tag:blogger.com,1999:blog-7529256402222473155.post3403672142051647372..comments2024-03-25T18:39:30.325-03:00Comments on Project AM2R - Another Metroid 2 Remake: One year already?DoctorM64http://www.blogger.com/profile/10652269714424758715noreply@blogger.comBlogger68125tag:blogger.com,1999:blog-7529256402222473155.post-72728735971800620132009-02-13T02:10:00.000-02:002009-02-13T02:10:00.000-02:00you are a genius, great game, great remake, onlyyou are a genius, great game, great remake, onlyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-11183990591922394192009-02-12T15:47:00.000-02:002009-02-12T15:47:00.000-02:00I will begin squashing one kitten per day until th...I will begin squashing one kitten per day until this game is released!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-79352680784087987972009-02-11T22:45:00.000-02:002009-02-11T22:45:00.000-02:00YOU NEVER PLAYED A PRIME GAME!?!??!?I thought you ...YOU NEVER PLAYED A PRIME GAME!?!??!?<BR/><BR/>I thought you had to be a real metroid fan to actually spend a huge amount of time making a metroid game!<BR/>oh well.. i guess you are still a real metroid fan... yet, it suprises me that you haven't. I really recomend you play the first one atleast. Just buy a Wii! i'm suprised you dont even have a Wii.<BR/><BR/>!Si no juegas un juego de prime, no voya poder jugar este juego saviendo que el creador nunca jugo uno de los mejores jegos de la MISMA seria!<BR/><BR/>oh and great job on the progress, it looks like you're well over half way done.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-78722486976654386382009-02-10T16:30:00.000-02:002009-02-10T16:30:00.000-02:00THANK YOU!!!! I CAN'T WAIT UNTIL THIS PROJECT IS F...THANK YOU!!!! I CAN'T WAIT UNTIL THIS PROJECT IS FINISHED!!!!!!<BR/>Will this be a GBA ROM?<BR/>Seriously you're the bestAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-65315416300461910662009-02-10T13:02:00.000-02:002009-02-10T13:02:00.000-02:00Jaap, I was just wondering what that long message ...Jaap, I was just wondering what that long message was saying so I used a free online translator to find out.<BR/><BR/>I figured I would be nice and share it with everyone since I already had it translated since all I have to do is cut and paste.<BR/><BR/>I also put the link to the translator on the bottom of my message (which is down bty but you can always google another one)<BR/>in hopes that all non-English speakers would use the link to translate their messages to English and also use it to read English messages.<BR/>(I admit, I should have put the link in Spanish)<BR/><BR/>I may have been nice enough to translate one message, but I'm not nice enough to translate them all.<BR/><BR/><A HREF="http://www.freetranslation.com/" REL="nofollow"> Free Online Translator</A><BR/><BR/>Jaap, yo acabo de preguntar lo que ese mensaje largo decía tan que utilizaba a un traductor en línea libre para averiguar. <BR/><BR/>Figuré que sería agradable y lo compartiría con todos desde que yo ya lo tuve tradujo desde que todo tengo que hacer es cortado y es pegado. <BR/><BR/>Yo también puse el lazo al traductor en el fondo de mi mensaje (que es hacia abajo bty pero usted pueden siempre google otro uno) en esperanzas que todos altavoces no-ingleses utilizarían el lazo para traducir sus mensajes a inglés y también utilizarlo para leer mensajes ingleses.<BR/>(Admito, debo haber puesto el lazo en español)<BR/><BR/>Puedo haber sido suficiente agradable para traducir un mensaje, pero yo no soy suficiente agradable para traducirlos todo. <BR/><BR/><A HREF="http://www.freetranslation.com/" REL="nofollow"> Liberte a Traductor en línea</A>Palamonhttps://www.blogger.com/profile/04192898271349697641noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-56240904308488177092009-02-10T05:49:00.000-02:002009-02-10T05:49:00.000-02:00^No of course he is not just going to give you his...^No of course he is not just going to give you his engine. What would be the fun in that? If you want to make a game like this become better at gamemaker.<BR/><BR/>Oh and palamon, it seems you can speak both English and Spanish, so why don't you translate everything for him. Just make your own blog in spanish and ask dr M64 to link his to yours. Then everyone can be happy and dr M64 will not have to spend any time on translations.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-55114456436303549662009-02-09T22:54:00.000-02:002009-02-09T22:54:00.000-02:00can I have access to your gamemaker engine for my ...can I have access to your gamemaker engine for my own project?<BR/><BR/>my email is numonohi_boi@yahoo.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-1673187999520868102009-02-09T18:14:00.000-02:002009-02-09T18:14:00.000-02:00Gracias Dark Master por la traducción, igual es ne...Gracias Dark Master por la traducción, igual es necesario que hayan traducciones (al menos en los comentadios de DoctorM64)<BR/>porque aqui en chile hay muchos que estan al tanto de este magnifico proyecto, y que se interesan por saber como está el avance del juego, pero luego que ven que sólo hay comentarios en ingles, se desinteresan totalmente (yo te lo digo porque si yo no tubiese sierto conocimiento en ingles también quizás me hubiese desinteresado), al final soy yo el que tiene que contarle a todos mis amigos y conocidos que les gusta el juego como estan los avances y mejoras en el juego...<BR/>Puedes pasarlo como que es un detalle menor esto de las traducciones, pero si no te lo digo yo, estoy seguro que mañana te lo dirá otro.<BR/>Sería de gran ayuda y además aumentaría el número de fans.<BR/>bueno eso era<BR/><BR/>un saludo<BR/><BR/>PatronusAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-73385823610009956482009-02-09T07:30:00.000-02:002009-02-09T07:30:00.000-02:00Thanks for agreeing to add my suggestion (the map ...Thanks for agreeing to add my suggestion (the map disabling/abling) into your project. Means a lot to a hardcore exploration fan like me. Keep up the fantastic work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-62839152636948816012009-02-08T23:32:00.001-02:002009-02-08T23:32:00.001-02:00Lo siento quize decir PatronusLo siento quize decir PatronusDark Masterhttps://www.blogger.com/profile/02555634878191490723noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-26304438909256266072009-02-08T23:32:00.000-02:002009-02-08T23:32:00.000-02:00(En español)@ Patonous:Es cierto lo que dices. Per...(En español)<BR/>@ Patonous:<BR/>Es cierto lo que dices. Pero hay que ver las Salas Lafuente (Dr. M64) está haciendo un esfuerzo para garantizar que todas las personas que se benefician de su proyecto. Además casi todos los comentarios son de personas que hablan Inglés. También hablan español pero traducirlo por la libertad del traductor de google. No estoy criticando su comentario ni nada, sólo dicen lo que tienes que pensar en todas las personas.<BR/>Buen trabajo Doc!Dark Masterhttps://www.blogger.com/profile/02555634878191490723noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-83926610179683495152009-02-08T23:30:00.000-02:002009-02-08T23:30:00.000-02:00@ Patonous:It's true what they say. But you have t...@ Patonous:<BR/>It's true what they say. But you have to see the Chambers Lafuente (Dr M64) is making an effort to ensure that all people benefit from your project. Besides almost all comments are from people who speak English. I also speak Spanish but I translate it for the freedom of the translator of google. I am not criticizing your comment or anything, just say you have to think about all people.<BR/>Nice work Doc!Dark Masterhttps://www.blogger.com/profile/02555634878191490723noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-47406908547028016482009-02-08T16:52:00.000-02:002009-02-08T16:52:00.000-02:00You've done some very good work here, M64. The pro...You've done some very good work here, M64. The project is very exciting. ;)<BR/><BR/>Oh, before I forget; If you ever need some help with the music for the project, don't be afraid to send me a message.Jaishttps://www.blogger.com/profile/01086655674328111913noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-27470737075551966402009-02-08T13:24:00.000-02:002009-02-08T13:24:00.000-02:00And for those of us that don't read Spanish, the m...And for those of us that don't read Spanish, the message quickly translated.<BR/><BR/>DoctorM64<BR/>it disappoints me that you dedicate all your alone determination to the people who speaks English, being that also there are many people who reads your advances, but they speak Spanish and are limited to understanding all this that they write, you should dedicate also a translation to your comments, at least to understand the proposals and projects that you have, several times I have tried to suggest you or to wonder a little by means of the English language, but it seems that it is worse, because you put not even the most minimal attention...<BR/>I hope you will do it (the translation in your comments and projects), all the Latin people would be grateful for it to you I am sure.<BR/>As for the project, I have wanted to say to you that I think that it is a big work, and what more me impató was the struggle of the metroid alpha, that incredible that you have created an art as that one, I never imagined it, and the music of the struggle is excellent, the only one that me sounded agena to the game is the music that you put of entry to the game, the topic of the tunnel of SR388, I think that it is very remote.. <BR/>If you want my advice you should continue the steps that it took nintendo to the remasterizar Metroid Clásico and lead to being it Metroid Zero Mission, whose music is practically the same one alone with some changes (and it remained even more excellent).<BR/>I hope you will be able to understand that not all your public speaks English, and that they not all can understand it, and if you said to Dark Master that you speak Spanish, I do not believe that it you performs big effort to be able to do it...<BR/>in advance thank you<BR/><BR/>luck in your project<BR/><BR/>Patronus<BR/><BR/><A HREF="http://translation2.paralink.com/" REL="nofollow">Free Online Spanish to English Translator</A>Palamonhttps://www.blogger.com/profile/04192898271349697641noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-41095576273465730572009-02-08T09:21:00.000-02:002009-02-08T09:21:00.000-02:00DoctorM64me decepciona que dediques todo tu empeño...DoctorM64<BR/>me decepciona que dediques todo tu empeño solo a la gente que habla ingles, siendo que tambien hay mucha gente que lee tus avances, pero hablan español y estan limitados a entender todo esto que escriben, deberias dedicar tambien una traducción a tus comentarios, para al menos entender las propuestas y proyectos que tienes, varias veces he intentado sugerirte o preguntarte algo mediante el idioma ingles, pero parece que es peor, porque no pones ni la más minima atención...<BR/>Ojala lo hagas (la traducción en tus comentarios y proyectos), te lo agradeceria toda la gente latina estoy seguro.<BR/>En cuanto al proyecto, he querido decirte que encuentro que es un gran trabajo, y lo que más me impató fue la lucha del metroid alfa, que increible que hayas creado un arte como ese, jamás me lo imaginé, y la música de la lucha está excelente, la única que me sonó agena al juego es la música que le pones de entrada al juego, el tema del tunel de SR388, encuentro que está muy alejado de ser parecido al antiguo... Si quieres mi consejo deberias seguir los pasos que tomó nintendo al remasterizar el Metroid Clásico y llevarlo a ser el Metroid Zero Mission, cuya música es practicamente la misma solo con algunas variaciones (y quedó aun más excelente).<BR/>Ojalá puedas entender que no todo tu público habla ingles, y que no todos pueden entenderlo, y si le dijiste a Dark Master que hablas español, no creo que te sea de gran esfuerzo poder hacerlo...<BR/>de antemano gracias<BR/><BR/>suerte en tu proyecto<BR/><BR/>PatronusAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-81807187965283617362009-02-07T18:58:00.000-02:002009-02-07T18:58:00.000-02:00I agree with what the Anonymous person said... ...I agree with what the Anonymous person said...<BR/> =/ The spiderball is supposed to be gooey.<BR/><BR/>At least in Metroid 2, it was a very organic power-up and I think would look a lot more interesting if the spiderball made the morphball look like it was covered in a sticky translucent mucus flowing over the entire surface of the ball instead of a generic magnetic glow coming from the sides or behind it.<BR/>(I hope the current spiderball in the movie was just a graphical place holder)Palamonhttps://www.blogger.com/profile/04192898271349697641noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-10747715724014343902009-02-07T18:30:00.000-02:002009-02-07T18:30:00.000-02:00-Response to Kenji imatake- The reason that the gr...-Response to Kenji imatake- The reason that the gravity suit was used to go through water in metroid prime instead of lava is because it is based on the gravity suit from super metroid, which allowed both, just like it does in MZM, and the reason that the spider ball needed magnetic railing is that otherwise there would be no poit in getting items like the grappling beam or space jump boots. Though I do agree with Dr. M that the scan visor did make the MP2D demo seem to drag on a bit. If scan visor was to be used in a game, I also think it would be best to only use it for backstory.Wanderer In the Darkhttps://www.blogger.com/profile/04172720285074386129noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-20178894043075422032009-02-07T13:45:00.000-02:002009-02-07T13:45:00.000-02:00The scan visor is part of a completely different g...The scan visor is part of a completely different game design. Prime games were planned and made with a different approach. The scan visor allows to actually understand the environment, and to read some backstory, if you dedicate time to it. <BR/><BR/>This is part of a different style of exploration: the examination. You can choose to find out parts of the story, or just rush through the levels. <BR/><BR/>The classic 2D kind of exploration consists of finding hidden areas and items, without changing the pace of the game. The scan visor would make the game slower, specially if it´s required to operate mechanisms needed to advance. <BR/><BR/>Besides, instead of revealing some backstory about the chozo in scannable logs, I prefer to keep that tragedy as a mistery. <BR/><BR/>I haven´t played any Prime games (I don´t own a gamecube), but I´ve seen enough speedruns to understand it. I´ve played the demo of Metroid Prime 2D, and the scan visor just didn´t fit, IMHO.<BR/><BR/>What do you think?DoctorM64https://www.blogger.com/profile/10652269714424758715noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-16984924030022284632009-02-07T03:51:00.000-02:002009-02-07T03:51:00.000-02:00*agrees* I mean... the 3D games didn't have that f...*agrees* I mean... the 3D games didn't have that feel of exploration like MZM or SM, even fusion had nice exploration through an abandon space station. metroid prime 3 was my least favorite because of the interaction with other characters and the space pirates were very desperate to kill you... MZM didn't even have this desperation. and the gravity suit is suppose to let you go through lava, prime thought otherwise. spider ball could stick to any surface, in prime it was iron railings... so no, scan visor would just bring out the fun of this remake. correct doctorM64?kenji imatakehttps://www.blogger.com/profile/12058658307531158531noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-66337485870606685252009-02-06T20:52:00.000-02:002009-02-06T20:52:00.000-02:00@anamanous before palmon:Th scan visor was stupid,...@anamanous before palmon:<BR/>Th scan visor was stupid, it was only in the stupidest metroid games of all: The Prime Ones. <BR/>The 3D aspect didn't fit metroid well at all to me, and the last thing I want to see is have a good 2D metroid fangame ruin itself by adding stupidness from prime in it.ronny14https://www.blogger.com/profile/06207454908718489167noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-7630515058162247182009-02-06T00:49:00.000-02:002009-02-06T00:49:00.000-02:00=/ The spiderball is supposed to be gooey.=/ The spiderball is supposed to be gooey.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-85545569618959901192009-02-05T19:51:00.000-02:002009-02-05T19:51:00.000-02:00While I liked the idea of the scan visor in Super ...While I liked the idea of the scan visor in Super Metroid, I don't think it was implemented very well. Having to stand there, freezing the screen so you could literally scan the room from top to bottom took away from the pace of the game and seemed foreign, although it was cool to see it wipe away tunnels that the background hid and what type of blocks were which. <BR/><BR/>I much prefer using power bombs to lite up all the hidden blocks, revealing their identities in an entire room at once. It keeps the pace up and saves from the meticulous scanning of every little corner to see if you missed something.Palamonhttps://www.blogger.com/profile/04192898271349697641noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-84120271568504032532009-02-05T19:30:00.000-02:002009-02-05T19:30:00.000-02:00hi i was just wondering, will you add the scan vis...hi i was just wondering, will you add the scan visor? id love to dee it returnAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-62221920823136385952009-02-05T17:50:00.000-02:002009-02-05T17:50:00.000-02:00KoolKoolAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-12309717352758101322009-02-05T15:18:00.000-02:002009-02-05T15:18:00.000-02:00>I'd appreciate it if I could ask you some ...>I'd appreciate it if I could ask you some questions. Tiles, 30x32 or 30x30? Do you use any kind of filter when in fullscreen mode?<BR/><BR/>16x16 for tiles. Email me (doctorm64*AT*live.com), and I´ll try to help.<BR/><BR/><BR/>>How are the Gamma Metroids? <BR/><BR/>Fine, thanks for asking. I´m struggling to aminate the different states, since all the legs are different sprites with independent angles. They´re not very smart yet...<BR/><BR/><BR/>>I think it would be good to make an option when you first start playing as to whether you want the map enabled or not.<BR/><BR/>That´s a good idea. I´ll add that option.<BR/><BR/><BR/>>are you planning to have Item markers (collected and not) for Missiles, Energy Tankes ect, like they did in Fusion and Zero Mission?<BR/><BR/>Nope. It would make exploration extremely easy. Most of the missile tanks are in plain sight inside the different ruins, what´s sometime hidden is the way to get them. Energy tanks, Super Missiles and Power Bombs are going to be hidden, but mostly in secret areas, instead of the classic obscure 1 block secret in the middle of nowhere.<BR/><BR/><BR/>>I'm worried about the auto-climb. It seems like I would end up accidentally climbing up a step, when I would rather be jumping to avoid something. <BR/><BR/>You have to hold forward and press Jump to auto-climb. If it messes with your play style, you can turn it off in the options screen.<BR/><BR/><BR/>>I like the idea for the auto-climb, but do you need the Power Grip to do it?<BR/><BR/>Yes. You get the powergrip pretty soon anyway.<BR/><BR/><BR/>>are you going to break up the map screen into the different regions of the world, ala super metroid?<BR/><BR/>No. Each of the different areas are very small, and wouldn´t be enough for an entire region. The whole map is one hughe region, you´ll be able to see all the areas of the game at once on the map screen (if you´ve discovered them of course).<BR/><BR/><BR/>I´ve had more work than expected these weeks, but I´m managing to work on the project at least an hour everyday. <BR/>Thanks for the comments! See you next update!DoctorM64https://www.blogger.com/profile/10652269714424758715noreply@blogger.com