About the Project
Metroids. The most dangerous species in the galaxy.
One of the most important moments of the Metroid storyline happened in SR388, after a titanic battle between Samus and the mighty Queen Metroid. Memories of that event start to fade... it was long ago.
Project AM2R aimed to recreate Metroid 2 with updated graphics and gameplay. Taking elements from newer Metroid titles: the fast paced gameplay of Metroid: Zero Mission, the atmosphere and solitude of Super Metroid, and adding new game mechanics, AM2R is one of the most ambitious Metroid fan games.
The game started development in late 2007, and it was released to celebrate the 30th anniversary of the Metroid franchise, on August 6, 2016.
Nintendo filed a DMCA claim soon after the release, and we complied with their demands. AM2R is no longer being supported.
FEATURES
- Metroid Zero Mission style gameplay
- Map system
- Updated enemy AI
- Minibosses
- New areas
- Challenging Metroid fights
- Stackable beam system
- Completely redrawn enemy and Metroid sprites
- Log system with non-intrusive narrative
- High quality soundtrack
DEVELOPMENT TEAM
Milton "DoctorM64" Guasti - Programming, level design, sound design, music production
Martin Piecyk - Platform engine code
Ramiro Negri - Pixel Art (Metroids)
Steve 'Sabre230' Rothlisberger - Graphic design (Samus, environments, etc.)
Jack Witty - Pixel Art (Bosses, environments, etc.)
Kirill '1Eni1' Fevralev - Pixel Art (Backgrounds)
Jasper - Pixel Art (Ship)
MichaelGabrielR - Pixel Art (Torizo)
Azima 'Zim' Khan - Graphic Design (Promo art, endings, wallpapers)
James 'Ridley' Hobbs - Writing Assistant (Logbook)
Paulo 'Latinlingo' Villalobos - Writing Assistant (Logbook)
Darren Kerwin - Music arrangement (Breeding Grounds)
Torbjørn 'Falcool' Brandrud - Music arrangement (Distribution Center)
Debug
Hemse, Dragondarch, Esteban 'DruidVorse' Criado, Verneri 'Naatiska' Viljanen
Playtest
Jennifer Potter, Mario Crestanello, Live4Truths, Torbjørn 'Falcool' Brandrud, Lise Trehjørningen, Nommiin, Gabriel Kaplan, Nicolas 'Skol' Del Negro, Darren Kerwin, Robert Sephazon
Community Management
Dragonheart91, Ammypendent, Karrde
Special Thanks
Nommiin, Nathan 'wickedclown' Hess, Tyler Rogers, Kousoru, Infinity's End, CapCom, Isabelle Amponin
Comments
This game looks amazing.
secondly, @tekgeekster, oficially prime trilogy is in the original history and is after metroid 2, it's said by nintendo in the bonus disc of metrid prime 1 (or in the 2nd, i'm not shure xD)
Her equipment was predominantly tied to the functions of her PED suit, which was rendered non-functional due to the lack of Phazon being produced. All of her key weaponry in that game - the beams and ice missiles, were received through incorporating the other hunter's weapons systems into her own. All of the other hunters were producing Phazon and utilizing PED armor.
Things that can't be directly explained, but could still make sense of her shedding as a result of shedding the PED modifications to her power armor, are the Space Jump and Screw Attack modifications, and her morph ball bombs. Given their appearance in Prime 3, it's probable that the bombs were Phazon in nature.
Therefore, at the beginning of Metroid 2, Samus has her morph ball, and a small compliment of missiles. Things that would have been compatible without the PED suit.
Honestly, figuring out the timeline and why everything is disappearing. It gives the idea why in the Primes, while silly as they may seem taking damage to "lose equipment" when I know Samus endured alot more damage then they gave.
Metroid or Metroid Zero Mission both are supposedly the same story line. Prime you start off with Varia a handful of missiles (no where near as much as you would if it was based of the original Metroid [NES] as you got a boatload of Missiles from just killing Kraid/Ridley)
Then sustianing an Electrical Shock, malfuctions the suit loosing power ups. Leading to Prime 2, having Varia, handful of Missiles loosing them to the Ing (they stole them). To Prime 3, I don't rememer. and as was stated, losing the PED suit likely lost most of your latent abilities.
Going to II: Return of Samus. You have the abilities that would be normal to the suit. Going to Super (III), why you lose all of your stuff, I theorize that as you get back to HQ (yes this was a Galactic Federation Mission), You may have a break and that you remove your suit for updates, to log information gained from SR388, the Metroid Home world, so having to regain the abilities.
Leading into Other M, screw you Adam Malkovich, not allowing us until the split second before we get screwed. and then Fusion, the X parasite, and the Metroid Vaccine.
I didn't count Pinball/Hunters, and I haven't beaten or really played them. Hunters, I can't entirely play due to me being left handed and using the stylus in that hand.
On a side note: Awesome Work Doc, can't wait for the finished product, loved II: Return of Samus, I will love this more.
I wish I knew more about developing so I could help you guys in someway to finish this amazing project! I feel the impulse to contribute in someway to help you guys with your awesome work!
Thank you for this Really great job !
Loving the auto-morph and spider ball custom settings, and that you made the charge beam act as in Prime, drawing in pick-ups.
The project AMR2 looks much better, some areas look harder than in its original counterpart which give it a bit more challenge, the stages look much larger if not exactly sharp to again its counterpart, the soundtrack has some good unique remixes not heard before which is quite a surprise, and the enemies/bosses are stronger than before too.
I hope to see this one succeed as perhaps if by some chance it's finished, it may be the first of Metroid series I might try out for once ever. Oh also have you decided to port a version of this to the original developers as well as a indie game? It has lots of potential.
Furthermore to that, you should also add your side-project "Confrontation" as its training mode or an unlockable in the full version as well just for fun.
I also have an easter egg idea. Make it so there is an optional short cutscene with a metroid absorbing an x parasite, a short homage to fusion. I believe this should work, lore wise, since metroids hunt the x, and they wouldn't be completely gone, otherwise fusion wouldn't happen.
I did notice that when enemies come out of tubes though (the ones that keep coming), they continue to come, regardless of whether they drop an energy unit / missle. Was that intentional?
I can't remember the last time I beat anything this long in one sitting, and for this to only be the demo shows tremendous promise.
Keep it up. This is awesome.
But this remake makes that i can love this game!
The gameplay is very Smooth with lots of Fun!
Great Work!
It would be Nice if the game have Level Editor to make Mods or that the Original Engine goes Public for Making Fangames because not every person had this skills for such a good Metroid Engine like these but have lots of ideas to make a fangame.
I like that you did not just built on the original music, but really enhanced it with some own ideas. Although I must honestly say that the original music is a bit better, but yours is still really great!
Was the original game also that fast? Took me quite some time until I got used to, but it's good like that. I only found the controls sometimes a bit sluggish. Is there any way to destroy metroids without getting hurt?
Also the bombs explode too early, which will often frustratingly drop you off the wall while you are climbing with the spider wall and dropping a bomb.
But thats just minor issues. All in all this is a great work!
Or is it more like "Another Metroid II: Remake"?
___________________________________________
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action number 1
of Draw Event
for object oJTrail:
Push :: Execution Error - Variable Get -1.surf(100000, -2147483648)
at gml_Script_draw_character_from_surface
############################################################################################
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stack frame is
gml_Script_draw_character_from_surface (line 0)
gml_Object_oJTrail_Draw_0
Then I discovered project am2r and was really fascinated with the whole game. And something that is really appreciated ; A MAP!!! AT LEAST!!!
This remake could actually add a Uniqueness if you would switch the Samus with SA-X and we could actually play as it :D
Just an advise, would be realy cool and unique. I don't mean "as SA-X" but you get what I mean, I'm talking about the model and it's walking/running and all those actions. I guess I'm not the only one who would like to play with the SA-X model on one of the Metroid games and since this is a remake, it would make this game more special than others :D But nice job!
I enjoy the new graphics, mini bosses, upgrades, and challenges added to it.
I honestly cannot wait until this is 100% finished so I can see how your revamped Queen Metroid looks.
The controls are smooth, and I just keep seeing more and more little details that make it look great without being distracting or causing lag (of any kind- and I'm playing on something with Netbook specs, so that's awesome! Just THINKING about this tablet too hard makes it slow down, normally.)
Posted my last comment as anonymous, after getting the game on Virtusl Console.
I'm really looking forward to the full release of this game and hope everything goes well.
You guys didn't knock this out of the park, but off the planet. I cannot WAIT for the full version. The new ideas you implemented are perfect. The animations bring the whole world to life in a way that surpasses Super Metroid, IMO. The controls are crisp and smooth, and make me hate the wired 360 controller I have plugged into my PC. I've got to find a way to get my Wii U Pro controller plugged in. Or my DS4. The gamepad on the 360 is just garbage, and this game needs a crisp d-pad. The sound. Oh man the sound! So great. From the drips hitting the floor to Samus's footsteps - everything I could want is there!
Nintendo should be ashamed at how a bunch of fans have one upped them at their own game. I can't say enough good about this game. It's just crazy good!
Also keep going. This project is freaking amazing so far.
Overall I gotta admit this is very well made.
Keep Up The Good Work! :D
I want to know if you have used a tool(s) or a programming language. Which are?
FATAL ERROR in action number 1 of other event: Rom Star for object oitem:
Malformed variable
at gml_oitem_other_4
It renders me invisible. Fantastic.
To the dedicated fans whose dedication made this possible: thank you.
Would love to be able to get a download of the soundtrack too because it's a brilliant soundtrack.
Since you've been the only ones able to quench my Metroid thirst for some years up to now, i'd like to thank you in that way!
The game is perfect. Thanks for making it!!
Since you've been the only ones able to quench my Metroid thirst for some years up to now, i'd like to thank you in that way!
The game is perfect. Thanks for making it!!
To make a quick comparison, I picked up my gba, popped in the original m2, played about 15 minutes. This new m2 isn't as spooky as the original, and interesting, sand blocks are no longer an entity. Definitely feels great; well built with careful attention to all details and then some. The story puts dialog to what my imagination derived long ago.
Simply fantastic. Thank you guys, quality of this caliber is ultra rare. You've granted a long standing wish.
I would urge any fans following this project, hunt down a copy at your local used game store, or find it at a garage sale. I'm unaware if it is available for virtual console, but I suppose that could work if all else fails... thoughhhhhh I gotta say there ARE some nice pallet hacks for it (cough cough).
It hope to see this labour of love come to fruition, and may artistic freed prevail.
I know many others echo my sentiments.
Singed,
-S
PS, (recommendation incoming, take it with a grain of salt...) it would be interesting to see a sort of alternative story line, perhaps a hidden one, integrated into the game; think good ending/neutral ending/bad ending, in the style of Castlevania, or countless other games.
PPS Keep up the good work! ^_^
Similar to the events that started out in Super, Samus's mission was to respond to an attack on a space station, her mission was simply to recon and report back so she equipped herself for that said task...she didn't expect Ridely to be there since as far as she knew she defeated him years ago.
Fusion was different, she had most of her gear lost when her suit was dismantled and was forced to recover it all from the X parasites.
https://forums.tigsource.com/index.php?topic=15345.msg443093#msg443093
Thank you for your amazing work !
Someone send me a "Linux Native" version, and i start to translate to Spanish
Here some Screenshots :
http://s25.postimg.org/u9ixb0lnz/AM2_RLN_001.png
http://s25.postimg.org/r3ybkt31r/AM2_RLN_002.png
http://s25.postimg.org/x65ybarhr/AM2_RLN_003.png
http://s25.postimg.org/9t7wssbe7/AM2_RLN_004.png
http://s25.postimg.org/szl3vyrvz/AM2_RLN_005.png
http://s25.postimg.org/ay1yy5xv3/AM2_RLN_006.png
(Some texts not transtaled. like the Suit Parts. the descriptions of parts, yes can be translated, but not the rest)
This version of Game of "Metroid Confrontation" had port to GNU/Linux ???
Nice work!
P.D: If Nintendo doesn't want you to post any metroid games, they should hire you XD
Thank you so much <3