tag:blogger.com,1999:blog-7529256402222473155.post1269789943911439215..comments2024-03-25T18:39:30.325-03:00Comments on Project AM2R - Another Metroid 2 Remake: Translation and PodcastDoctorM64http://www.blogger.com/profile/10652269714424758715noreply@blogger.comBlogger86125tag:blogger.com,1999:blog-7529256402222473155.post-82396046915597144672011-05-25T02:27:57.575-03:002011-05-25T02:27:57.575-03:00Man amazing effort i really like how things looks,...Man amazing effort i really like how things looks, just KEEP the original music, or just tweak it a little bit.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-70088661559531503622011-03-15T18:53:37.253-03:002011-03-15T18:53:37.253-03:00Zero Mission made the soundtrack a lot better than...Zero Mission made the soundtrack a lot better than the original from Metroid 1. Congratulations to them. But I was playing Metroid 1 and Zero Mission again and... how different Zero Mission is from the original game! A remake is supposed to be like the original in details, only with better graphics! Chozo ruins everywhere, chozo statues helping Samus, that area fill of water near the Chozo ruins, that ridiculous extension, too many new bosses that instead could be stronger original minions, etc.<br /><br />Well, I hope Metroid 2 Remake don't have changes like that, only better graphics, new items, a few new secret passages and new bosses that could be strongest among common minions. (like the strongest octopus, the strongest plant, that robot between 2 flamethrowers, etc.) Too many changes are just boring, you don't feel like playing the original game.<br /><br />That's why one more time I say, I didn't feel playing Metroid 1 when I played Zero Mission, but I totally felt playing Tomb Raider 1 when I played Tomb Raider Anniversary, because the changes were little.<br /><br />The game must be complete this time. As Kyran said, if DoctorM64 is in test stage, that means the game is about to be completed and finally released. I'm nearly sure it won't be a disappointment like Zero Mission was, I think it'll look like Metroid 2 so very much.<br /><br />Let's just wait. What a painful waiting!!!Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-44043343390721634182011-03-15T14:55:30.124-03:002011-03-15T14:55:30.124-03:00I can't wait for it to be released. I can alre...I can't wait for it to be released. I can already imagine the last trailer, the day it'll be released, how excited we all will be... and few days later, walkthroughs will start appearing on YouTube, but I'll do my best to find as many secrets as possible before checking any walkthrough to win 100%.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-26351819834818048692011-03-15T14:53:33.718-03:002011-03-15T14:53:33.718-03:00If Nintendo makes an official remake of Metroid 2 ...If Nintendo makes an official remake of Metroid 2 to celebrate the 25th anniversary, that's awesome, but I'm still waiting unpatiently for this unnoficial - but AWESOME - remake.<br /><br />The game must be close to be released, I think it should be released still this semester. The structures must be all ready, but little changes like erasing an item or adding another can be done. I insist that the Power Grip is unnecessary and Samus should grab ledges since the begin. I also insist that it makes more sense that the lava lowers when Samus steps a button (allowed to do it after killing all metroids in the area, of course), than the lava lowering when the metroids die, like they had a connection. And I insist that the scene I suggested of the parasite X appearing with a dark soundtrack, after the credits, would be cool and remind us Metroid 4 Fusion (if there be not this scene, that's okay for me, but if there be, that's better).Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-77095735813446313882011-03-15T13:25:40.527-03:002011-03-15T13:25:40.527-03:00The guy making this game has already finished with...The guy making this game has already finished with most, if not all of the layout. He said he was testing the main area, so that means whatever he has created is pretty much set in stone at this point. (Other than tweaks to gameplay mechanics, physics, enemy spawns, sprited animations, maybe some backgrounds, etc...) But as for level design, that is one of the first few steps. I'm pretty sure from the look of things, he did a spot on job. <br /><br />Testing phase also means pretty damn close to release. Maybe a little longer because he doesn't have a team of support like video game companies do, but close none the less.<br /><br />BTW- I read that for the 3DS that they were going to do something special for Metroid's 25th Anniversary. Re-releasing Metroid II with the option to play it in 3d was one of the things they had planned. I wonder what else they have up their sleeves...Kyrannoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-81422549949338058642011-03-15T12:26:15.994-03:002011-03-15T12:26:15.994-03:00DoctorM64
No te quiero presionar, pero ya ha sido...DoctorM64<br /><br />No te quiero presionar, pero ya ha sido un tiempito desde las últimas notícias. Puedes decir más sobre tu trabajo y, cuando tienes tiempo, lanzar un nuevo trailer del própio Metroid 2 Remake? Estamos nos quedando locos por tu juego.<br /><br />Felicitaciones por tu trabajo, está lindo, perfecto. Esperamos ansiosamente. Lo siento por mi prisa.<br /><br />GraciasBruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-86370434354607780052011-03-15T11:26:34.244-03:002011-03-15T11:26:34.244-03:00One interesting remake I know is Tomb Raider Anniv...One interesting remake I know is Tomb Raider Anniversary. It was 90% like Tomb Raider 1, even the items, except for a grapple that Lara didn't have in the original game. Besides this new item, she only had new movements, like dodging or climbing. They also erased a stupid character and put the villain, Queen Natla, much darker.<br /><br />I mean, the changes were very discrete, and the game was awesome! Totally successful.<br /><br />The same didn't happen to Metroid Zero Mission, many people, like me, prefer Metroid 1, of course there are those who prefer Zero Mission because it has a map and is more practice, but comparing them for the time they were made, Metroid 1 is much better for 1986 than Zero Mission for 2004.<br /><br />Now listen, I'M NOT SAYING THERE SHOULDN'T BE NEW ITEMS IN METROID 2 REMAKE! THERE SHOULD BE! Visor, grapple beam, power bomb, super missile, speed-run, and even the Gravity Suit. Luckily there are many places where they could be well used and fit well.<br /><br />But the most important is what, in this time, must be ready: the original map and details being the same. That was the difference between Tomb Raider Anniversary and Metroid Zero Mission, TRA respected 90% the original stuff, MZM made almost a half of the game too different from the original.<br /><br />(yes, I'm complicated. But I hope most guys got my point)Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-12878092981942321852011-03-15T11:17:36.044-03:002011-03-15T11:17:36.044-03:00From Metroid 2 at least there are many empty rooms...From Metroid 2 at least there are many empty rooms that can be used, but there will be also added rooms, of course. And many enemies that could be bosses, like that Gamma Metroid after the wall (there should be a strategy to hit it), one of those octopusses in an area that has only 1 Gamma Metroid, that flying robot between those flamethrowers in a tunnel, one of those plants, etc. In Metroid 1, I admit, there weren't many enemies from the original that could become bosses in the remake, but that "little Kraid" could be one. Even so, Zero Mission could have been a lot better, starting with no extension at all.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-16299169578304422112011-03-15T11:14:13.499-03:002011-03-15T11:14:13.499-03:00To make more sense, of course. I already said it d...To make more sense, of course. I already said it doesn't make any sense that the lava lowers only because we kill all metroids in that area, like there was a connection between them and the lava. But, if there be a button that lowers the lava (the same from Confrontation), near the tunnels, will make more sense. Of course, we would only be able to press after making sure there are no more metroids left in the area.<br /><br />It's a simple change, only to make more sense, I don't think it would bother. Neither showing the parasite X coming to surface after the credits, long after Samus left the planet to Ceres Station with the baby, this detail would just be to remind us of Metroid 4. Or Samus speaking to herself a few (A FEW) times too, would make it cooler.<br /><br />New items, secret passages, items and bosses will be a much bigger change, but won't bother, since it doesn't change the original details of the game too much, like Zero Mission did, specially with that SO VERY BORING extension after Mother Brain.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-83121525043393822352011-03-14T22:24:13.619-03:002011-03-14T22:24:13.619-03:00No button! Not a good idea! Don't change the g...No button! Not a good idea! Don't change the game. Having the Lava go down after the Metroids are beaten is fine. Why would you change something that does not need to be changed?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-56681967118188642232011-03-14T19:39:31.827-03:002011-03-14T19:39:31.827-03:00^^ Well, I don't care if the screen shakes and...^^ Well, I don't care if the screen shakes and the lava lowers just for having killed all metroids in the area, like in the original game. But I think that stepping that button near the tunnels, after making sure the area is clear, would make more sense.<br /><br />A phrase could appear on screen (that would be Samus' suit computer) and say "no more metroids left" or "area cleared". And if we still didn't kill all metroids in the area, if we tried to step the button, it would say "there are still metroids left in this area" (not mentioning how many).<br /><br />But I'm gonna love the game anyway (I still didn't play and already love), I just think little changes like this would make the game more realistic. =DBruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-70479715868453311852011-03-14T19:20:37.431-03:002011-03-14T19:20:37.431-03:00i agree with bruno 1986 brasil on the button idea....i agree with bruno 1986 brasil on the button idea. it should be put to use in am2r, but not for lowering lava...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-67875712198517820222011-03-14T12:04:26.340-03:002011-03-14T12:04:26.340-03:00Estoy deseando que salga este juego !Estoy deseando que salga este juego !Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-73964969724691214092011-03-13T21:15:49.350-03:002011-03-13T21:15:49.350-03:00Oh, I forgot a detail: if we step the button that ...Oh, I forgot a detail: if we step the button that lowers the lava before killing all metroids in the area, Samus' suit computer will say that there are still metroids left in the area, then pressing the button would not be allowed yet. In this moment it could just appear a phrase in the screen, saying "there are still metroids in this area", but not saying how many. But once we kill the last metroid in the area, a phrase appears on the screen (that would be Samus' computer) saying "all metroids in this area exterminated", then in this moment we know we can go to the button near the tunnels to step it, lower the lava and proceed.<br /><br />By the way, in the original game we have to kill 39 metroids, more 8 larval and then the last baby hatches. There could be more metroids in this remake, not toooo many more, but 10, 15 more metroids to kill would be nice. More larval metroids too, for example. But it's okay if the number be exactly the same.<br /><br />DAMN IT! I'M AS EXCITED FOR THIS GAME AS A CHILD FOR A CHOCOLATE ICECREAM! I don't care, I'm 24 now, but I always say: I'll get old and die playing video games, I will stop only if one day I REALLY stop enjoying games, if not, I'll NEVER EVER stop.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-57212552706388510022011-03-13T20:47:56.808-03:002011-03-13T20:47:56.808-03:00I think I already commented something about this, ...I think I already commented something about this, but only to make sure, let's comment again.<br /><br />Well, in Metroid Confrontation there's a button on the floor that Samus steps to lower the lava and open the way. That's a great idea and makes much more sense than simply the lava lowering only because we killed all metroids in the area, like the metroids had connection to the lava.<br /><br />Buttons like this from Confrontation should be around the whole Metroid 2 Remake. I suggest that when we find a button on the floor, near the next tunnels, but still have not killed all metroids in the area, it won't work and Samus' suit computer's sensor will say "there are still metroids left in this area". Once we kill all of them, we can step on the button and the lava will lower with no problem.<br /><br />But I think he already made it. If not, I hope he takes the suggestion, because the game is almost complete but this is not a big change.<br /><br />I only insist that the Power Grip is useless, Samus should grab ledges since the begin, and that after the credits it would be nice to see that scene of the parasite X going to surface, hours/days/weeks after Samus left.<br /><br />One more thing! People complained about Samus talking too much in Metroid Other M. Well, her present is after Metroid 4 Fusion, Other M is chronologically before Fusion, that's why the whole game was narrated by her. Metroid 2 Remake doesn't have to be narrated, but it would be nice if Samus spoke alone sometimes (like when entering the chozo ruins and seeing the still working robots, taking the baby with her and saying that is going to Ceres Station, etc.), I already suggested this earlier too.<br /><br />GOSH! I'm really excited about this game! I'm one of the guys that comment most in this blog! I'm showing it around the internet to other fans and they're going crazy with this project too.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-46900184470145175822011-03-13T13:05:39.775-03:002011-03-13T13:05:39.775-03:00DoctorM64, please, release a new trailer!DoctorM64, please, release a new trailer!Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-68955682917812151892011-03-13T13:04:27.539-03:002011-03-13T13:04:27.539-03:00Nintendoer
I liked the movements of Metroid Other...Nintendoer<br /><br />I liked the movements of Metroid Other M, but that was an empty suggestion, because they hardly would fit in this 2D platform game. But about the speed-run making that effect, like the air and sound barriers being broken, I think that would be nice and possible for this gamestyle.<br /><br />But in the original Metroid 2, Samus already began with morphing ball and missiles. And the Power Grip is unnecessary, because grabbing ledges is something anyone can do. But if he keeps this item in the game, I just suggest that explains that Samus' suit was heavy and that item makes her moves easier, that would justify it, but if it dependend on me, would be like in Metroid 4 Fusion, in which she can grab ledges since the begin.<br /><br />Well, about the Parasite X idea, no matter if he says "a few days later" or not. Once it comes after the credits, it'll be already understood for the player that the Parasite X only came to surface when they realized that their only threat was dead.<br /><br />GOSH, I CAN'T WAIT!!! @_@'Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-68896665981420666292011-03-13T12:44:26.584-03:002011-03-13T12:44:26.584-03:00Is there any support for right to left languages?Is there any support for right to left languages?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-37977541576578154392011-03-13T11:20:05.209-03:002011-03-13T11:20:05.209-03:00@ Bruno 1986 Brasil
About your other M suggestion...@ Bruno 1986 Brasil<br /><br />About your other M suggestion...no. Just...no. The doc originally started making this remake to be similar to Zero Mission, so adding elements from Other M would sorta defeat the purpose. Personally, I didn't like the close combat aspect of other M anyway.<br /><br />About the Power Grip, I think the doc should keep it as it is. Again, he wanted this remake to be similar in style to Zero Mission, and that includes starting out with absolutely nothing; no morph ball, missiles, power grip, etc.<br /><br />Lastly, the Parasite X idea is nice, except I don't think there should be a message saying "several days/weeks later," or anything like that. I think that Kyran's idea is perfect for the Parasite X, if the parasites should be mentioned at all.Nintendoernoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-80649918027122307152011-03-13T09:37:47.716-03:002011-03-13T09:37:47.716-03:00Would love to give the newer version a try, but al...Would love to give the newer version a try, but all I get when I try to run it (downloaded it from all three links) is "Error: cannot read the game file".<br /><br />There something special I have to do that's not listed in the readme file?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-89267510293377749742011-03-13T08:13:20.816-03:002011-03-13T08:13:20.816-03:00Oh, I think I said it before in other topic, but I...Oh, I think I said it before in other topic, but I think in the end, when Samus takes the baby to she ship with her, she could talk to herself "I don't know why I didn't kill this baby. It seems to think I'm its mother... I don't know... Well, let's see what the scientists of Ceres Station (from begin of Super Metroid) have to say about it." She could say something like that. She doesn't have to be shut up the whole game, she could talk to herself sometimes, like when she finds the chozo ruins and their robots, the metroid evolutions getting stronger, the roars of the Queen in the spiked room before the queen (she could say "I have a bad feeling about this"), I don't know, these stuff, only to garnish the game.<br /><br />But I insist that after the credits there should be that scene "A few days/weeks later..." the yellow goos (parasite X) appear slowly, like checking the ambient, then they realize the metroids (their only threat, reminding again) are not there anymore and they can freely infect other animals.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-27735017602745605772011-03-13T08:07:23.957-03:002011-03-13T08:07:23.957-03:00About this Samus naked stuff, I think this so... d...About this Samus naked stuff, I think this so... duh! Okay, if we win 100%, she could appear in her Zero Suit, but in lingerie like in the original game, pfff... "Wow! What a sexy squared woman!" Nah, better a picture with the Zero Suit.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-11173873782078949512011-03-13T07:44:15.672-03:002011-03-13T07:44:15.672-03:00I was playing Confrontation now. Crocomire, Kraid ...I was playing Confrontation now. Crocomire, Kraid and Ridley's lifebar appear, but I think better not showing any lifebar of enemies in Metroid 2 Remake, just like the original didn't show any. Besides, it's much easier when we know how much left to kill the bosses.Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-19951458903923953832011-03-13T07:23:21.295-03:002011-03-13T07:23:21.295-03:00You guys know something I LOVE in Metroid Other M?...You guys know something I LOVE in Metroid Other M? The speed-run! When it begins, the sound barrier is broken and we can se the air (like a ball of air around Samus) being forced as she runs. The sounds made like "Voom-voom-voom!", AWESOME!<br /><br />That would be so cool in Metroid 2 Remake, you know? If you can, DoctorM64, try putting a sphere of air around Samus and that sound from Metroid Other M, that would be her breaking the sound barrier and moving the air, that would be AWESOME!!!!!<br /><br />I can't wait, as I always say, but if you need more time to make the game even more awesome than we already know it will be, take your time, do it!Bruno 1986 Brasilnoreply@blogger.comtag:blogger.com,1999:blog-7529256402222473155.post-30647623554838085572011-03-13T06:49:38.434-03:002011-03-13T06:49:38.434-03:00General Milky
Yes, I know that a few changes, if ...General Milky<br /><br />Yes, I know that a few changes, if needed and not too radical, can be done, like erasing the Power Grip (the unnecessary item we take to become able to grab ledges)...Bruno 1986 Brasilnoreply@blogger.com