I´ve been very busy this month, and I couldn´t make as much progress as I wanted.
Most of my free time was spent expanding the industrial complex part of area 3, it was too short. Now it´s double the original size, changes the location of a Metroid fight, and there´s a place to get Super Missiles.
There are a couple of unique features that take some time to implement and tweak, so overall the rough map of the complex is done.
As for the entire project...
Game EnginePhysics, states, behaviours - 98%
(some tweaking left)Abilities - 98%
Powerup System - 100%
Weapons - 98%
Enemies - 40%
Map System - 95%
HUD - 100%
Level Design - 50%
Sound FX - 60%
Music - 20%
MetroidsAlpha - 90%
Gamma - 10%
SystemMenus - 50%
Save System -10%
Game Management, cutscenes, etc. - 20%
External Resource Management - 70%
OVERALL PROGRESS - 60%COMPLETED FEATURESSamus- Basic states (run, jump, spinjump)
- Morph ball
- Jump Ball
- Spider Ball
- Screw Attack
- Space Jump
- Speed Booster
- Super Jump (normal and ball form)
- ShineSpark
- Power Grip
- Wall Jump
- Hi Jump
- Power Suit
- Varia Suit
- Gravity Suit
- Combinable Beam Effects
Weapons- Power Beam
- Bombs
- Missiles
- Super Missiles
- Ice Beam
- Plasma Beam
- Spazer Beam
- Wave Beam
Well, it´s quite obvious that it won´t be finished this year. I´m sorry, real life is eating my time these months, specially near the end of the year.
The most notable change these months compared to the last report (8 months ago), was the level design. Basically in that time I did area 2, revamped it, done area 3 and expanded it, and that´s without counting the new demo, that alone took about a month to complete.
Right now I´m about to start area 4, I´m trying to figure out a bigger layout that keeps the original idea.
Anyway, since customers tend to dissapear on summer, I´ll have a lot of free time in my hands for the project next month.