Metroid: Confrontation
The Galactic Federation is training new recruits. Using Samus' enemy and environmental data from several missions, an elite group of engineers created the Confrontation Project: A revolutionary virtual reality training program. Since her cooperation was essential for the project, she was chosen to be the first person to try it out. Now she must face the ghosts of her past in the ultimate training mission.
Metroid: Confrontation is a small complete game, set in the Metroid universe. It started as a small tech demo, used to show the engine capabilities. It slowly evolved into what it is today: a small but action packed Metroid adventure, with 3 epic boss fights and many secrets.
DOWNLOAD
MediaFire - Crocko - FileHosting - FileSave - Mirror1 (Thanks Matt!)
If you need help finding all the secrets, or you're planning an awesome speedrun, you can find many interesting topics in the Forum, there's a dedicated section for Metroid: Confrontation.
Metroid: Confrontation is a small complete game, set in the Metroid universe. It started as a small tech demo, used to show the engine capabilities. It slowly evolved into what it is today: a small but action packed Metroid adventure, with 3 epic boss fights and many secrets.
DOWNLOAD
MediaFire - Crocko - FileHosting - FileSave - Mirror1 (Thanks Matt!)
If you need help finding all the secrets, or you're planning an awesome speedrun, you can find many interesting topics in the Forum, there's a dedicated section for Metroid: Confrontation.
Comments
http://www.youtube.com/watch?v=Tkgg7ZZw96s
On my laptop (win XP) I get this error when I press enter for the menus after a while:
ERROR in
action number 1
of Draw Event
for object Z_T_rAF2p4r:
Trying to use non-existing surface.
When I started a new game it stopped for a while then it starts once I enter the room with the first forked path (room immediately right is a save room and left is first metroid)
I'll likely still play through the demo.
The levels from 1.1 and 2.0 could be available in the level select under the names "Alpha Zone" and "Beta Zone", and the new level(s) could be called "Gamma Zone" and/or "Delta Zone". Finally, you could choose from three difficulty levels.
You could also make the graphics show evidence that it is just a computer simulation. For example, stuff would pixilate when it was destroyed, and magma would look like the not-so-invisible forcefield-of-death in Metroid 2. Explosions could be clouds of pixels (like in WipEout Pure on the four Classic tracks), and when Samus "dies", everything around her just flashes into non-existence while she collapses on the floor, before getting back up as the screen fades out to black.
Another idea is to have the new areas "load" in front of Samus' eyes. The level geometry would look like a bunch of colored outlines against a black background, shortly before everything pixilates into existence. This would only happen to areas that you haven't visited before in the current run, though, since the simulation would be constructing it as you went along.
Maybe each level could have random enemy spawnpoints, and perhaps even a ghostdata of you (it would be saved into an XML file or something, so you could easily exchange it for somebody else's ghost data).
Now, this would all be a pain-in-the-tailhole to code, but I'm sure it would be worth it in the end.
I have a question The sound effect are Not working or there are not in the game yet
Props for the great lighting effects on both the Charge and Spazer Beams and the level design is quite faithful to the series. I also enjoyed the final battle with Kraid very much. "Confrontation" is a fun little game and I'm excited to see where you will go with Metroid in the future. :)
the only down side is that the game is not scary at all.
but it's a really good game; thank you very much for this !
Very nice.
Couldn't be better!
I like the way you have added and changed things without destroying the game's feeling.
I have one and this would be a very good game to play
The mechanics (using XBOX360 controller), physics, music, sound-effects, graphics... everything was really well made. The way we play this game is really smooth and so good that it made me addicted to it! This game is better than the versions made by nintendo.
However, I tried running Metroid Confrontation (2.5) on my PC, and it appeared: "couldn't read game file". Do you guys happen to know what is this error?
By the way, my PC uses windows 7 (version 6.1.7601) 64 bit home professional.
Thank you for letting me play such an enjoyable game (If there's a way to donate for the project, I'd like to know how... by Paypal, or credit card.... whatever)
Version 1.5?
Sometime by this December would be nice.
the controls here seem about the same as super metroid and i'm pretty sure that game would be a good bit harder/more frustrating using a joystick rather than D-Pad.
In Linux, it appears that you cannot use the "second" joypad to control the game. This is necessary for me, as my laptop's accelerometer registers as a joypad.
i tried everything.
fail game
Greetings from germany! :-)
Greetings from germany! :-)
i tried everything.
fail game"
same here
What is causing this problem? Can anyone help?