoo (dot) com

Saludos

hipnotyq said...

thank you so much for making this :) M2 is in dire need of a remake and I miss the classic 2D M experience!

I will be following this project!

Louis said...

Hi there! I'm from Germany and i love your project^^ Some cool names for your game? Metroid Second Mission, Metroid 2 Reload of Samus, Metroid 2 Problems on SR 388, Metroid 2 the Metroids strikes back(like the empire strikes back^^). Anyway i hope you will complete your project. Greetings from germany and good luck

Glimps said...

Why not releasing the source code? You could get extra hands completing this wonderful project... I would like to spend time coding AM2R.

Anonymous said...

no source cod??? but I wan maek game!!!11111!!!1 i prmoise 2 giv u sum creds. PLZ!? i got ideas 4 best gaem eva with samuas n pokemoms n wil recolor teh sprits. if u no giv me cod I wil tell nin10do n ur mom 2 n u get cese in desese or sum shot n spanked by ur DADDY. cum on!!! i giv u sum candy k?

Anonymous said...

^You idiot. It is because of people like you that he is not giving out teh code.

Anonymous said...

Very nice demo! Props for lovely feeling physics and silky animation.

I will most-definitely be keeping an eye on your blog.

Anonymous said...

What do you mean, you have already given your source code... The platform engine you modified...

But in all seriousness i can understand why. You don't want idiots flooding the gm community with bad metroid games using your engine. And taking your engine as their own work.

Anonymous said...

Aw, what the heck? No mac V? Boo. Seriously, why not just make it a ROM format or something? Aren't ROM's pretty standard?

Sorry, I know absolutely nothing about the field, but I'm just a little disappointed.

Anonymous said...

HOLA!!! Me gusto mucho este proyecto reamake del metroid II.

En realidad nunca he jugado el juego de gameboy, y empece a buscarlo... solo encontre la version antigua y NO ME GUSTO!!!. Bueno, veo que avanzas muy bien.

Tengo conocimientos sombre musica MIDI, Trabajo con Cooledit (y audition) y Fruity loops.

Me gustaría ayudarte con la música del juego y si puedo, en los sonidos. Contactame si deseas ayuda: sounds_of_the_soul@hotmail.com

Saludos!

Elpizo said...

What about secret worlds? You putting those in there?
Secret worlds are the only reason I play Metroid II any more. XD

Jarebear said...

I suggest making more varied boss encounters. The metroid encounters got old after a while, and I found the Arachnus battle (to get the Springball powerup) was my favorite "boss" fight in the whole game. An idea I had was a Core-X from MF, or an X mimicking a Chozo Warrior. Remember that the X were the Metroid's natural prey on SR388. I say this because I was making my own M2 Remake, but lack of free time destroyed it, and so it became one of the dead projects :P

Andrew said...

hey is this going to be in rom form?

if so what rom form?

eamil me back at thexgoodxdays@aim.com

ZarroTsu said...

Here's one I'd really appreciate an answer to:

"Will there be a built-in level design function?"

I mean, put in one of those, and everyone would bow down to you as the best Metroid maker ever. Seriously.

Anonymous said...

i might sound a stupid, but how in the heck I can start game? the game's manu starts, and then there is three text: Start, Options and Exit.I try many keys, any of them wont work.

Arakun said...

Apparently there's a version Game Maker on its way for the Mac.

Someone said...

Hi i saw the Gravity suit mod i thought it could be fun to play, but i cant download your original game.

Where can i get it?

Just email me at
simon_vu1@hotmail.com

ano nym said...

hey...
very nice style
its metroid 2 but you give it another flavor a litle... nice mood..
keep your work up i really would like to play this somday
if you need any help in doing graphics or sound design... let me know

Anonymous said...

I personally think that this is a really great idea, because I love the metroid games, I beat then all except for #2 because I thought it was to dull and boring. But now you're taking it and making it into the awesomeness it is. I really hope that you succeed in completing it.

Pete said...

Love your work. A cool title could be "Metroid Eradication." Because that's what this game is all about, isn't it?

Jari said...

Heres the finnish version that i promised:

-Milloin peli on valmis?
En tiedä. Toivon mukaan tänä vuonna.

-En pidä nimestä "AM2R". Tuleeko se muuttumaan?
Kyllä, mutta uusi nimi ei ole vielä varma. Ehdotukset ovat tervetulleita.

Teetkö KAIKEN ohjelmoinnin itse?
En, Aloitin Martin Piecykin (http://www.pages.drexel.edu/~mfp27/) tekemän tasoloikka-enginen pohjalta ja lisäsin siihen Metroid piirteitä.

-Tuleeko DS/PSP/Mac versioita?
Koska Game Maker ei tue ko. alustoja, ei. PC on ainoa alusta.

-Mikset ohjelmoi C# -kielellä koska se on joustavampi/portattavampi
En ole koodaaja. Opin Game Makerin käytön vaikean kautta: tekemällä puolivalmiita pelejä ja seuraamalla esimerkkejä ja tutoriaaleja. Koodini ei ole optimaalista, mutta se toimii.

-Oletko sama DoctorM joka teki Brutals Paws od Fury remaken MUGEN -enginelle?
Kyllä olen. Siitä on pitkä aika, ja se olikin ensimmäinen vamlmiiksi asti saatettu pelini. Harmi, että MUGEN-engine kuoli ennen kuin Windows versio tuli saatavaville. Voit ladata pelin täältä: http://brutal.harmlesslion.com/

-En pidä demon näppäin layoutista.
Kontrollit tulevat olemaan itse määriteltväissä valmiissa versiossa. Myös peliohjain tuki tulee olemaan mukana.

-Teitkö itse demon musiikit?
En. Itse päämusiikin sain modarchive.com:sta ja Ridleyn musiikki on peräisin vanhalta Amigan musicdiskiltä, en muista miltä.

-Näin YouTube-trailerisi, mistä sait tuon taustamusiikin?
http://www.metroidmetal.com/

-Oletko oikeasti sitä mieltä, että Prince of Persia on perseestä?
En, se yksi suosikeistani. Se teksti trailerissa oli vain väliaikainen koska en muistanut alkuperäistä powergripin kuvausta. Huomasin tekstin vasta kun video oli jo YouTubessa.

-Tuleko lisäämään pomojen määrää?
Voi olla, että lisään Chozo Ruins -alueelle pomon tai pari, saa nähdä.

-Miksi julkaisit projektisi niin aikaisessa vaiheessa? Nintendo tulee vielä haastamaan sinut oikeuteen!!
Loin tämän blogin vain keskustellakseni suunnitteluun liittyvistä seikoista muiden peliharrastajien kanssa, enkä tiennyt että projektista tulisi näinkin suosittu.

-Voinko auttaa?
Mikäli tarvitsen apua, ilmoitan siitä tässä blogissa.

-Aiotko julkaista lähdekoodin?
En.

-Missä on se nappi josta voin lahjoittaa sinulle rahaa?
Minulla ei ole hajuakaan miten sellainen tehdään.

Jamie said...

No Source code: Good call. It'd be inviting a nightmare.

Built-in level design: Sure you wouldn't anyway, but don't bother. Way too much work, no return on investment.

Title: Take Pete's idea a step further; how about "Metroid: Genocide"?

You're really doing something amazing here. I'm 100% behind you - which of course I say since you are asking nothing of me whatsoever and I am contributing nothing but moral support, but nonetheless. :-)

Keep up the great work.

Anonymous said...

Is the music from the 3rd youtube video hosted anywhere? I'd really like to have it, if it is.

Chemical said...

Who cares if he leaves out the source code? Its his game. make your own god damn game engine.

Captain Antonio Falcon said...

Hey, I've got an idea for the final title...why don't ya call it Metroid: Extermination? And did you use the Omega Metroid sprites from Metroid Fusion? They're ok in my opinion. And keep up the great work!

Keiferr said...

Goodluck with the game. It's sounding very ambitious.