tag:blogger.com,1999:blog-7529256402222473155.post3123662636243981875..comments2024-03-25T18:39:30.325-03:00Comments on Project AM2R - Another Metroid 2 Remake: Cutscenes!DoctorM64http://www.blogger.com/profile/10652269714424758715noreply@blogger.comBlogger87125tag:blogger.com,1999:blog-7529256402222473155.post-57568959565806088962011-08-15T22:27:32.598-03:002011-08-15T22:27:32.598-03:00why you dont make the game in 2d running on unity ...why you dont make the game in 2d running on unity 3d ....wuth hd sprites you can make it available on all platformes even the web browserAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-37170970278905926652011-08-09T17:20:21.312-03:002011-08-09T17:20:21.312-03:00Internisus: Your thoughts on the matter is excelle...Internisus: Your thoughts on the matter is excellent! I hope this feedback will get some conciderance. <br /><br />Personally, I think that the less obvious and waypointing a metroid game is, the better it is. Minimalism in the storytelling and understated events makes upp much of the organic, yet isolated you're alone and in charge-feeling.<br /><br />And to Doc and collaborators; keep up the good work. This is what i've been waiting for for a few years and there's a huge fan base who are doing the same, wether they're aware of this project or not.Stefan K. Larssonhttps://www.blogger.com/profile/16500688802774925787noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-59261517053278116612011-07-18T12:00:00.608-03:002011-07-18T12:00:00.608-03:00I realize I am late to see this post, but I must g...I realize I am late to see this post, but I must give my opinion: I think that cutscenes are a mistake. I think that cutscenes are <i>always</i> a mistake.<br /><br />They destroy the continuity of the player's experience and the sense of being in control of the action, and the kind of cutscenes frequently featured in Zelda and Metroid Prime games that fly the camera over to some door opening or similar are usually pandering and unnecessary. Puzzles and dramatic situations should be adequately clued as to what their result will be both to make the player's motivation clear in approaching the task and to make the result apparent.<br /><br />Events for which cutscenes exist feel more like preordained bullet-points in the script of the game. They become separated from the phenomenology of the player's actions and exist as discrete platonic chunks. When the player triggers a cutscene, s/he thinks "Ah, this is the next step in my progress through the game. This was set up for me; there was no other course of action I could have taken." Even though that may be true in any linear game design, a cutscene grossly draws attention to the fact.<br /><br />It's best for events to occur in the world while the player retains control because it allows the game world to feel like a living place. Consider the dramatic events of Super Metroid and the fact that its storytelling techniques completely eschew cutscenes. You can also look to Half-Life 2 for some ideas about how to direct the player's attention naturally. I remember an early developer commentary node in Half-Life 2: Episode 1 that explains how a situation was carefully constructed to pull the player's notice up to an unusual angle to witness a damaged ship flying by inside the Citadel. You could use similar tricks to path the player's vision, sort of like visual breadcrumbs. Guide the player's attention rather than pulling the camera away.<br /><br />I also suggest allowing small environmental changes to occur slowly over time, without directing the player's attention to them. An example might be creatures that gradually tunnel through dirt or that molt and leave husks behind (which can also serve as a warning for a forthcoming danger). Metroid 2 already features earthquakes and magma floods; adding dynamic geological and ecological elements extraneous to gameplay can make those important progress gates feel more natural in context.<br /><br />But at the very least, please consider finding ways to use graphics and sound to communicate to the player what effect on an off-screen object solving some puzzle might have so as to avoid the Zelda-style fly-by cutscene.internisushttps://www.blogger.com/profile/00964272442537916840noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-36703291409264108982011-07-16T18:07:37.746-03:002011-07-16T18:07:37.746-03:00You should add little bits and pieces to the defea...You should add little bits and pieces to the defeated enemies, instead of just having them turn into a little fire ball. Nothing too gory or excessive, just a few particles.Remember crashing through enemies with the speed booster on super metroid? That's sort of what I'm thinking.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-58890840249469316602011-07-05T15:43:21.958-03:002011-07-05T15:43:21.958-03:00It must be really annoying for DoctorM64 to hear a...It must be really annoying for DoctorM64 to hear all these warnings all the time.wily37http://wily37.deviantart.com/noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-33267500510940165002011-07-05T14:53:15.085-03:002011-07-05T14:53:15.085-03:00I don't think by cut scenes, he means like ani...I don't think by cut scenes, he means like animated 3d cut scenes or anything, just that when something important happens, the camera will zoom over to it... like maybe it will fade into another room and show the acid/lava lowering or something like that. It shouldn't be too hard as these were already scripted to happen, just now the camera will show us it happening.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-23712319526676632082011-07-05T10:34:20.304-03:002011-07-05T10:34:20.304-03:00The update that was posted not too long ago showed...The update that was posted not too long ago showed Doc's progress and showed that he was very near completion of the project. Yet working on cutscenes seems like he still has quite a long time left to complete it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-42518240069994730822011-07-05T07:52:02.084-03:002011-07-05T07:52:02.084-03:00May i Ask, as it seems it did not work with my Xbo...May i Ask, as it seems it did not work with my Xbox controller. Do you think it works with an Old Sidewinder from Logitech, i really want to play this on a Gamepad, which works fine ? Any suggestions ?7th Guestnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-60952518701877225062011-07-04T22:10:49.907-03:002011-07-04T22:10:49.907-03:00And careful about Nintendo!
SEGA screwed the guys...And careful about Nintendo!<br /><br />SEGA screwed the guys from Bombergames, the group that made the unoficcial (but awesome!) Streets of Rage Remake. SEGA doesn't want to make a Streets of Rage 4 at all, but wants to sell that crappy version for cellphone... I think that's why SEGA attacked Bombergames and they're probably not making a new version of Streets of Rage Remake anymore.<br /><br />Then be careful, DoctorM64. You're getting famous and Nintendo probably doesn't like that. Make sure this game will be released and we'll do the rest, we'll put the downloads in as many websites as possible. Just like the Streets of Rage fans did for the remake, although SEGA tried to stop them.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-46020817407191204052011-07-04T22:05:03.832-03:002011-07-04T22:05:03.832-03:00Well, I think it's about time to show us a dem...Well, I think it's about time to show us a demo. I'm dying to play this game, a demo would make me relax for a while until the full game is ready.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-14117953634151558202011-07-04T15:30:02.791-03:002011-07-04T15:30:02.791-03:00Sounds great. Finish it! XDSounds great. Finish it! XDSKRhttp://www.youtube.com/user/SarahKreuz78noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-29114844676946807552011-07-04T04:55:30.832-03:002011-07-04T04:55:30.832-03:00Well, I hope we get live update announcements afte...Well, I hope we get live update announcements after the initial release. (I would like to see some alternate suit modes for later versions, like the Justin Bailey or the classic 8-bit sprites.) Great to see you found some time to continue working on the project.<br /><br />And to those who think this project may be taking quite a while... I have been holding my patience for two years, and believe me, at least one of you may have been waiting for another game FAR longer than two or three years.SAC/Black_Yoshihttps://www.blogger.com/profile/10406203942080599486noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-51045360798408504492011-07-03T19:20:27.231-03:002011-07-03T19:20:27.231-03:00This is looking really great! Cutscenes? Hellz yea...This is looking really great! Cutscenes? Hellz yea!! As always excellent job Doc. Btw... Is it just me or does Hemse mode sound naughty? :DZirriousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-10575579103405229622011-07-03T17:08:13.553-03:002011-07-03T17:08:13.553-03:00when will v3 or 2.6 come outwhen will v3 or 2.6 come outSimmons2714https://www.blogger.com/profile/16357725733962144131noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-66090351868641743992011-07-03T13:44:41.270-03:002011-07-03T13:44:41.270-03:00podrias hacer el juego en formato ps3 o gba ya q t...podrias hacer el juego en formato ps3 o gba ya q tengo un emulador para la ps3?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-64041230875558670992011-07-03T13:39:42.774-03:002011-07-03T13:39:42.774-03:00I don't think there will be elevators.I don't think there will be elevators.Asian Jesusnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-20759940228207207772011-07-03T13:35:48.087-03:002011-07-03T13:35:48.087-03:00game for demo 1 out!!! (is very good....)game for demo 1 out!!! (is very good....)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-12319039356609007772011-07-02T20:39:01.464-03:002011-07-02T20:39:01.464-03:00I'd like to see Samus talk to herself when on ...I'd like to see Samus talk to herself when on the elevators again...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-49491845603886912472011-07-02T13:58:44.956-03:002011-07-02T13:58:44.956-03:00Well, I believe my suggestions can still be accept...Well, I believe my suggestions can still be accepted, even the game being almost done. Adding voices from Prime series when Samus jumps or gets hit doesn't interfere in the rest, I believe. The X Parasite cutscene, after the credits, wouldn't intefere too, I guess. Well, maybe narrating the game like in Other M was an exagerated suggestion. Just letters like in Metroid 4 Fusion would be enough in some parts of the game. Samus could talk to herself in some cutscenes, like when she finds chozo ruins and the still working robots, she says "I had no idea the ancient chozo had been in this planet before". Phrases like that would make the game make more sense.<br /><br />I'm sure this is gonna rock. I still suggest that you put, as secrets, ALL suits Samus got in ALL other games.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-74944840713181377742011-06-30T14:35:56.586-03:002011-06-30T14:35:56.586-03:00YES! CUTSCENES!YES! CUTSCENES!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-75836654490381494192011-06-30T00:17:35.874-03:002011-06-30T00:17:35.874-03:00When do you think it will be done and if it is WHE...When do you think it will be done and if it is WHERE ARE THE METROIDSSimmons2714https://www.blogger.com/profile/16357725733962144131noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-88788129163787537272011-06-29T21:30:35.978-03:002011-06-29T21:30:35.978-03:00is there a mac versonis there a mac versonSimmons2714https://www.blogger.com/profile/16357725733962144131noreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-68780750474823590572011-06-29T19:12:59.581-03:002011-06-29T19:12:59.581-03:00Did you patch aiming+shooting+walking glitch? It f...Did you patch aiming+shooting+walking glitch? It freezes whenever I walk while aim-shootingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-71174478704325063602011-06-29T10:02:17.030-03:002011-06-29T10:02:17.030-03:00None of which files are able to be downloaded, DNA...None of which files are able to be downloaded, DNA Hacker? Confrontation?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-76485677574274805622011-06-28T15:29:34.665-03:002011-06-28T15:29:34.665-03:00Awesome!Awesome!Novelty Penshttp://www.shapedpens.com/noreply@blogger.com