tag:blogger.com,1999:blog-7529256402222473155.post7860054743652564933..comments2024-03-04T09:33:24.248-03:00Comments on Project AM2R - Another Metroid 2 Remake: The DemoDoctorM64http://www.blogger.com/profile/10652269714424758715noreply@blogger.comBlogger155125tag:blogger.com,1999:blog-7529256402222473155.post-20419782756200065082012-07-16T09:03:46.619-03:002012-07-16T09:03:46.619-03:00look awesome, pal.
¿Could you tell me what program...look awesome, pal.<br />¿Could you tell me what programs have you used to built it? I have a little of time and I'd wonder do some proves with games ^^Skullvichttps://www.blogger.com/profile/15170856469556206067noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-49473729689329869482012-06-22T10:28:22.287-03:002012-06-22T10:28:22.287-03:00To put whatI've done with everyone elses, the ...To put whatI've done with everyone elses, the Alpha fights are amazingly frustrating becuase of all the reasons they've said before.<br /><br />once the metroid gets to ground level, it travels in a flat line straight for your character model and theres really no way to get at it's one weakpoint. <br /><br />as people are saying in the original, you could make it stop and back off a bit with single shots, but you could also just hammer it with missiles.<br /><br /><br />The movement controls and environment does a great job of taking me back to my original Gameboy days, so good job so far.Joseph McCaynoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-91024950128174840422012-04-15T21:24:34.626-03:002012-04-15T21:24:34.626-03:00WHY ISN"T NINTENDO PAYING YOU YET?!?!?!?!??!?...WHY ISN"T NINTENDO PAYING YOU YET?!?!?!?!??!?!?!?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-31776670554481069032012-03-27T04:26:09.704-03:002012-03-27T04:26:09.704-03:00Hey Doc,
I just finished my first playthrough of ...Hey Doc,<br /><br />I just finished my first playthrough of the demo. Here are the issues I had:<br /><br />1. There is no low-energy siren.<br />2. I ran into a music-looping problem. I saved at the pillar before the Alpha fight. After I die, the death animation looks good. However, when it reloads at the save point, it plays the fanfare, and then continues playing the fight music for a split second before the main song begins playing. I don't get this in the breeding ground area, but I do occasionally get the BGM continuing for a split second between the "Surprise! Metroid!" fanfare and the battle music. I have not tested this enough to find what triggers it.<br />3. This may be an issue with just my keyboard, but with the default controls, I can neither shoot nor jump while running left and holding either up or down. Running right, however, is fine. Re-mapping the controls remedied that problem. However, I found that with diagonal aim mapped to Shift, pressing it and anything on the Number Pad made you look forward. This may be out of your control, but I'm posting it anyways as a heads-up to other people. There may be other control-scheme conflicts out there, too, so be on the lookout.<br />4. There needs to be a noise or some sort of animation when the Metroid counter changes. One of the biggest "Oh shit" moments of the original was when you get near the end and the thing re-counts with a HIGHER number. You would probably not even notice it doing that with the current lack of indicators. Also, the counter currently changes as soon as the final missile impacts the metroid. It SHOULD change after the death animation completes.<br />5. When your energy recharges during saving, I would like to see it "roll" up, like in Zero Mission, instead of just being like "CLICK! Full."<br />6. The rate of fire on the ice beam is substantially slower than the regular beam, and I don't know that it should be. I also get some noticeable slowdown when I try to rapid-fire it in an empty, relatively small room, and I'm running on a pretty good computer.<br />7. The equipment menu acts like one long column, with the right side underneath the left side. It should act as two separate columns, which you can move back and forth between by pressing left and right, not up and down. Also, scrolling and selection noises like in the main menu would be nice.<br />8. The BGM sounds fantastic, but you need to smooth out some of the loop-points. Didn't keep track of which particular songs, though. Sorry.<br />9. <a href="http://i.imgur.com/lqnkhh.png" rel="nofollow">The background in the first screen is missing some outline pixels.</a><br />10. <a href="http://i.imgur.com/Vctdqh.png" rel="nofollow">When in fullscreen mode, at least on my computer, there is a "leftover" bar from the previous screen during the scrolling.</a><br />11. The missile activate key, not the weapon cancel, should be the menu scroll key.<br /><br />Besides my running/shooting problem in point 3, the mechanics feel fantastic. Bomb jumping is good, wall jumping is good. Running up inclines may be a tad slow.<br />I also noticed that you fixed the fall speed of the camera in vertical shafts. Actually, I should say I didn't notice, and then remembered that it had been a problem before and said to myself, "Wow! It's so much better now!"<br /><br />In summary, keep up the good work, fix what you can, and I'm anxiously awaiting the final product. If there is a better place to post technical feedback like this, please let me know.Unknownhttps://www.blogger.com/profile/06827830620005498542noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-59822144112604582232012-03-12T00:45:48.788-03:002012-03-12T00:45:48.788-03:00Honestly, after I beat it a couple times I think i...Honestly, after I beat it a couple times I think it would be interesting to have difficulty settings, or able to remove the Power Suit, and go though the game in the Zero Suit. which could double damage, or some stuff like that. I think the Lava doesn't deal damage fast enough, to make a person really worry, I got stuck as I was at the end of the demo and wanted to see where the lava led. It took about 1 minute to drain about 1 tank. I think it should drain faster. Honestly the Demo is great. the Metroid's actually pose a challenge now, rather then unload missiles in them, you have to actually aim. With skill a person can usually get about 2 shots at certain points. Hope it doesn't take another 3 years to get this finished. I love the Metroid series. I would love to see the Primes ported to the 3ds, or even to the PC. with normal PC controls (WASD to move and mouse to aim). <br /><br />In all honesty. the first metroid should be a little easier, but I am not complaining.Killlerxnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-74188158687202366872012-02-19T02:07:37.630-03:002012-02-19T02:07:37.630-03:00Dude, I love this demo, espacially the backround, ...Dude, I love this demo, espacially the backround, it just fit in my imagination of metroid 2 with colors. Or should i just say that the planet sr388 looks excellent. I hope that Yoshio Sakamoto wants to work with you in the near future.awesome demo and awesome skills.<br /><br />Thanks Bro !Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-41470004336929633532012-01-09T18:47:33.335-03:002012-01-09T18:47:33.335-03:00i have loved metriod all my life and when i heard ...i have loved metriod all my life and when i heard of this demo i hade to play it . word can not say how much i love your work. can not wait for the full game.<br /><br /><br />thanks .<br />onisonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-23146794782041162152011-12-27T02:29:03.546-03:002011-12-27T02:29:03.546-03:00This is the real deal. The game plays and looks li...This is the real deal. The game plays and looks like an official remake.<br /><br />My only problem is the soundtrack. You aren't taking significant liberties with the game, so why are you doing that with the music? The original Metroid II's soundtrack falls more under the genre of contemporary classical music, not trip hop like in Metroid Prime. Metroid II's soundtrack gives the game its out of this world feeling, because the music was rather unsettling at times and didn't sound human. Take for instance the Metroid battle theme. The music of the original was so loud that it made you jump in your seat. It sounded primal, percussive, and you really felt like something was chasing after you. I don't get that feeling with your composer's interpretation. The ambient area 1 theme and the ruins theme are also unsatisfying. The rule of thumb should be to try to stay true to the arrangements, melodies, and overall atmosphere of the music from the original game, like they did in Metroid Zero mission. Even if the music has to sound more lo fi to pull it off, it will be worth it. Or perhaps you could have an option to play the original soundtrack instead?<br /><br />But that is just constructive criticism, overall this is excellent work, as I said, the real deal and I am really excited about it.Nickhttps://www.blogger.com/profile/10825287360617560716noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-57119140571408282632011-12-20T00:52:20.692-03:002011-12-20T00:52:20.692-03:00Eu gostei muito dessa Demo. Parabéns pelo bom trab...Eu gostei muito dessa Demo. Parabéns pelo bom trabalho. Aguardando ansiosamente a versão completa. Boa sorte e felicidades para a sua família!<br /><br />I really liked this demo. Congratulations on the good work. Looking forward to the full version. Good luck and best wishes to your family!marcelouzukihttps://www.blogger.com/profile/08052792263383578008noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-66459217330628145682011-12-16T14:24:22.918-03:002011-12-16T14:24:22.918-03:00Ohhh... it's...it's... marvelous.
I want ...Ohhh... it's...it's... marvelous.<br /><br />I want the official version right now :D!!Melissahttps://www.blogger.com/profile/16712833568837439844noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-26194660883251083662011-11-30T15:54:40.738-03:002011-11-30T15:54:40.738-03:00The game is damn awesome, only some constructive a...The game is damn awesome, only some constructive and respectfylly critics I got for ya:<br /><br />1. Samu's normal suit looks like varia suit cause of the ball thingy on her shoulder and it looks like the normal suit from the supermetroid, I've seen your first videos on youtube and I saw that it was the same normal suit as the Zero Mission,that would make it look better, at least befor she gets the Varia Suit.<br />2. when you get the Ice beam, the shots are a bit slower, Metroid Zero Mission's beam shot were always rapid fire.<br />3. well this is not actually another critic but I think the songs on youtube video for years ago were better that the ones on the demo, I think you should chane that at least for the full version, and the song I'm talking about is from the video that apears comparing the classic game with the remake. that song is just freaking amayzing.<br /><br />Well I think that's all, besides that the demo is amayzing, just remember Zero Mission is a remake of the original classic very first Metroid and I was hoping that the graphics were very similar on Metroid II Remake and yes they are, only the Suit doesn't so it would be great if you changed that.<br /><br />Thanks for the Demo can't wait to play the full versionAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-79262575135738966492011-11-27T08:58:35.644-03:002011-11-27T08:58:35.644-03:00Praises and criticisms:
Ancient Metroid fan here,...Praises and criticisms:<br /><br />Ancient Metroid fan here, I recently saw a post on the GameFAQs forums about this demo. I gave it a try and was VERY impressed! It has the SMOOTHEST controls, even moreso than any official Metroid. The movement is fast and responsive, the shots are rapid, and the quick-climb thing is very sleek and elegant. As soon as I finished the demo I liked it enough that I sought out the site so that I can throw my opinion out there.<br /><br />I'm not sure whether you aim to merely make this a strictly faithful remake with minor improvements, or to do a Zero Mission treatment by taking the old game as a base and taking some liberties by adding some improvements and elements from the newer Metroids. If the latter, consider this: I spent the first 10 minutes of the demo shooting and morph-balling into every wall in sight, hoping to find a breakable block/false wall/hidden passageway or at least an expansion somewhere. When I got bombs/morph ball, I spent another few minutes with each trying to find some secrets again. I know Metroid II is kind of sparse about that sort of thing, but as a remake with Zero Mission graphics, my "Metroid intuition" had me expecting more secrets. I found a few minor shortcuts, which I thought was cool, but not as rewarding as a hidden room with an expansion or something.<br /><br />A few examples:<br />*Zelda: burn every bush, bomb every wall, push every block, clear every room of enemies, slash every blade of grass, lift and break every stone. That is the Zelda intuition, and when practiced the player is rewarded by occasionally finding cool secrets like free money, heart containers/pieces, etc.<br />*Super Mario Bros: jump to hit every block, and try to duck down/jump up every pipe, looking for coins, power-ups, 1-ups, secret rooms and warp zones.<br />*Castlevania: whip at every candle, wall and block, looking for sub-weapons, food, and 1-ups. Post-SotN, looking for breakable walls that lead to hidden rooms with secret items and equipment.<br /><br />And then there's the Metroid intuition, which I'll admit the original Metroid II doesn't cater to very much and is the most linear and straightforward of the series; I still replay it on my Game Boy once in a while and find myself doing the same thing, looking for secrets without much results, just out of habit, because Metroid 3/4/ZM, and even the original NES Metroid to an extent, are filled with those sorts of secrets.<br /><br />But I'm aware there's no right or wrong with this; it's up to you to decide if you want to remain faithful to that part of Metroid II. Adding some more secrets of your own would allow you to have a little fun with expressing your creativity, too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-40352268646017161462011-11-26T14:06:23.108-03:002011-11-26T14:06:23.108-03:00Just downloaded and played a few minutes,and I nee...Just downloaded and played a few minutes,and I need to say two things:first:IT'S GREAT!<br />and second:Thank you very much for your work,I can't even imagine how much time,nerves,and dedication it costed you ^^<br /><br />PS:Love dangerous Alphas,please don't make them easier in the release,they are more than good this way.<br />PSS:sorry for my english please =)Malinhttps://www.blogger.com/profile/11035970312011022539noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-53366434474815579032011-11-24T14:13:32.857-03:002011-11-24T14:13:32.857-03:00The demo, as many have already said, was really gr...The demo, as many have already said, was really great. However I found some things that could be improved. Keep in mind, though, that I never played the original game. (it's the only metroid game I missed):<br /><br />- Please have less missile upgrades just lying around like they do in the "chozo ruins" section. Discovering them in Metroid is always fun, and while you can have one or two out in the open to aid less experienced players every now and then, having FIVE just there to grab them in such a short time was definitely overkill. In short: hide them more! :)<br />It could be that you scattered them this way just for demo purposes though...<br />- While I didn't find the alpha fights difficult, they definitely could use more variety, be it in how they move, the enviroment they are fought in, etc.<br />I know they were all samey in the original, but a remake should improve on the bad parts of the original, right? :)<br /><br />Other then that, the game is awesome. I hope you'll be able to wrap it up eventually :)<br />In fact, the dodger one was definitely refreshing! Just put in some variety :)Kiavikhttps://www.blogger.com/profile/07862342153071849582noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-51685986463448391852011-11-16T10:57:08.551-03:002011-11-16T10:57:08.551-03:00Excellent work! please we know you have another pr...Excellent work! please we know you have another priorities now (congratulations for your baby) but please don't leave this project =)<br />Best regards.Zuberihttps://www.blogger.com/profile/09959528747480584097noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-20311161580808451232011-11-14T03:16:08.742-03:002011-11-14T03:16:08.742-03:00I just finished playing through the demo and I hav...I just finished playing through the demo and I have to say I'm very impressed. Metroid 2 was the first Metroid game I ever played and I've been hooked ever since. It's really great to see a talented person breathing new life into a game from my childhood. I love that you kept all the little secret paths. It always felt familiar, but different at the same time. I really like the music and all of it fits the game well, except one for me. The Boss Music. The old boss music for the Metroids was really nerve wracking, especially when I was a kid. The new music just doesn't achieve the same level of tension to me. Congrats on the family. I really want to play more, but I can wait. Thanks for the trip down memory lane and best of luck to you and your family :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-46843851657275085462011-11-11T23:33:26.856-03:002011-11-11T23:33:26.856-03:00Progressively more anti-Metroid-killing terrain wa...Progressively more anti-Metroid-killing terrain was a nice (evil) touch. But per some above, it does seem their AI is a bit _too_ aggressive, especially being the first boss type. [On the last one, you have very little time to recover if it hits you, knocks you into the thorns, hits you, etc...] <br /><br />Had a weird glitch (Windowed mode) where my window reverted to tiny -- first when going between rooms, then right after I tried to re-grow it (half second then snapped back). Couldn't reproduce it after that, though. :/<br /><br />Looking forward to the final thing.Nameyhttps://www.blogger.com/profile/00891854999716414328noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-87251215235782558852011-11-11T06:53:21.974-03:002011-11-11T06:53:21.974-03:00Doc, we love you. More than you could know. Te pas...Doc, we love you. More than you could know. Te pasaste, macho.Miles07http://www.metroidheadquarters.com/noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-39439399077095648832011-11-11T01:34:09.316-03:002011-11-11T01:34:09.316-03:00Dude, sick demo. Took me the first 30 minutes to k...Dude, sick demo. Took me the first 30 minutes to kill that first alpha metroid, but once I finally did it it was such a good feeling. Some people were compaining about them, but I thought they were perfect. Each one required just a little different of a strategy than the one before it. The physics were great and gameplay had a smooth feel to it. I'm pretty excited for the full version, and I don't get excited for things very easily haha.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-56395662322650209422011-11-10T14:22:05.456-03:002011-11-10T14:22:05.456-03:00On Sale ? Now or never.
Better on based on offeri...On Sale ? Now or never.<br /><br />Better on based on offerings oder so called Donations i think ,if you really think about "that" way of Distributing.<br /><br />To be carefull, you dont need to Answer this ;) <br /><br />We are Happy to hear from you :)<br />Anyone else got Problems with constant-saving :)The7ThGuestnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-27878012743289801752011-11-09T16:50:03.259-03:002011-11-09T16:50:03.259-03:00Hey Doc
First let me say your work is really grea...Hey Doc<br /><br />First let me say your work is really great. Both of it, Confrontation and AM2R are really awesome.<br /><br />I have a question:<br />AM2R, will it be for sale, or will you give it to us like the demo, because i, and i think thousands of other people would buy it^^<br /><br />I think you would have sold it anyway, but still, i wanted to suggest it :)<br /><br />As i said: really great work. Keep going with it ;)Artezznoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-46488939383397272182011-11-08T20:06:44.731-03:002011-11-08T20:06:44.731-03:00The demo was great, there's no much to change,...The demo was great, there's no much to change, only a few details I suggested earlier, but nothing that affected the gameplay and scenery.<br /><br />I just want difficulty levels in the full version.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-15539792907576616562011-11-08T14:09:05.130-03:002011-11-08T14:09:05.130-03:00Amazing stuff this, I can't wait till it's...Amazing stuff this, I can't wait till it's ready to go in full.<br /><br />Sterling work you've put in, all the best in the future.<br /><br />Cheers<br /><br />PaulPaul Darbyshirehttps://www.blogger.com/profile/08992558379607277786noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-19644538152730130722011-11-08T02:41:44.609-03:002011-11-08T02:41:44.609-03:00Really looking forward to playing this and telling...Really looking forward to playing this and telling you my opinion... I just ran it for a minute and, I gotta say, the walking sound still annoys me... it just doesn't sound like someone is walking on rocks. Minor complaint, I know, but that's what the demo's for xDAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-77767248755366906862011-11-07T19:45:30.488-03:002011-11-07T19:45:30.488-03:00How Big is that Demo Guys ?
Is it possible to get...How Big is that Demo Guys ?<br /><br />Is it possible to get that wave beam.<br /><br />Btw, this stones need to be hidden ;)<br /><br />http://imageshack.us/photo/my-images/705/hoppfrosch.jpg<br /><br />Well its a Demo after all, <br />I Love it !The7thGuestnoreply@blogger.com